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GitLab.com / osgames / coltoo
Conversion of the CVS repository at a.cvs.sourceforge.net::cvsroot/coltoo/ from Colonization too (https://sourceforge.net/projects/coltoo/) to Git with cvs2git (http://cvs2svn.tigris.org/cvs2git.html).
JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitLab.com/repositories/osgames%2Fcoltoo
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Forks: 0
Open Issues: 0
License: None
Language:
Dependencies:
1,155
Created: almost 6 years ago
Updated: over 1 year ago
Last synced: over 1 year ago
Topics: game
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Dependencies
- 0.5pointforeachartillery *
- 0.Resultsfromallcalculationsinthisalgorithmshouldberounded *
- 1.1WelcometoColToo *
- 1.2MissionStatement *
- 1.3What *
- 1.4Licence *
- 1.5GameDescription *
- 1.Checkifthereisenoughoftheoperationalcommodityinstockto *
- 1.Introduction *
- 100tonnesoftheremainingcargoislost *
- 1bonuspointforeachindependentunit *
- 1pointforeachactiveunit *
- 1pointforeachunitinacolony *
- 1pointofeach1000incash *
- 2.1Configurability *
- 2.2ModularDesign *
- 2.3Performance *
- 2.4Internationalisation *
- 2.5MultiPlatformSupport *
- 2.6SavedGameReadability *
- 2.Foreachinputcommodity *
- 2.Non-FunctionalRequirements *
- 20 *
- 2000ingold *
- 2000to8000crosses. *
- 2a *
- 2and4turnsforafastyear.Thiscouldeasilybetweakedinplay *
- 2b *
- 2pointsforeachship *
- 3.1.1MapSize *
- 3.1.2MapGeneration *
- 3.10.1.1EnteringNativeVillage *
- 3.10.1EncounterwithNatives *
- 3.10.2.1Negotiationswithotherpowers *
- 3.10.2.2EnteringEnemyColony *
- 3.10.2EncounterwithOtherPowers *
- 3.10.3.1LandCombat *
- 3.10.3.2SeaCombat *
- 3.10.3.3Fort *
- 3.10.3.4RevolutionCombat *
- 3.10.3Combat *
- 3.10Encounters *
- 3.11Rumours *
- 3.12NationalAchievements *
- 3.13King *
- 3.14.1Intervention *
- 3.14Revolution *
- 3.15RandomEvents *
- 3.16Treasure *
- 3.17GameScore *
- 3.18Turns ,TimeandEndGame
- 3.1Maps *
- 3.2PlayModes *
- 3.3.1AINations *
- 3.3Nations *
- 3.4Units *
- 3.5Colonies *
- 3.6.1Missionaries *
- 3.6Natives *
- 3.7.1.1PriceMovements *
- 3.7.1Commodities *
- 3.7.2.1Promotion *
- 3.7.2.1PromotionandDemotion *
- 3.7.2.2Education *
- 3.7.2Occupations *
- 3.7.3Buildings *
- 3.7.4ColonyProduction *
- 3.7.5TradewithEurope *
- 3.7.6TradewithNatives *
- 3.7.7TradewithOtherPlayers *
- 3.7.7TradewithotherPlayers *
- 3.7Economy *
- 3.8.1NaturalGrowth *
- 3.8.2.1ReligiousDrivenMigration *
- 3.8.2.2Eventdrivenimmigration *
- 3.8.2.3BoughtImmigration *
- 3.8.2Immigration *
- 3.8.3LoyalistsvsNationalists *
- 3.8Population *
- 3.9Movement *
- 3.Foreachworkerinthebuilding *
- 3.FunctionalRequirements *
- 3pointsforeachcolony *
- 4.1Graphics *
- 4.2Music *
- 4.3OtherSounds *
- 4.GameExperienceRequirements *
- 4.SumallWorker_ProdandaddAuto_Prod ,thisistheautomatic
- 40seconds *
- 5.0RequirementsChangelog *
- 5.Comparethequantitiescalculatedinstep2and4andkeepthe *
- 5.Requirementschangelog *
- 5pointsforeachNationalAchievement *
- 6.Calculateconsumptionofinputcommoditiesfortheoutputquantity *
- 6turns *
- 7.SubtractOperationalCommodityQuantityfrominventory. *
- 8squaresofitsoriginallocation.Theprocesscosts *
- AIplayerswillalsokeepthefollowingsub-statestoaiditsdecisions *
- ATreasureTrainisaslowmovingunitthatcannotattackandhaslow *
- Abuildingcanhaveupto4sizes.Someofthesewillbe *
- Abuildingsizecannotbebuiltiftheprevioussizedoesnotcurrently *
- Achievementsinthefieldsuchaswinningcombat ,buildingamineor
- Acolonyisbuiltbyaunitcarryingtools. *
- Acolonytilehasabaseproductionoffoodappropriatetoanuntrained *
- Actionsatthesevillageshaveahighereffectontherestonthe *
- Actionsthatmaynegativelyeffectanationsattitudetowardsyou *
- Actionsthatmaypositivelyeffectanationsattitudetowardsyou *
- AddtheMigrationProbabilitytotherandomnumberforeachoccupation. *
- Afternegotiations ,theunitthatcommencedthenegotiationstheunit
- Agrariantribesareherdersandfarmerswithmorefixedlocations ,they
- Ahumanreadableandeditablesavedgamewillfacilitatetesting ,
- AllindirecttradeviaaCustomsHouse *
- Also ,likeinrealeconomies,commoditypricesshouldonlyroughlybe
- Amissionaryisatypeofunitthatcanbecreatedinthehomecountry *
- Anattackconsumesallremainingmovesofaunit. *
- Anewbanmaybeplacedonthetradingofthiscommodityafterthis *
- Anydiplomaticnegotiationsonlyeffectnewworldrelationshipsand *
- Aplayermaydeclareindependenceifmorethan50 *
- Apricewillmovewhenthetradingvolumeisoverthelimitandthe *
- Areastargetedtokeptapartinclude *
- Asacolonyproducesindependencepoints ,thesecontributetowardsa
- Asacolonyproducesindependencepoints ,thenationalisticbeliefsof
- Asacommodityistradedheavilyitspriceshouldmoveappropriately *
- Asstatedearlierbuildingsshouldbeeasilyadded ,removedand
- Asuggested *
- Atanygiventimetheprobabilityis *
- Atrainedscouthasabonusininvestigatingrumours *
- AttackStrength *
- AttackerScore *
- Attackingotherplayersdoesnotdirectlycausewar. *
- AtthebeginningandaftergainingaNationalAchievement ,theplayer
- Atthedocksitwillbepossibletoencouragepeopleconsidering *
- Attheendofaplayersturn ,eachcolonywillcalculateproduction.
- Attheendofeachturn ,eachcolonywithaFortorFortresswillcheck
- Atthisstagelandunitsdonothaveencumbrancesandsoitisequal *
- Avillagewillnottradewithyoubyshipifthattribehasnotyet *
- Avillagewilloffertosellyougoodsofthesametonnageuptoa *
- Avillagewillonlyteachonecolonistfromtheoldworldandwill *
- Awagontrainentersavillagebyattemptingtomoveintothevillage. *
- BOM.Keepthelowestquantity.Notethataninputcommoditycanalso *
- BehaviourincludesAssessDamage. *
- BehaviourincludesAttackUnit ,AttackColony,MakeTribute,Warn.
- BehaviourincludesBlessAsMissionary ,ConsumeBusyTurn,Plow,
- BehaviourincludesDemote. *
- BehaviourincludesGetOnNextShip ,DontGetOnNextShip.
- BehaviourincludesGetOnNextShip ,DontGetOnNextShip
- BehaviourincludesUnloadAllCargo. *
- Behaviourincludesmove ,stay,fortify,sentry,disband,
- Behaviourincludeswhathappenswhenitlosesabattle. *
- Beingabletoeditsavedgamefilesisacontestbetweenspeedand *
- Bonusis1- *
- BoycottsmayremovedonceonlybyNationalAchievementTrade04.Any *
- BuildRoad ,Pillage,SetCurrentOccupation,SetTrainedOccupation.
