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GitHub / GCGikas / Unity-Procedural-Landscapes
This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From there, mountains are shaped through the simulation of hydraulic erosion.
JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GCGikas%2FUnity-Procedural-Landscapes
Stars: 3
Forks: 2
Open Issues: 1
License: None
Language: C#
Repo Size: 794 KB
Dependencies:
0
Created: almost 5 years ago
Updated: over 1 year ago
Last pushed: about 3 years ago
Last synced: over 1 year ago
Topics: erosion, heightmap, hydraulic, noise, perlin
Files
No dependencies found