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GitHub / JDSherbert 2 Repositories

Game Developer + Audio Person. Occasionally gives away free stuff!

JDSherbert/JDSherbert

JDSherbert's Profile Repository

Size: 765 KB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 0 - Forks: 0

JDSherbert/Audio-Delay

Simple C++ implementation of a basic Delay technique. Includes an example usage case.

Language: C++ - Size: 9.77 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

JDSherbert/Unreal-Engine-True-First-Person-Template

An Unreal Engine C++ project with Raytracing enabled, built on top of the Third Person Template, with some edits to behave as a True First Person implementation as if from Epic Games.

Language: C++ - Size: 876 MB - Last synced at: about 1 month ago - Pushed at: 12 months ago - Stars: 12 - Forks: 0

JDSherbert/Unreal-Engine-Async-Load-Tool

Asynchronous Loading tool for Unreal Engine allowing soft loading of objects freely or with a callback.

Language: C++ - Size: 42 KB - Last synced at: about 2 months ago - Pushed at: about 1 year ago - Stars: 17 - Forks: 0

JDSherbert/FMOD-Audio-Engine

Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.

Language: C# - Size: 2.73 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 1

JDSherbert/Audio-File-Guide

Simple guide to audio files and what you should use where.

Size: 412 KB - Last synced at: about 2 months ago - Pushed at: 12 months ago - Stars: 5 - Forks: 0

JDSherbert/Changing-VST3-Folder-Guide

Guide for changing the default VST3 Plugin folder path.

Size: 54.7 KB - Last synced at: about 2 months ago - Pushed at: 12 months ago - Stars: 19 - Forks: 1

JDSherbert/Audio-Phaser-Effect

Simple C++ implementation of a basic Phaser technique.

Language: C++ - Size: 22.5 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

JDSherbert/Unity-Serializable-Dictionary

Custom C# Dictionary implementation, serializable by the Unity inspector.

Language: C# - Size: 43.9 KB - Last synced at: about 2 months ago - Pushed at: 11 months ago - Stars: 14 - Forks: 2

JDSherbert/Fisher-Yates-Shuffle

Fisher Yates Algorithm implementation for randomizing an array of objects, implemented in various languages.

Language: C++ - Size: 56.6 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 5 - Forks: 1

JDSherbert/A-Star-Pathfinding

Simple C++ implementation of an A* Pathfinding class.

Language: C++ - Size: 53.7 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 0

JDSherbert/Trie

Simple Trie Structure implementation in C++

Language: C++ - Size: 11.7 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

JDSherbert/Sherbert-Engine

Custom game engine written in C++ and implementing various middleware.

Language: C++ - Size: 269 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 5 - Forks: 3

JDSherbert/Unreal-Engine-Dependency-Injection-Plugin

Simple implementation of a Dependency Injector Plugin for Unreal Engine. Uses a Singleton instance to hold the registered objects.

Language: C++ - Size: 45.9 KB - Last synced at: about 2 months ago - Pushed at: 12 months ago - Stars: 6 - Forks: 1

JDSherbert/Unreal-Engine-Gameplay-Module-Template

Unreal Engine Module Template for faster creation of Unreal Engine gameplay modules.

Language: C# - Size: 102 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 5 - Forks: 5

JDSherbert/Audio-Procedural-Reverb

Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.

Language: C++ - Size: 47.9 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 0

JDSherbert/Threadsafe-Singleton-Class

C++ Threadsafe Singleton class using mutex and threadlock when accessing instance.

Language: C++ - Size: 13.7 KB - Last synced at: 2 months ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 1

JDSherbert/UnrealEngine-FileStructureExample

A respository containing a dummy Unreal Engine 5 project. Contains a folder structure that has been premade to help kickstart new Unreal projects.

Language: C# - Size: 573 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 1

JDSherbert/Unity-Define-Scripting-Symbols

Script to add the specified scripting define symbols to the build settings (once script compilation has finished.)

Language: C# - Size: 30.3 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

JDSherbert/Unreal-Engine-Audio-Spline-Plugin

Unreal Engine AudioSpline Plugin. Provides a Spline with an AudioComponent attached that tries to move to the nearest point on the Spline to a target Actor.