- Cavalryareavailable.VeteranUnitshaveachancetobepromoted *
- Chanceisanumberindicatinghowcommonthisrumouris.Itdoesnot *
- Cheatingcouldinclude *
- Choosingthenameofthisprojecthasbeenthetopicoflongandbusy *
- Civilisedtribesaresophisticatedandorganised.Communication *
- ColTooisagameofexploration ,exploitation,conquestand
- ColTooisaninternationalprojectandsoshouldsupportother *
- ColTooisaprojecttaskedwithbuildingagameinspiredbytheoriginal *
- Colonisation ,basedonthecolonialeraoftheAmericas.
- Colonization.Atthisstagetheplanistostayreasonably *
- ColonyproductionandoccupantswillbediscussedwiththeEconomy. *
- Combatiscausedwhenamovementofaunitcausesanencounterand *
- CombatisresolvedinthesamewaythatSeaCombatisresolved.The *
- Commoditiescanbeaddedandremovedintheconfigurationfiles. *
- Contents *
- Copyright *
- Createanewrandomnumberbetween0and1. *
- Createarandomnumberbetween0and1. *
- DefenceStrength *
- DefenderScore *
- Demotionfromdragoontosoldierisregardedmoreofalossof *
- Directorystructuresshouldbedesignedinsuchawaythatdifferent *
- DocRef *
- DocRef3.10.1.1Natives *
- DocRef3.10.3Combat *
- DocRef3.11Rumours *
- DocRef3.13King *
- DocRef3.16Treasure *
- DocRef3.6Natives *
- DocRef3.7.6TradewithNatives *
- DocRef3.7.7TradewithotherPlayers *
- DocRef3.8.2.1ReligiousDrivenMigration *
- DuringtheWarofIndependence ,aREFInfantryunitthatlosesa
- DuringtheWarofIndependenceanadditionalpromotionisavailable *
- EachAIPlayerwillbecontrolledbyaseparateinstanceofthe *
- EachAchievementbelongstooneofthefollowingcategories *
- Eachachievementbringsadifferentadvantagetotheplayerandis *
- EachcommoditycanhaveaBillofMaterials *
- Eachcommodityissetupinaconfigurationfilewiththefollowing *
- Eachgamewillrecordwhateachplayerknows.Forexample ,ifaplayer
- Eachoccupationhasthefollowingattributesdefined *
- Eachoftheseparametervaluescanvarywithgamedifficulty. *
- Eachpassengerhasarandomchanceofdyingduringtheattack. *
- Eachtypeoftribewillneedadifferenttypeofvillagegraphicwhile *
- Eachunithasanattackstrengthandadefencestrength. *
- Eachvillagehasaprimaryskill.Thisinfluencesthegoodsthey *
- Earlyinthegame ,alltradewithEuropeisviashipstravellingacross
- Educationcanbeperformedinthefollowingways *
- EducationpointsaredealtwithinthesectionentitledEducation. *
- Educationpointsarestoredinthecolonyfortheoccupationofthe *
- EffectAllgame *
- EffectAllmissionariesexceptcriminalsfunctionasexperts *
- EffectAllmusketunitsgain20 *
- EffectAllowbuildingofcustomhouse *
- EffectAllowfactorylevelbuildings *
- EffectAllowtradewithforeignpowers *
- EffectAllunitsseelikescouts *
- EffectArtilleryvulnerabilityintheopenishalved *
- EffectBuildsstockadewhencolonyreaches3 *
- EffectColonists *
- EffectColony *
- EffectConvertsautomaticallyupgradedtoa *
- EffectCriminalsandIndenturedServantsnolongerappearon *
- EffectCrossproductionincreasedby50 *
- EffectDestroyednativevillagesalwaysyieldtreasureandmore *
- EffectEachcolonywithapopulationof8getsachurch *
- EffectEuropeanconsumptionororeincreases *
- EffectForgiveboycotts *
- EffectIfacolonydoesnothave100 *
- EffectIncreasechanceofpromotionincombat *
- EffectIncreaseproductivityofmusketproductionby20 *
- EffectIncreaseschanceofNativeconverts *
- EffectIndependence *
- EffectKingnolongerchangesrelationswithyourneighbours *
- EffectKingtransportstreasureforfree *
- EffectMountedUnitsgetanextramoveperturn *
- EffectMovementsofshipsincreasesbyoneandtriptoEurope *
- EffectNativeVillagesnolongerdistrustyourshipsanymore *
- EffectNativesnolongerdemandpaymentfortheirlands *
- EffectNativevillagescanberelocatedtoanyspot *
- EffectOnceofftaxratefallbyupto10 *
- EffectPioneersusehalfnumberoftoolsinterrainimprovements *
- EffectPlayercanselectnextimmigrantfromPool *
- EffectPrivateercombatstrengthincreaseby50 *
- EffectProductivityofNewspapersandPrintingPressincreases *
- EffectResultsofrumoursarealwayspositive *
- EffectRevealslocationandsizeofallEuropeancolonies *
- EffectTax *
- EffectTensionlevelswithnativesdropsby50 *
- EffectWhenvisitinganativevillage ,ascoutcangaugeits
- Else *
- EuropeanPowers. *
- Europewillnolongerbepossibleandanyshipsstillonthehighseas *
- EventDrivenImmigrationalwayspresentstheplayerwiththe *
- Example ,ifFarmerhasaprobabilityof0.55andarandomof0.745
- Example *
- Example ,Min=0.1,Max=0.5,Initial=0.5,Delta=
- Exceptionstoaddingcommoditiestothecolony *
- Farmerhadthehigherprobability.However ,atthisprobability,the
- Farmerwillcomeupmoreoften. *
- Firstly ,itwillbedeterminedwhetherthatunitisabletoattack.
- Fishcanonlybeproducedinoceantiles.Thiscanonlyhappenwith *
- Fishermanwillbeaddedtothequeueonthedockseventhoughthe *
- Foreachskilledoccupationcreateanrandomnumberbetween0and1. *
- Forexample ,ifacategoryofShipexisted,itwouldbe
- Forexample ,wemaychoosebetween1and2turnsforaslowyearand
- Forexample ,easylevelwillonlybringinoneshiploadoftroops
- ForexampleR1abovemayhavearangeof1to1whileR5mayyield *
- Forfurtherinformationregardingwhathappenswhenamissionary *
- Forfurtherinformationregardingwhathappenswhenawagontrain *
- Fort *
- Functionalrequirementsarethosethatdirectlyeffectthegameplay *
- Graphicsareessentialtothegamesplayexperience. *
- Healthforlandunitsisalwaysequalto1aswearenotimplementing *
- Higherlevelsmayattackseveralcoloniesatonceandmayeventake *
- However ,toaddasubmarine,whichwouldbeanewcategorybecause
- Howmanyeducationpointsareneededcanbesetupasagameparameter *
- Howmanyturnsinafastyearandhowmanyturnsinaslowyearwill *
- IDExploration01 *
- IDExploration02 *
- IDExploration03 *
- IDExploration04 *
- IDExploration05 *
- IDExploration06 *
- IDExploration07 *
- IDExploration08 *
- IDMilitary01 *
- IDMilitary02 *
- IDMilitary03 *
- IDMilitary04 *
- IDMilitary05 *
- IDMilitary06 *
- IDMilitary07 *
- IDMilitary08 *
- IDPolitics01 *
- IDPolitics02 *
- IDPolitics03 *
- IDPolitics04 *
- IDPolitics05 *
- IDPolitics06 *
- IDPolitics07 *
- IDPolitics08 *
- IDPopulation01 *
- IDPopulation02 *
- IDPopulation03 *
- IDPopulation04 *
- IDPopulation05 *
- IDPopulation06 *
- IDPopulation07 *
- IDPopulation08 *
- IDTrade01 *
- IDTrade02 *
- IDTrade03 *
- IDTrade04 *
- IDTrade05 *
- IDTrade06 *
- IDTrade07 *
- IDTrade08 *
- Ideallydifferenttilesetsshouldbeselectable ,initiallythrough
- IdeallywewouldlikeanAIthatwassogoodthatitdidn *
- IfMigrationProbability <thanMigrationMinimumProbability
- IfMigrationProbability >thanMigrationMaximumProbability
- IfNationalAchievementPopulation01isheldthenimmigrantisan *
- IfSkilledSettlerProbability <thanSkilledSettlerMinimumProbability
- IfSkilledSettlerProbability >thanSkilledSettlerMaximumProbability
- Ifacolonyhasmorethan8coloniststhencrossesareonlyproduced *
- Ifacolonyhasproducedenougheductionpointstotrainsomeonebut *
- Ifacommodityiscurrentlyblocked *
- Ifanachievementisregardedascore ,thismeansthatitisfairly
- Ifaplayerhasnotattackedavillageofthattribeinthelastsay *
- Ifaplayerisnotatastateofwarwithavillage *
- Ifaunitattemptstomoveintoasquareoccupiedbyanative ,this
- Ifitdoesnotsink ,theunit
- Ifnoinputquantitiesarerequiredthentheproductioncapacityis *
- Ifnomissionaryexists ,thenewmissionariesacceptancedependson
- Ifrandom <SkilledSettlerProbability
- Ifrandom <SkilledSettlerProbabilitythentheimmigrantisskilled.
