GitHub / Silent0Wings / Unity-SimpleObjectPooler
An efficient Unity object pooling system designed for simplicity and flexibility. Supports multiple object types including particle systems and audio, with features for auto-enabling on instantiation, resetting on despawn, and dynamic pool resizing.
JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Silent0Wings%2FUnity-SimpleObjectPooler
Stars: 0
Forks: 0
Open issues: 0
License: None
Language: C#
Size: 712 KB
Dependencies parsed at: Pending
Created at: over 1 year ago
Updated at: 6 months ago
Pushed at: 6 months ago
Last synced at: 19 days ago
Commit Stats
Commits: 11
Authors: 1
Mean commits per author: 11.0
Development Distribution Score: 0.0
More commit stats: https://commits.ecosyste.ms/hosts/GitHub/repositories/Silent0Wings/Unity-SimpleObjectPooler
Topics: code-efficiency, csharp, game-development, game-optimization, game-tools, memory-management, object-pooling, optimization, performance, pooling-manager, pooling-system, resource-management, reusable-objects, unity, unity-asset, unity-scripts, unity-toolkit