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GitHub / MdIqubal / 3DXRayShader_Unity
Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.
JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/MdIqubal%2F3DXRayShader_Unity
Stars: 96
Forks: 13
Open Issues: 0
License: mit
Language: ShaderLab
Repo Size: 22.5 KB
Dependencies:
0
Created: over 4 years ago
Updated: 10 months ago
Last pushed: over 4 years ago
Last synced: 10 months ago
Topics: shaderlab, shaders, unity, unity3d
Files
No dependencies found