- Ifthatplayerisatwarwiththevillagethenitwillbetreated *
- IfthePlayerhasNationalAchievementExploration06 ,theChief
- Ifthecolonyhas *
- Ifthecrosscountisstillabovethenext *
- Ifthediplomaticstatebetweenthenationsispeace ,aplayermayuse
- Ifthediplomaticstatebetweenthenationsispeace ,whenentering
- Ifthediplomaticstateiswarthenonlyascoutmaycommence *
- Ifthenewseaworthiness >currentseaworthinessthenthereisnonew
- Iftheotherpowerhasstartednegotiations ,theychoosefromthe
- IftheplayerhasNationalAchievementMilitary07avillagecanbe *
- Iftherandomnumberis0.345thentheimmigrantisskilled. *
- Iftherandomnumberis0.445thentheimmigrantisnotskilled. *
- Ifthereare ,ifthediplomaticstatewiththatnationiswarthenthe
- Iftheshipisaprivateer *
- Ifthetwonationsarealreadyatpeaceyouhavethefollowingoptions *
- Iftheunithaslessthan1turnremaining ,amessageisrelayedto
- Iftheunithaslessthan1turnremaining ,andtheunithasalready
- Iftheunitlosesequipmentwhenattackedbynativeswhenitwasnotin *
- IftheunitwasinacolonythenaRandomwouldchoosewhetherthere *
- Ifthevillagealreadyhasanenemiesmissionaryyouhavetheoption *
- Ifyes ,resolveencounter
- Ifyouaskthemtofightanotherparty ,thepricetheaskforin
- IfyouhaveanappropriateNationalAchievement ,AInationswill
- IfyouhavetheNationalAchievementMilitary04 ,thekingmayofferto
- Ifyourefusetopaytribute ,thefactormentionedabovewillagain
- Immigrationisspurredonbyanimbalancebetweenpoliticalorreligious *
- ImportanceCore *
- ImportanceOptional *
- Inallcombat ,ifthesquarebeingattackedhasmorethanonedefending
- IndependencePointsaredealtwithinthesectionentitledLoyalists *
- Independenceofcolony =100
- Independenceofcolony >50
- Initially ,musicbehaviourwillbedrivenbyconfigurationfiles.
- Initiallywewillputtogetheranygraphicwecangetbuteventually *
- Intervention. *
- Inthecaseofwagontrains ,applyaRandomtosetiftheyaretaken
- Intheinitialreleaseallconfigurationwillbetextfiledriven *
- Intheinterestofattractingfansoftheoriginalyetnotbeingtoo *
- Itactuallystaysinthesquareitstartedfromadjacenttothevillage. *
- Itisfeltthatweshouldkeepthisuntiltheprojecthasbuilt *
- ItisgenerallyacceptedthatwewillneedanAIeveninmulti *
- ItisintendedthatColToobeamultiplatformgameincludingbut *
- Itisintendedthatcolonytileandtheneachtileimmediately *
- Itisintendedthatmultiplayersupportandanarchitecturethat *
- ItisplannedthateachNationalAchievementwillhaveanameandstory *
- Itispossible *
- Itispossibleforyoutobuyequipmentonthedocksforanimmigrant *
- Itispossibletouseamissionarytoincitethevillage.Thismeans *
- Itisproposedthatthecommoditypricingbeasimpleonealongthe *
- Itshouldbenotedthate.g.acarpenterinatobaccofieldisnot *
- Itwouldbeidealiflocalisationcouldbetestedwithatleastone *
- Knowscost ,whetheritcanbebuilt,whetheritcanbebought
- Knowshowmanyweeksrepairareleft. *
- Knowshowmuchcargoitcancarry. *
- Knowsnumberofmoves ,attackanddefencestrength,whether
- Knowsoccupation ,trainedoccupation,location,numberofbusy
- Knowswhetherdamaged ,whatthedamagedattackanddefence
- Knowswhetherithashorsesormuskets. *
- Like ,thegraphics,weshouldallowforthefuturebydesigningthe
- Likealldesignissuesofthisnatureitisatradeoffandsoonly *
- Likemusic ,soundsshouldbeoptional
- LoyalistsandNationalistswillbediscussedinasectionunder *
- MaxYear1600 *
- MaxYear1650 *
- MaxYear1700 *
- MaxYearn *
- MigrationProbability =MigrationInitialProbabilty
- Military *
- MinYear *
- MinYear1492 *
- MinYear1550 *
- MinYear1600 *
- MinYear1650 *
- MinYear1700 *
- Minsay2 *
- Muchdebatehasbeenmadeoverwhethertobuildmulti-payerandnot *
- Musiccanaddalottosomeplayersgameexperience. *
- Musicshouldbeoptional. *
- Namesandmessageswillbeconfigurablebutwillbediscussedin *
- NationAIengine. *
- NationalAchievementMilitary02.The3typesoftribesarelikelyto *
- NationalAchievementsMilitary01.TheGUImaychoosetoshowa *
- Natives. *
- Nativesassumecontrolofalllandwithintheradiusoftheirvillage. *
- Nomadtribesarealooselyrelatedsetofvillageslinkedmainlybya *
- Nonfunctionalrequirementsarethosethatdonotdirectlyeffect *
- NoteonCargo *
- NotethatonlynumericalinformationaboutNationalAchievements *
- NotethatsellingtootherpowersmayyieldlowerpricesthanEurope *
- NotethesemaybeimplementedastypesofUnit *
- Numericalrangesarepriortoanyadjustmentsfromnational *
- Numericalrangewillvaryinmeaningdependingontherumour. *
- Occupationscanbeaddedandremovedintheconfigurationfiles. *
- OnceIndependencehasbeendeclared ,anotherEuropeanpowerwilloffer
- Onceaplayerdeclaresindependence ,theirturnends.Travelto
- OncetheNationalAchievementTrade03hasbeenacquired ,tradeis
- Oncetherumourhasbeeninvestigatedbyaunititdisappearsnever *
- Oncewehaveaplayablegametoworkwith ,furtherworkmaybe
- Oneofthemostrequestedenhancementstotheoriginalgameisto *
- Oneofthepossibleenhancementstotheoriginalgameistoeasily *
- OtherthanEducation *
- Otherwise ,itwillbeuptohowmuchthepowerfearsyou,howlikely
- Otherwiseitisnot. *
- Pioneerswillcomeequippedwith100tools. *
- PleaserefertothesectiononConfigurabilityinNonFunctional *
- Pointsmentionedbelowalsoapplytothecolonytile.Thecommodity *
- Population. *
- Population02 ,theygettochoosewhichofthe3theytake.Thisalso
- Positivealternativesarerelevantwhentheplayerinvestigatingthe *
- Proceedsofsalesarecreditedtotheplayerscashbalanceaftertax *
- Productionfortilessurroundingthecolonyandthathaveaworkeron *
- Productionfrombuildingscanbecalculatedasfollows *
- REFGeneralAI. *
- RandomEventscaninclude *
- Randomeventscanbesetonoroffinthegameparameters. *
- ReligiousDrivenMigration *
- RequirementsBaselineforVersion1.1ofColToo *
- RequirementsaboutaddingandchangingNationalAchievements. *
- RevolutionCombatdiffersfromordinarycombatinthefollowingways *
- Rumoursareluckydipsthatexistonamapsquarethatcanrandomly *
- Rumourslocations *
- Rumourtypesaresetupinaconfigurationfilewiththefollowing *
- Seaunitsdonotgetpromotedordemoted. *
- Secondly ,ittheplayeriscurrentlyatpeacewiththenativetribe
- SetbetweenColumbus *
- Shipsonlysomeseaworthinessfromawinningacombat. *
- Silver20 ,20,1,20,1,200,400,2000,
- Skill_Coeff =1.
