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GitHub / AdamWhiteHat / Roguelike-Procedual-Cave-Generator
A procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, I solved a common/limiting problem with this algorithm that might explain why it is not more commonly implemented in such games.
Stars: 29
Forks: 4
Open Issues: 0
License: apache-2.0
Language: C#
Repo Size: 30.3 KB
Dependencies:
0
Created: over 9 years ago
Updated: 2 months ago
Last pushed: almost 4 years ago
Last synced: 6 days ago
Topics: caves, cellular-automata, dungeon-generator, game, games, rogue, rpg
Files
No dependencies found