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GitHub / notgoodusename / tcp-udp-networking-basic

This a is a basic multiplayer setup based off Tom Weiland multiplayer tutorials. It contains client-side prediction, reconciliation, interpolation and lag compensation.

JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/notgoodusename%2Ftcp-udp-networking-basic
PURL: pkg:github/notgoodusename/tcp-udp-networking-basic

Stars: 8
Forks: 0
Open issues: 1

License: None
Language: C#
Size: 102 KB
Dependencies parsed at: Pending

Created at: about 4 years ago
Updated at: almost 3 years ago
Pushed at: about 4 years ago
Last synced at: over 2 years ago

Topics: client-side-prediction, interpolation, lag-compensation, multiplayer, tcp, udp, unity

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