- Skill_Corr.WhereBase_ProdistheBasicProductionPerWorkerforan *
- Skill_CorristheSkillCorrection *
- SkilledSettlerProbability =SkilledSettlerInitialProbabilty
- Soldierswillcomeequippedwith50musketsandsomewillhave50horses. *
- Someeventsmaycausemassmigrations *
- Someexamples *
- Sometimeswhentheycouldgoeitherwayorknowyouareintrouble *
- Sometimesyourcolonyhasanurgentneedforaparticularoccupation *
- Sothataplayerdoesnotsendalltheirloyalistunitstocertain *
- Sothatthesepiecesofworkcanbemanageableitisimportantthat *
- Statusiskeptseparatelyforbothtribesandvillages *
- TODO-NeedmoreonTerraintypes. *
- Thatis ,theDefenceTerrainBonusisusedagainstthem.
- TheBOMwillbeusedasabasisforcalculatingproductionfrombuildings. *
- TheKingiscontrolledbytheKingAI. *
- TheKingsactionsalwayshappenduringtheendofturnsequence. *
- Theadvantagesofthisareclear.Nonprogrammerscaneasilytweak *
- Theaimistohaveenoughachievementsthatitisnotpossibleto *
- TheamountofIndependencePointsyouwillneedtoacquiredependson *
- Theattackingshiphastheoptiontodumpsomeofitscargotopick *
- Theattributesareonlythingsthatcaneffectgameplaythatcanbe *
- Thebasicformulatoresolvecombatis *
- Thebehaviourofeachnativetribewillbecontrolledbyaninstance *
- Thechoiceofimmigrantinitiallyseemsrandomtotheplayer.Infact *
- Thechoiceofnextimmigranttojoinaqueueworkslikethis *
- ThechosengamedifficultywilldeterminebyhowmuchthisAIgetsto *
- TheconductanddeploymentoftheREFwillbecontrolledbythe *
- Thecrossesproducedbyanationareaccumulateduntilthecross *
- Thecrosswillhaveaconfigurablemoneyvaluewhichmayvaryasper *
- Thecutoverdatefromfasttoslowyearswillalsobeagameparameter. *
- Thedefaultpositionisthatasavedgamebeeditablewith *
- Thedefinitionofaunitrecordswhetherthatunitcanattack.Ifnot ,
- Thedifficultylevelofthegamewilldeterminewhattypeoftactics *
- Thedisadvantagesarelessobvious.Themoreyouabstract *
- Thedownsideofhumanreadablesavedgamesisthattheytendto *
- TheexamplesshowsomerulesaboutBOMs *
- Thefollowingbonusesareaddedtogetherandappliedasonepercentage *
- Thefollowingbuildingsareregardedasessentialforgamemechanics *
- Thefollowingbuildingswillbecateredforwithgraphics *
- Thefollowingisanexampleofwhatmaybeconfigurableforeach *
- Thefollowingrulesapplytolosingunitsinlandcombat *
- Thefollowingstatesexistinyourrelationshipwithotherplayers *
- Thefollowingtypesofcombathavebeenidentified *
- Thefollowingunitsalwaysdiewhentheylosecombat *
- Thefollowingunitsdefecttoattackerwhenthelosecombatto *
- Thefollowingunitsdieonlywhentheylosecombattonatives *
- Theformulaforseaworthinesslostincombatinclude *
- Thegamewillendinthefollowingways *
- Thegamewillkeepallinformationregardingthegamemap.Itwill *
- Thegamewillstartwithfastyearsandthentransitiontosloweryears. *
- TheinitiallistonNationalAchievementsinclude *
- Theinitialreleasewillconcentrateontheoriginalnations ,
- TheinternallanguagewillbeEnglish.ie ,SourceCode,Variable
- Thekingperformsthefollowingfunctions *
- Thenatureofopensourcedevelopmentmeansthatpartsoftheprogram *
- Thenprobability =0.4.
- ThenumberandtypeoftroopsandshipsintheInterventionArmyalso *
- Thenumberofcolonistsareunlimited ,however,iftheamountof
- Thenumberofloyalistscanalsoeffectwhetheryoucandeclare *
- Theoccupationwiththehighestsumwins. *
- Theonlycommoditiesconsideredcompulsory *
- Theonlyoccupationsconsideredcompulsory *
- TheoriginalColonizationwaslargelytextfiledrivenandsowas *
- Theothercommodityplannedtobesupportedwithgraphicsinclude *
- Theotheroccupationplannedtobesupportedwithgraphicsinclude *
- Theplayermustjugglecompetingprioritiessuchasexploration ,
- Thepriceavillageoffersforyourgoodsreflectstheirattitude *
- Thepricetheywillofferdependsonhowmuchtheycangetelsewhere *
- Theprogrammersmaychoosetotreatthefollowingascommoditiesto *
- Theprogressionpathinnormalgameswillbe *
- Therearecurrently3typesoftribe *
- TherearetwowaystotradewithNatives-byshipandbywagontrain. *
- ThereasonWinnerScore-LoserScoreisaddedtotheSeaworthinessis *
- Thereasonloyaltyisrecordedwiththecolonistratherthanthecolony *
- Thescoringwillinvolve *
- Theseaworthinessofashipcanonlyberepairedinacolonywitha *
- Theseinclude *
- Theseshouldhavedoublethechancetobeonthelistifthedaterange *
- Thesesub-statesarenotvisibletotheplayerbutaffecttheAI *
- Thesewillbeaccomplishedbyaddinganamountofcrossestothe *
- Thestartyearforthegameis1492. *
- Thetypesandfrequencyofrandomeventswillbeinfluencedbythe *
- Thevillagewillhaveaprimarydemand *
- ThisNativeTitlecanbeextinguishedinthefollowingways *
- Thisinvolvesthefollowing *
- Thisisbecauseyouaresellingtoawidermarket. *
- Thisisimportantifseveralbuildingsdrawfromtheinventoryofthe *
- Thismeansthatthecodewillneedtobeclearlyseparatedbutalso *
- Thismeansthatthelocalisationfileswillneedtobewrittenby *
- ThisprojectisbeingdevelopeduntotheGNUGeneralPublicLicence *
- Thissectiondiscusseswhathappenswhenaunittriestoenteratile *
- ThistakestheplaceofHealthinthecombatformulas *
- Thiswaycombatisnotfreeandhowcostlyitisdependsongame *
- Thiswayyoucanaddnewrumourswithoutchangingthenumbersfor *
- Throughoutthedocumentgameparametersaremarkedasconfigurable. *
- Tile_Prod =Base_Prod
- Titlewithrespecttothatplayer.TheeffectonnativeAttitudeis *
- Toassistthis *
- Tobuildaturnbasedhistoricalstrategygame ,inspiredby
- TochangetheeffectofaNationalAchievementoraddanewoneyou *
- Toenhancethegameexperienceandtomakeupfordeficienciesinthe *
- Togiveabitofunpredictability ,eachturnthereisapercentage
- Togivetheeffectofotherplayertrading ,attheendofeachturn
- Tomakethismanageable ,wewillhaveseveralcategoriesofunit
- Torepresentthis ,eachcolonyunderthesizeof8
- Toshowyourworthiness ,continuetoaccumulateIndependencepoints
- TradecanstilloccurviaaCustomsHouse. *
- Tradewithotherplayersisnotinitiallyallowed. *
- Treasurecanbefoundinthefollowingways *
- Unlikelandunits ,allseaunitshaveaseaworthinesspercentage.
