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GitHub / alfreddLUO / AIAlgorithmForWolvesEatsSheepGame

Year 3 SemB CS4386 AI Game programming HW2: Implement alpha-beta pruning minmax algorithm with self-designed heuristic evaluation function for both player(Wolves and sheep)to play Wolf eats Sheep Game.

JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/alfreddLUO%2FAIAlgorithmForWolvesEatsSheepGame

Stars: 1
Forks: 0
Open issues: 0

License: mit
Language: Python
Size: 11.2 MB
Dependencies parsed at: Pending

Created at: about 2 years ago
Updated at: about 1 year ago
Pushed at: over 1 year ago
Last synced at: about 1 year ago

Topics: algorithms, game-development, heuristic-algorithm, minmax-alpha-beta-pruning

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