GitHub / UnterrainerInformatik / MonoGame_names_of_effect_parameters
This is a demo-solution that shows that the names of the parameters derived from a shader-file (.fx) is different for windowsDX and openGL in MonoGame.
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License: unlicense
Language: C#
Size: 7.26 MB
Dependencies parsed at: Pending
Created at: about 7 years ago
Updated at: about 1 year ago
Pushed at: almost 4 years ago
Last synced at: about 1 year ago
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