- Unliketheoriginalgameitshouldcost20toolstobuildacolony *
- Usethesameprobabilityusedforskilledsettlers *
- Variations *
- Wemaychoosetoimplementthesecategoriesinaninheritance *
- Whatyoudotoavillagecontributestoatribesstatusandthisin *
- Whenacolony *
- Whenacolonyhasenougheducationpointsinacolonytotraina *
- Whenalandunitisdemoted ,effectivelytheybecomeadifferentunit.
- Whenamissionaryentersanativevillagethatdoesnotalreadyhave *
- Whenanativevillageorcityisdestroyed ,thereisachancethata
- Whenanon-veteranunitwinsabattle ,aRandomisappliedtodetermine
- Whenanonspecialistunitwinsabattle ,thereisachance
- Whenanunarmedveteransoldieriscaptured ,heisdemotedto
- WhenaplayerorAIdecidestomoveaunit ,themovementresolvermust
- Whenaseaunitattacksanoccupiedseasquare ,thestrongestopposing
- Whenashiplosescargo ,iftheattackingshiphascargoroomavailable
- Whenaunitlosesseacombat ,cargomaybelost
- Whenaunitwinsseacombattheunitmovestothelocationofthe *
- Whendesigningtheactualpricemechanismweshouldkeepinmindthat *
- Wheneveraplayertriestoallocateacolonisttoabuilding ,the
- Whentheattackingshiphashadplunderedallthecargoithaslost ,
- Whenthecrosscountpassesthequotaforthenextmigrationthenthe *
- Whenthetreasurearrivesinacolony ,ifyoudonothavealarge
- Where *
- Whetheranationbehavesasaunitedtribeofseparatevillagesfor *
- Whichbuildingsareautomaticallybuiltinanewcolonyisdependent *
- Whicheverishigherwins. *
- Whileitispossibletogrowyourpopulationnaturally ,thevast
- Whileperformancewillbeaverylateconsiderationintheproject ,it
- Whilethebiaswouldnormallybetowardsgivingouttheskill ,the
- Whilethisinformationwillinfluencedisplayitwillalsobeimportant *
- Youcouldalwaysrefusepeacewhichwillofcourseresultinwar. *
- abaseproductionofanuntrainedcolonistminus1.Independence *
- aborttheattack.Flagtheunitas *
- abovecriteriaareanalysedtojudgesuccess. *
- abovelist. *
- achievements. *
- acolonyaRandomRollisappliedtodeterminewhetherthenthenative *
- aconfigurationfile ,toallowtestingandswitchingbetweenoldand
- actualpercentagechancesshouldbesetinthegameparameterstoallow *
- addextranations. *
- addittotheinventory *
- adocks ,dockyardorshipyard.
- afterdeclaringIndependence.Thiswayyouaredemonstratingthat *
- agreatereffectontherestofthetribe.Thesearetheonlynatives *
- agreatereffectwhendistributed. *
- aidcalculations ,fillthisinevenifnonspecialistsarenot
- aidgamemechanicsbuttheycannotbetraded *
- alargeenoughcapacity *
- allnextsteps. *
- allowed. *
- allrumoursmustbepositive.Itisanimplementationdecisionasto *
- alocalisationfile *
- altertheland.Thepricevarieswithdifficultyanddependsonthat *
- alwaysofferpeaceasanoptioninnegotiations.Note *
- amissionaryforthatplayer ,theyhavetheoptiontoestablisha
- anartillerybothcountfor100tonnes.Onehorseis1tonne. *
- andDemotion. *
- andSeaCombat *
- andcanvaryaspergamedifficulty. *
- andgivingtheplayerwhateverisleftaftertreasurytakesit *
- andhasa10 *
- andhowmuchtaxtheypay.Naturallytheywillwantittobeworth *
- andmechanicsofthegame. *
- andnewunitstobeaddedeasily *
- andtheirdefensivestateastowhethertheywillofferpeace. *
- andtherumourconfigurations. *
- andwhethertogiveyouanycompensation *
- andyoucannotaffordtorelyonsomeoneofthatoccupationdeciding *
- anenemycolonytheplayerispresentedwiththefollowingoptions *
- anuntrainedcolonistoreducatinganindenturedservantoraconvict. *
- aportion *
- applyastowhethertheychoosetorespondwithwar. *
- arandomof0.934itwillhaveatotalof1.334.Inthiscasethe *
- around.BuildingsareevaluatedinascendingProductionPriority. *
- asanattackandcombatisresolved. *
- ascoutormilitaryunittomeetwithanotherpower *
- asdescribedaboveandIndep_BonusistheIndependenceBonus.The *
- aslongasthatcommodityisnotbanned.Thisequipmentdoesnotform *
- asoldier ,itloses25horsesand25gunstobecomeadepleted
- atacapitalhaveafargreatereffectonthetribeandsowouldhave *
- atpeace. *
- attachedtogivearichhistoricalflavourtothegame. *
- attitudeofthetribeisconsidered ,thirdlyifthesearethesame
- attitudetowardswhotheywillattack.Howmanyvillagesjoininand *
- attributes *
- aunitwhenthereisenough *
- automaticallybuiltwithacolony *
- automaticallygrantedtotheplayer *
- availabletoallplayers. *
- avoidthetax *
- avoidthetax.ie.destroyupto100tonnesofthatcommodityin *
- awatertiletobuildthisbuilding *
- awayiftheteacheristemporarilydiverted *
- backatthecolony. *
- balance. *
- battle *
- battle. *
- battleisnotdemotedtoacolonist-itisdestroyed. *
- bebig-especiallyifwritteninXML. *
- becausenationalachievementeffectscanbesovariedandfarreaching *
- beenwarnedthenproceedwiththeattackwiththepenalty *
- beforeusingitasinputcommodityincalculations *
- behaviour. *
- beingpromoted.WiththeNationalAchievementMilitary01 ,this
- beliefsare *
- beloadedorunloadedfromships.Norcanyouequipunitswiththat *
- beonthewinningsideandgainanewally. *
- besetbyagameparameter. *
- betheoperationalcommodity.Subtracttheoperationalquantity *
- betweencitiesarehighandswiftandsoactionsatthesecitieshave *
- bonusinformationtoallowtheaddingofnewnationswithouttoo *
- bothnegotiationsandcombatwilldependonthetypeoftribe. *
- bugfixingandplaytesting.Itwillalsohelppeoplesetup *
- building *
- buildings.Thisisbecausethecommoditiesproducedinthesetiles *
- buildingsize *
- butinlaterreleasessomemaybeplayerdrivensuchasmapsize ,
- butyoudonotpaytaxonthesetransactions. *
- by20 *
- byenteringacolonyoftheirsandselecting *
- bytheattackerordestroyedinbattle. *
- bythenatives *
- bythepercentagesupportinthecolonyandtheattackersscore *
- canalsobecomeveterans. *
- canbehalvedbyNationalAchievementMilitary08. *
- canchangetheMinandMaxrangesforcombat. *
- canchangetheMinandmaxrangesforcombat. *
- cannotmoveintothatsquareanywaythecombatcannothappen *
- capitalunitthatcanboardships *
- carryatreasuretrain. *
- casesandnotmorethan10secatothertimes *
- certainareasbequarantinedfromotherssothattheycanbechanged *
- chance *
- chanceincreases *
- chanceis5andallthechancesforalltherumoursaddupto65it *
- change. *
- changebuttheequipmentgoestothetribeanditisallocatedto *
- changingthecodeandre-compiling. *
- cheat. *
- cheatsohopefullyastheAIgrowsstrongerwecanphaseoutsome *
- choicebetweenthetwomissionariesfirstlybasedontheattitudeof *
- clearedterrain. *
- clone. *
- closethenameColToowaschosen. *
- code. *
- colonisation. *
- colonist ,theprogramwillrandomchoosebetweengivingthisskillto
- colonist. *
- colonistbutafactor *
- colonistminus1andacommoditybelongingtothatterrainagainwith *
- colonistthroughtheteachingofaskilledcolonistcurrently *
- colonyabonus *
- commoditiesvitalfortheirdefenceorproduction *
- commoditieswhichareblockedwhenthisoccurscanbetradedagain. *
- commodity *
- commonculture.Theyrarelyworktogetherandsoactionsattheir *
- concentrateonsingleplayermode. *
- conditionallymoved.Inthiscircumstancethevillageitselfwill *
- configfilewithacategoryofShip. *
- configurable. *
- consideredaspecialist. *
- consideredthenitwasamatterofeditingthefileratherthan *
- convict >indenturedservant>untrainedcolonist>veteransoldier.