Language: C++ - Size: 44.9 KB - Last synced at: 3 months ago - Pushed at: 12 months ago - Stars: 3 - Forks: 0

JDSherbert/Wwise-Soundbank-XML-Parser

Wwise Soundbank XML Parser libraries for various stacks. Reads Event, RTPC, Switch, State, and Auxbus data.

Language: C++ - Size: 65.4 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 8 - Forks: 0

JDSherbert/Simple-FMOD-Audio-Player

Simple FMOD Audio Player written with C++

Language: C++ - Size: 15.6 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

JDSherbert/Chess

A simple command-line chess game implemented in C++. It allows you to play against an AI player using basic chess rules.

Language: C++ - Size: 26.4 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

JDSherbert/Programming_HandBook Fork of VerzatileDevOrg/Programming_HandBook

The Programmer's Handbook is an open source initiative to collect, archive, and localize all programming knowledge in one collective space.

Language: SCSS - Size: 626 KB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 0 - Forks: 0

JDSherbert/Unreal-Engine-Networked-Sprint-Component

Replicated Sprinting Component for Unreal Engine game projects. Utilizes Enhanced Input System plugin for input action definitions/bindings.

Language: C++ - Size: 31.3 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 0

JDSherbert/Unreal-Engine-Plugin-Template

Plugin template boilerplate for Unreal Engine.

Language: C++ - Size: 27.3 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

JDSherbert/RPG-Maker-Plugin-Template

Template repository for making RPG Maker Plugins with JS.

Language: JavaScript - Size: 9.77 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 1

JDSherbert/Unreal-Engine-Health-System

Simple Health System implementation for Unreal Engine. Tracks health of an actor, logs damage, and also fires events from changes.

Language: C++ - Size: 39.1 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

JDSherbert/Unreal-Engine-Interaction-System

Simple implementation of an Interaction System for Unreal Engine. Utilises two components that communicate with each other through an interface.

Language: C++ - Size: 34.2 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

JDSherbert/Project-Duality

Global Gamejam 2022 repository

Language: C# - Size: 50.2 MB - Last synced at: 4 days ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

JDSherbert/Unreal-Engine-Class-Templates

Simple template classes for writing Unreal C++, handy as a reference point or as a quick start with syntax.

Language: C++ - Size: 25.4 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

JDSherbert/Audio-Haas-Effect

Simple C++ implementation of the haas technique, with brief explanation.

Language: C++ - Size: 25.4 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

JDSherbert/Audio-Soft-Clip-Distortion

Simple C++ implementation of a basic Soft Clip Distortion technique. Includes an example usage case with a simulated sinusoidal signal.

Language: C++ - Size: 21.5 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

JDSherbert/Markup-Language-Reference

This is a list of Markup language syntax. Markup languages are used for structuring, organizing, and formatting data and documents. They provide a way to describe the structure and presentation of information, making it easier for both humans and machines to interpret and process the content.

Size: 36.1 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

JDSherbert/JDSherbert.github.io

Language: JavaScript - Size: 5.82 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

JDSherbert/JSON-Parser

C++ JSON Parser tool for reading JSON files.

Language: C++ - Size: 15.6 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

JDSherbert/Simple-Stack-Implementation

Simple C++ Stack class template using a custom Node structure to behave like a linked list structure.

Language: C++ - Size: 13.7 KB - Last synced at: 2 months ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

JDSherbert/XML-Tags-Reference 📦

These are the commonly used XML tags in C# documentation comments. Each tag serves a specific purpose in documenting and describing code elements. You can use these tags to create comprehensive and well-documented XML documentation for your C# code.

Size: 13.7 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 1 - Forks: 0

JDSherbert/Broken-Wings 📦

Global Gamejam 2021 entry.

Language: ShaderLab - Size: 89.4 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 2 - Forks: 0

JDSherbert/SaproSynthesis 📦

Gamejam project for charity.

Language: C# - Size: 25.4 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 0

JDSherbert/Interwoven 📦

The repo for the gamejam project

Language: C# - Size: 114 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 0

JDSherbert/WeatherVane 📦

Project

Language: C# - Size: 210 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 0