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GitHub / iweinbau / PBR-shader
Physically based shader created with OpenGL and java.
JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/iweinbau%2FPBR-shader
Stars: 10
Forks: 1
Open Issues: 0
License: None
Language: Java
Repo Size: 77.1 MB
Dependencies:
7
Created: almost 6 years ago
Updated: 10 months ago
Last pushed: over 2 years ago
Last synced: 10 months ago
Topics: java, lwjgl3, opengl, pbr, pbr-shading, shaders
Files
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Readme
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Dependencies
build.gradle
maven
- org.joml:joml ${jomlVersion} implementation
- org.lwjgl:lwjgl ${lwjglVersion} implementation
- org.lwjgl:lwjgl-glfw ${lwjglVersion} implementation
- org.lwjgl:lwjgl-jemalloc ${lwjglVersion} implementation
- org.lwjgl:lwjgl-openal ${lwjglVersion} implementation
- org.lwjgl:lwjgl-opengl ${lwjglVersion} implementation
- org.lwjgl:lwjgl-stb ${lwjglVersion} implementation