- costlyandthemoredemandtheisforagivenoccupationthehigher *
- countisenoughtocausethenextmigration.Eachnewmigrationmeans *
- createdwiththecurrentstock.Usetheconsumptiondatafromthe *
- crosscount.Thiswilltriggerimmigration *
- crosscountisclosetothequotathenlessmoneywillberequired. *
- crosses. *
- crossesareproducedandifthatbuildingwasstaffedbyalayor *
- crossesarerequiredtofillthequotathen48goldisrequiredtoget *
- currentlyaNationalAchievementthatdoesthis. *
- currentlyproducingeducationpointsinaschool ,collegeor
- damageandthecurrentseaworthinessremainsunchanged. *
- date *
- deathinordertogetthenationalistpercentageup ,alostunit
- debateformanyyears.Manyareoftheopinionthattheprojectand *
- defence ,trade,diplomacy,terrainimprovement,immigrationand
- defence.Theamountoftreasurecanvarygreatly.Onlyashipwith *
- defencestrengtharemultipliedby50 *
- definedtoallowcommonbehaviourtobecontrolledinthecode *
- demandwillbeinfluencedbytheirattitudetowardsyouandtheir *
- dependsongamedifficultyandisconfigurable. *
- determinewhetherthemovewassuccessful. *
- different. *
- differentsymbolorjustassociatetheword *
- differenttribesofthesametypewillstillneedtobevisibly *
- difficulty *
- directorystructuresothatotherstylescanbeaddedlater. *
- discoveredarumourbutdidnotinvestigateit ,itwouldnotknow
- discoveringapositiverumourmayalsoeffectaunit *
- donotbindtheKinginEurope. *
- dooneofthefollowingwhenaunitentersthatsquare *
- down *
- dragoon. *
- drydockorashipyard.Theamountofhammersrequiredtorepaira *
- duringindependence.-Thisgrowsroughlyinlinewithyoureconomy. *
- earlyinthegame. *
- easilyaddunits. *
- easytoaddaBarge ,aslowmovingship
- easytweaking. *
- educationpointsinaschool ,collegeoruniversity.
- effort.Examplesinclude *
- enemymovesaregraphicallydisplayedinwhichcaseitcantake *
- enoughship ,theKingwilloffertotransportittoEuropeforyou
- enteringavillagewillbepresentedwiththefollowingchoices *
- entersanativevillagerefertothesectionentitledMissionaries. *
- entersanativevillagerefertothesectionentitledTradewith *
- entersanenemycolonyrefertothesectionentitledTradewithother *
- entitled *
- entitledNatives *
- equipmentandachangeinoccupationandsoisdiscussedinthe *
- especiallywithrespecttographics.Howeverwewillseparateall *
- essentialtoeffectivegameplay.Eachcategoryhas2coreachievements. *
- establishedfirst. *
- event *
- exactly *
- exceptionofmusketswhichtheyalwayswant.Ifyoutrytosellthem *
- existingrumoursandtheydon *
- existinthecolony. *
- fearyourenemy. *
- flexibility. *
- follow.ThefilesdonothavetobeXMLbutifperformanceproves *
- followingbeingtaken *
- followinglines *
- followingrulesapplyforthisbonus *
- foodstoredforthecolonyfallsbelowzerothenacolonistdies *
- forasingleproductionrun *
- forlittleinconvenience.Italsomeansthateductionisnotthrown *
- fortheAIasattheeasylevelsitshouldonlyuseinformationit *
- foundinstep5.Updateinventoryofinputcommodities. *
- fromcolonies. *
- functionalityintoconfigurationfiles ,thelessreadableyourcode
- gainedorremovedforeachafter1800independencewasgained. *
- gamedifficulty. *
- gamedifficulty.Forexample ,ifacrossisworth4gold,and12
- gamedifficultyandisconfigurable. *
- gameplaybutareessentialtoknowbeforewestartbecausethey *
- gametakesshapeasuitablenamewillbecomeclearer. *
- getstochooseanachievementfromalistofonefromeachcategory. *
- getthemallinagivengame.Therearehoweversomeachievements *
- goods. *
- happensinEventDrivenMigration. *
- hasa1in13chance. *
- hasbeenchanged *
- hasbeendeducted. *
- havealargerradius. *
- havecloserrelationswithneighbouringvillagesandsomeco-operation. *
- havenoffreedomluresthentomigrate. *
- heldaslongasthecargolimitisnotbreached.Acolonistand *
- hierarchy. *
- higherdifficultysettings. *
- highersellpriceandboughtatthelowerbuyprice. *
- highlyconfigurable.Thismeansthatifyouwanttochangesome *
- hitpointforlandunitsatthisstage. *
- holdalotofcargo *
- holds.Thismeansthatanynumberofdifferentcommoditiescanbe *
- honouredbyothervillages. *
- howeveroverrideminimumsandmaximumsiftheyarepopulated.Ifthe *
- humanlanguages. *
- ifithasnotsunk. *
- iftheyareveryhostiletheywillburnthemissionaryatthestake. *
- ifyouarethefirstvisitorfromyourNationmayeitheryield *
- ifyoufloodordrainitbutthereisalittlebitmorespeculation *
- immigrantjoinsthedockanothertakesitsplace.Thereasonfor *
- immigrate.Forexample ,ifthefirstcolonistrequires40crosses,
- immigrationbyassistingwiththeirfinancialarrangements.Howmuch *
- inEurope. *
- inaconfigfile.However ,itisprobablethatduringplaytesting
- inagamethananactualworkingeconomy. *
- include *
- independence-seethesectionentitledRevolution. *
- independenceaddsonetoitsbaseindependencepoint *
- independencepointstocounttowardsNationalAchievementsor *
- independenceratingastheircolonyaverage. *
- infinite.Thismeansitwillbelimitedbyavailableworkers. *
- informationaboutthecurrentstateofthemaporgiftsthatare *
- inlandproductioncoloniesiftheyarepoorlydefended. *
- instructionsthatareasonablyintelligentnonprogrammercould *
- insuchawaythatnewsoundscanbetestedwithoutlosingoldones. *
- involved. *
- isandsoitisharderfortheuninitiatedtochangethecode. *
- ismagicallytransportedtothenearestcolonywithadrydockorto *
- ismultipliedbytheirsupportinthecolony. *
- isneutral.Ifresultsaretoorandomornotrandomenoughpeople *
- istomakeithardertofaketheloyaltyfiguresbyremovingcolonists *
- istreatedlikeaattack. *
- isworthdiscussingexpectations.Thismeansthatwhentestersfeel *
- itcanrescueituptothespaceithasavailable.Thiscargois *
- itismoreimportanttogivetheillusionofaproperlyworkingeconomy *
- itsbehaviourisdifferent ,youwouldneedtomodifythecode.
