GitHub / alfreddLUO / AIAlgorithmForWolvesEatsSheepGame
Year 3 SemB CS4386 AI Game programming HW2: Implement alpha-beta pruning minmax algorithm with self-designed heuristic evaluation function for both player(Wolves and sheep)to play Wolf eats Sheep Game.
Stars: 1
Forks: 0
Open issues: 0
License: mit
Language: Python
Size: 11.2 MB
Dependencies parsed at: Pending
Created at: about 2 years ago
Updated at: about 1 year ago
Pushed at: over 1 year ago
Last synced at: about 1 year ago
Topics: algorithms, game-development, heuristic-algorithm, minmax-alpha-beta-pruning