Topic: "computer graphics"
fcgl/GigaMesh
The GigaMesh Software Framework is a modular software for display, editing and visualization of 3D-data typically acquired with structured light scanning (SLS) or structure from motion (SfM).
Last synced at: almost 2 years ago - Stars: 10 - Forks: 2

art-development-team/ART
ART is a command-line system for physically based image synthesis. https://cgg.mff.cuni.cz/ART
Last synced at: over 2 years ago - Stars: 5 - Forks: 3

educelab/acvd
A library to perform fast simplification of 3D surface meshes
Last synced at: about 1 year ago - Stars: 2 - Forks: 0
Eutherpy/PathTracer
A C++ implementation of ray tracing and (volumetric) path tracing algorithms.
Last synced at: over 2 years ago - Stars: 2 - Forks: 1

xmdr/illumina
Real time raytracing engine written in C (C++ is wrongly detected .h files)
Last synced at: about 2 years ago - Stars: 2 - Forks: 1

define-private-public/MonotonePolygonTriangulation
Dart code & Interactive demo of how triangulation of a Monotone Polygon.
Last synced at: over 2 years ago - Stars: 1 - Forks: 0
educelab/OpenABF
A single-header C++ library of angle-based flattening algorithms
Last synced at: about 1 year ago - Stars: 1 - Forks: 1
GCABC123/magnetron-artificial-intelligence-2-0-mincloud-proxia-IMAGINATION-A1
✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing an IMAGINATION (A1) PROXIA when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY).
Last synced at: over 2 years ago - Stars: 1 - Forks: 0

GCABC123/magnetron-artificial-intelligence-2-0-mincloud-proxia-INSTINCTIVE-MIND-2
✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing an OBJECT DETECTION proxia when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY).
Last synced at: over 2 years ago - Stars: 1 - Forks: 0

GCABC123/magnetron-artificial-intelligence-2-0-mincloud-proxia-INSTINCTIVE-MIND-6
✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing a FACE RECOGNITION PROXIA (B) when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY)
Last synced at: over 2 years ago - Stars: 1 - Forks: 0

GCABC123/magnetron-imagination
✭ MAGNETRON ™ ✭: for making an IMAGINATION PROXIA/IMAGINATION PROXIA (A1). Instant neural graphics primitives: lightning fast NeRF (Neural Radiance Fields) and more...
Last synced at: over 2 years ago - Stars: 1 - Forks: 0

OptionalLanguor/kagami-automata-visualization
Software for embedded systems which uses Computer Graphics to create in real-time a estimate representation of the Computer Vision obtained by Autonomous Cars. Logbook of the Project (in Portuguese): https://goo.gl/JFWCDY
Last synced at: over 2 years ago - Stars: 1 - Forks: 1

bitingbytes/nomade
Game Engine focused in ArchVis
Last synced at: over 2 years ago - Stars: 0 - Forks: 0
itcolima-graficacion/music-sheet-player
A music sheet player with Unity and Leap Motion
Last synced at: over 2 years ago - Stars: 0 - Forks: 0

joshburkart/rayt
Bidirectional path tracer in Rust
Last synced at: about 2 years ago - Stars: 0 - Forks: 0

kernitus/jrafix
Underwater OpenGL scene with animated Boids
Last synced at: almost 2 years ago - Stars: 0 - Forks: 0

lekonjak/scc0250-works
Assignments to SSC0250/Computer Graphics class, at University of Sao Paulo
Last synced at: about 2 years ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/bezier-curves-and-back-face-culling
Last synced at: 9 months ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/computer-graphics-lighting-and-shading-models
Last synced at: 9 months ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/drawing-a-3d-solid-body-and-testing-relationship-of-point-and-convex-body
Last synced at: over 2 years ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/drawing-a-line-in-python-opengl-and-bresenham-line-algorithm
Drawing a Line in OpenGL and Bresenham Line Algorithm. Implemented in Python using pyglet, Python OpenGL interface. My lab assignment in Interactive Computer Graphics, FER, Zagreb. Docs in "DokumentacijaIRGLabosi" under "2. VJEZBA." Created: 2020
Last synced at: 9 months ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/drawing-and-painting-a-convex-polygon-and-testing-relationship-of-point-and-polygon
Last synced at: 9 months ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/fractals-visualizing-mandelbrot-and-julia-set
Last synced at: 9 months ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/opengl-api-drawing-animation-model-and-view-transformation-projection
Last synced at: over 2 years ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/ray-tracing-method-for-drawing-3d-scenes
Last synced at: over 2 years ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/vector-matrix-operations
Vector Matrix Operations. Implemented in Python using NumPy library. My lab assignment in Interactive Computer Graphics, FER, Zagreb. Created: 2020
Last synced at: 9 months ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/view-transformation-and-perspective-projection-on-3d-body
Last synced at: 9 months ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/virtual-scene-graph-structure-geometric-transformations-animations-in-vrml-virtual-reality-modeling-language
Last synced at: over 2 years ago - Stars: 0 - Forks: 0
leo-plese/computer-graphics-apps/virtual-scene-modeling-in-blender
Last synced at: over 2 years ago - Stars: 0 - Forks: 0
lpg2709/opengl-c-template
This is my person configuration for develop OpenGL applications in C.
Last synced at: almost 2 years ago - Stars: 0 - Forks: 0

mjimrod/2d-triangulation
Basic 2D triangulation. Note: It is not angle-optimal at all.
Last synced at: over 2 years ago - Stars: 0 - Forks: 0
mslab-urjc/mandos
Mandos is a general purpose differentiable simulator for C++ and Python.
Last synced at: 4 months ago - Stars: 0 - Forks: 0
myramidnight-notes/computer-graphics-notes
My notes regarding computer graphics (pygame, opengl)
Last synced at: over 2 years ago - Stars: 0 - Forks: 1
polygon/jacekengine
JACEK (Jet Another Complicated Engine Kurwa) - open source 3D game engine developed by KTNG Polygon, using C++ and Vulkan
Last synced at: almost 2 years ago - Stars: 0 - Forks: 2
rosco.peco/raymondo
Rasterising & Ray-tracing in C# with SIMD vectors, based on the book "Computer Graphics From Scratch" by Gabriel Gambetta.
Last synced at: about 2 years ago - Stars: 0 - Forks: 0

William-maillard/ujm_l3_s6_ue_sai
Gestion d'un grand nombre d'éléments (variable) dans un environnement 3D à l'aide d'un octree.
Last synced at: about 1 year ago - Stars: 0 - Forks: 0