- itslocationinthemessageshouldbedynamic *
- itwillhaveatotalof1.295.IfFishermanhas0.4probabilityand *
- knowallunits ,colonies,nativevillagesandrumours.
- landandtheirskills. *
- languageotherthanEnglishsothatotherscanaddlanguagesatwill. *
- leanings *
- likeawarehouseitem. *
- likelytomakeaopportunisticattackagainstthewishesoftheirtribe. *
- likethetradeofotherplayers *
- lowest.Thisisthefinalproductionquantity.Ifproduction >0,
- majorityofpopulationgrowthwillcomefromimmigration.Animmigrant *
- manyinputcommoditiesarerequiredtoproducetheoutputcommodity. *
- maximumofthetonnageyousoldthemorthatvillagescapacity ,
- maybeinputforthebuilding *
- mechanics *
- mentionedaboveallbehavedifferentlyenoughtorequiretheirown *
- metyoubyland.Tradingbyshipwillalwaysincurapricepenalty *
- missionary. *
- modifiedtoaidgamebalancetestinglaterinthegame.Itisalso *
- moneyisrequireddependsonhowclosetheyaretomigratingsoifthe *
- moodtowardsotherpowers. *
- moveinapredictabledirection.Youcanstillinfluencethemarket *
- movetheunit. *
- movetofront *
- muchpain. *
- namesetc. *
- nation *
- nationalachievements. *
- needtochangethecode-seeabove *
- needtohaveitscategorybuiltintothecodebeforebeingadded *
- negative. *
- negotiations. *
- neutral. *
- neutraland1.25is25 *
- newgraphics. *
- non-natives *
- notalllanguagesstructuresentencesinthesameway *
- notalreadymovedthatturn *
- notcausepricemovementsunlessyoumakeitevenmoreunbalanced. *
- notnecessarilylimitedtoWindowsandLinux. *
- nottobeaproblemthenthisisideal. *
- numberofplayers ,difficultyandwhichnationyouplay.
- of2000tonnes ,thepricewillgraduallyriseifthereisnotrading
- ofit. *
- oftheAIcheatsfortheeasierlevels. *
- ofthebehaviourofthegame ,provideditwasoneofthefeatures
- ofthenativeAI.Thiswaynativevillagesofthesametribewill *
- ofthetreasurevalue.Theplayermayrefusetheofferinwhichcase *
- oftools ,musketsorhorses,nationalistorloyalistleaning,
- onclearterrain. *
- oneaspectofthegamethatpeoplearekeentoexperimentwith. *
- oneofitscolonistsgoesup.AsmentionedinthesectiononColonies *
- ongamedifficultyandisconfigurable. *
- onlydifferenceisthattheFortdoesnotgetdamagedregardlessof *
- onlysellthenthepricewilldropandifyouonlybuytheprice *
- ontherestofthetribe.Unitsneverworktogetherandaremore *
- opportunitytochoosefromthreeimmigrants. *
- opposingshiponlyiftherearenootherenemyunitsinthatsquare. *
- ordinaryunitsofthesametypebutthegetaVeteranBonusapplied *
- orinanycolonywithaChurchorCathedral. *
- orreplacedwithoutre-writingtherestoftheprogram. *
- ortwo-yepsetinparameters *
- outsidethecolonies *
- overbyanaiplayer *
- partofthestoragecapacityofashipbecauseitiskeptwiththe *
- passengers. *
- penaltiesareremovedwithNationalAchievementTrade07. *
- perturnanditwillalwaysbenexttoacolony. *
- playermode *
- playermodeandworkontheAI. *
- players. *
- point. *
- politicsinordertocreateanewnationselfsufficientenough *
- possiblewithanypoweryouarenotatwarwith.Apowercanonly *
- potentiallyworktogether. *
- pre-existingcategory.Atotallynewtypeofunitwouldfirst *
- predictable. *
- preventscheatingwillbeaddedinlaterreleases. *
- pricefor.Othercommoditieswillonlygetlowpriceswiththe *
- priceshouldgraduallymovebacktoequilibrium. *
- probabilityperturn. *
- probablydemandapaymentforsuchaproposalandthepricethey *
- produceanditalsodeterminestheoccupationtheycanteachcolonists. *
- producedischosenrandomlyfromsuitablecommoditiesforthatterrain *
- produceless.Thedefaultvalueforanuntrainedworkeris *
- producesacross.Ifthatcolonyalsohasachurchorcathedralmore *
- producingeducationpointsinaschool ,collegeoruniversity.
- production. *
- productionwithoutworkers. *
- quantityoffgoodspriorto1600maybethebeneficiaryofarandom *
- quotaissubtractedfromthecrosscount. *
- referencedinalocalisationfile *
- refusetoteachafterthat. *
- relevant. *
- remainingmovestozero. *
- remainsinthesameplaceandoneoftheunitsmovesareconsumed. *
- remainunaltered. *
- replicaoftheAmericasasweknowitoronarandomlygeneratedworld. *
- requirementsaremet. *
- returndependsonhowmuchtheyvalueyouandhowmuchtheyvalueand *
- revolution ,theplayerhasachancetorewritehistoryineithera
- rumourhasNationalAchievementExploration03thatdictatesthat *
- same. *
- sameBOM *
- sameinputcommodityoriftheyneedoutputfromanotherbuilding *
- scenarios. *
- seaviewrange. *
- sectionentitledCombat. *
- sectionentitledNatives. *
- sellyouhorsesormuskets. *
- sellyouwhattheyhaveinstockatthecolonyandwillnotsell *
- sequenceallwarningsneedtobeturnedoff. *
- shipismeasuredbythefollowingformula *
- shouldbeconfigurable.Forexamplechanging20 *
- shouldreferenceitself. *
- skillcancomefromEurope ,howmuchitcoststofullysponsora
- someonewhounderstandsbothEnglishandthetargetlanguage. *
- sponsorsomeonetomigratetoyourcolony.Sponsorshipofcourseis *
- standardoftheAI ,randomeventscanoccur.
- startproduction.Ifno ,productionis0andskipallnextsteps.
