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GitHub / CyprienBosserelle / BG_Flood

Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)

JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CyprienBosserelle%2FBG_Flood

Stars: 30
Forks: 15
Open Issues: 25

License: gpl-3.0
Language: Cuda
Repo Size: 181 MB
Dependencies: 0

Created: over 6 years ago
Updated: 14 days ago
Last pushed: 18 days ago
Last synced: 16 days ago

Commit Stats

Commits: 804
Authors: 8
Mean commits per author: 100.5
Development Distribution Score: 0.152
More commit stats: https://commits.ecosyste.ms/hosts/GitHub/repositories/CyprienBosserelle/BG_Flood

Topics: adaptive, flood, gpu, inundation, rain, river, storm, surge, tsunami

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