- stillequalthenitisuptochancewithabiastotheonethatwas *
- storedintheattackingshipandbelongstotheattackingplayer. *
- strengthare. *
- stylescanbestored. *
- sufficientmomentumtomakeanamechange.Itishopedthatoncethe *
- supportit.EachcolonisthasanIndependenceRating *
- surplus *
- surroundingthecolonywillbeevaluatedfirst ,followedbythe
- taxrateaccordingly. *
- teacher.Thispreventsusingafishermantomostlytrainsomeoneand *
- testing.Thenumberofturnsinafastandaslowyearcouldbethe *
- thanothersduringtheirtimeframe. *
- thantheydistrustyourwagons. *
- thatanotherplayerhadinvestigatedthatrumouruntiltheyrevisited *
- thatareveryimportanttogameplaysotheywillcomeupmoreoften *
- thatcanco-ordinatetheirunitsinattack.Civilisedcitiesalso *
- thatcolony. *
- thatcolonyby10 *
- thatencountercausescombat.Thereforewecanassumethatifaunit *
- thatifashipeasilydefeatsanotherthenitshouldbelessdamaged. *
- thatindicatesspecialistsproducemoreorothertypesofcolonists *
- thatisalreadyoccupiedbyunitsthatdonotbelongtothatplayer. *
- thatitwillbehighlyproblematictoaddonejustbyaddinganame *
- thatprofession.Thispreventstheplayerfromusingeducationpoints *
- thattheNativeswillattackanotherpowerorREF.TheNativeswill *
- thattheinterfacesbetweenthemareclearandwelldefined. *
- thatthenextimmigranthasagreaterrequiredquotaofcrossesto *
- thatvillagetoeachplayer ,secondlyifthesearethesamethenthe
- thatwillprogressthisgameintoaworthysuccessorratherthana *
- theBOMexamplesin3.7.1 *
- theKing *
- theREFGeneralcanuse. *
- theareasthatarelikelytoeffectgamebalanceshouldbe *
- theattackisaborted ,nomovesareconsumedandamessageisrelayed
- thebattle.Ifthedefendingunitisdefeated ,theotherunitsare
- thechanceandsizerangesareconfigurableandcanbyinfluencedby *
- thedisplayreflectsthatitcannotbetradedandthecommoditycannot *
- thedocks. *
- thefinerpointsofthegameduringplaytestingtoimprovegame *
- thegameitproducesdonotneedtohavethesamename. *
- thehighestlevelitcanget. *
- thehighseastotheHomeCountry.Allcommoditiescanbesoldatthe *
- thehomecountryifnodrydockiscurrentlyheld. *
- theimmigrantisacriminal. *
- theimmigranttomigrateimmediately. *
- theincreaseordecreaseoftheprobabilityperturn. *
- theirwhile. *
- theitwillresolvethecombat *
- thelikelihoodofaskilledsettlerearlyinthegame. *
- thelowestlevelitcanget. *
- themiscalculatedasfollows *
- themost. *
- thenMigrationProbability =MigrationMaximumProbability
- thenMigrationProbability =MigrationMinimumProbability
- thenSkilledSettlerProbability =SkilledSettlerMinimumProbability
- thenSkilledSettlerProbability =SkilledSettlerMaximumProbability
- thenextimmigrantjoinsthedocks. *
- thengetastatesmantofinishoffthetrainingtoproduceastatesman *
- thenthegamewillaskforconfirmation.Ifconfirmationisgiven *
- thentheimmigrantisanindenturedservant. *
- thentheimmigrantisuntrained. *
- thenthetradewiththevillageandtribeareconsidered.Ifallis *
- theplayer *
- thepricewillalsobeinfluencedbythetypeoftribe. *
- theprogramistooslowwecanunderstandwhereweneedtoputour *
- thequotaforthenextwillbeincremented *
- thereare3queuesofimmigrants.Eachqueueisonedeepandasthat *
- thereisno-onesuitableinthecolonythenthepointsarelostfor *
- therewillbeavarietyofstyles. *
- thesamecommoditytheylastboughtoffyoutheywillrejectthe *
- thesectionentitledInternationalisation. *
- thesite. *
- theunitstaysinthecolony.Theofferisremadethenexttimethe *
- theuserthattheunitwillbepenalisedandgivethemtheoptionto *
- thevalueis1 *
- thevalueofthepenaltyisconfigurable *
- thevillage *
- theyhavethemorehostiletheywillbetowardsnewmissionariesand *
- theyneedreligiousfreedom.Inthehomecountryyoumaycompletely *
- theywilldemandatribute.Thisisusuallyintheformofmoney. *
- theywillwanttowagewarwithyou ,howtruetotheirwordtheyare
- thiscaneffectproduction. *
- thisisthatwhentheplayerhasacquiredtheNationalAchievement *
- throughtheteachingofaskilledcolonistcurrentlyproducing *
- to1. *
- toallcolonyproduction.Theexactdefinitionof *
- todenouncethatmissionaryasaheretic.Thenativeswillmakea *
- toexistingandnewconverts. *
- tojoinyourcauseprovidedyouproveyourworthiness.Theywantto *
- toppriceforandtwosecondarycommoditiesthatthewillpayagood *
- toreappear. *
- toseeiftheirareanyenemyshipsonadjacentoceantiles. *
- tothatlanguage *
- totheconfigurationfile. *
- totheirscore.ContinentalArmyUnitsareactuallyadifferent *
- tothemarketforcesathand.Ifthereisalapseintradingthe *
- totheplayerthatthistypeofunitcannotattack. *
- totheseoccupationsinbattle.SeesectionentitledPromotion *
- towantandsurviveanindependencestruggle. *
- towardsyouandthedirectionofyourtradewiththem.ie.ifyou *
- trademovesitfurtherinthatdirection.So ,thestartbalancewill
- trainedimmigrantandofcoursewhatplayeritbelongsto. *
- trainedpreacherthenevenmoreareproduced. *
- transportfreeofchargeandonlydeductatthecurrenttaxrate. *
- transportthemtothenewworld. *
- treasuretrain *
- treasuretrainentersacolony. *
- treatedasmoney. *
- tribe.Negotiationswiththesetribeshaveagreaterchanceofbeing *
- tribegetsthatequipment. *
- tribehasthelowereffectofanindividualaction.However ,actions
- tribesattitudetowardstheplayer.TheeffectonNativeattitudesis *
- turnisdistributedamongvillages.Thereforethemorevillagesa *
- turnofdamagetotheship.Anyremainingcargomaystayintheship *
- turnsleft ,whatactionitidbusydoing
- tweakedduringplaytesting.Youcannotaddacompletelynewrumour *
- typejustbychangingtheconfigfile.Forexample ,anewrumour
- typethatgivesyouasize3colonywouldrequirecoding.The8types *
- unaffected. *
- undertakentointroducesome *
- uneaseismorelikely.Itcouldbecommonforfarawayvillagestobe *
- unit *
- unit ,thenonlytheunitwiththestrongestdefencewillparticipatein
- unitcanattack ,landorwatermovement,landviewrange,
- unitcanbepromotedisviabattle. *
- unithasa *
- unitwithdifferentattackanddefencestrengths.Navalunits *
- university. *
- untrainedcolonist. *
- untrainedcolonistisborn *
- untrainedworkerinthisbuilding ,Skill_CoeffistheSkillCorrection
- upnewcargo. *
- upprice *
- v1.0Originalrequirementsrelease *
- v1.1 *
- varyaccordingtodifficultyandwillbesetinthegameparameters. *
- veteransoldier >continentalarmy
- viawestsideofmapshortened *
- villagehastradedinrecentturns. *
- villages *
- villageshavehadexperiencewithmissionaries.Themoremissionaries *
- vsNationalists. *
- warehousetotal. *
- wasanylootingasaresult.Lootingcouldresultinoneofthe *
- wewillwanttoreduceorincreasethemagnitudeofaneffect. *
- whatpercentageofearlymigrationitrepresents ,whetherthe
- whenattackingaunitonclearedterrain. *
- whenthecolonyisbuiltandremainsunchangeduntiltheterraintype *
- whentheirindependenceratingreaches50 *
- whethertheunitreceivesveteranstatus.Thiswillbeinfluencedby *
- whetherthisidshouldbemissingforpositiverumoursorwhetherit *
- whicheverishigher.Capacityshouldbeaderivativeofhowmuchthat *
- willalsorevealthetribesvillage *
- willappearonthedocksinyourhomecountryanditisuptoyouto *
- willbecaptured. *
- willberewrittenmanytimesbeforethisisfinished. *
- willgodownwhenityousell400tonnes ,hasahighinitialtolerance
- willheavilyinfluencedesign. *
- willneedtomodifythecode. *
- willrise.Thegoodstheyofferforsalewillbeaproductoftheir *
- winorloss. *
- withaplayerbuttherestoftheverylargetribeisatpeacethough *
- withoutafullturnavailable.Ifafullturnisavailablethen *
- withtheaidofachurchorcathedralanditsworkers. *
- withthefollowingchoices *
- withthereasonwefellinlovewiththeoriginal. *
- withthesameamountofinputandoperationalcommodities *
- withthisformula *
- work ,e.g.woodforablacksmith
- worryaboutanAItostartwithorwhethertoconcentrateonsingle *
- wouldlegitimatelyknowabout. *
- yielddifferentsizesoftreasurewiththeCivilisedtribesyielding *
- youcanfightawarandyetcontinuetoprovidegoodgovernment. *
- yourtradingvolumes. *
- youwillneedtopay.Thepriceisdefinedwiththedefinitionofthe *