An open API service providing repository metadata for many open source software ecosystems.

Topic: "computer graphics"

fcgl/GigaMesh

The GigaMesh Software Framework is a modular software for display, editing and visualization of 3D-data typically acquired with structured light scanning (SLS) or structure from motion (SfM).

Last synced at: almost 2 years ago - Stars: 10 - Forks: 2

art-development-team/ART

ART is a command-line system for physically based image synthesis. https://cgg.mff.cuni.cz/ART

Last synced at: over 2 years ago - Stars: 5 - Forks: 3

educelab/acvd

A library to perform fast simplification of 3D surface meshes

Last synced at: about 1 year ago - Stars: 2 - Forks: 0

Eutherpy/PathTracer

A C++ implementation of ray tracing and (volumetric) path tracing algorithms.

Last synced at: over 2 years ago - Stars: 2 - Forks: 1

xmdr/illumina

Real time raytracing engine written in C (C++ is wrongly detected .h files)

Last synced at: about 2 years ago - Stars: 2 - Forks: 1

define-private-public/MonotonePolygonTriangulation

Dart code & Interactive demo of how triangulation of a Monotone Polygon.

Last synced at: over 2 years ago - Stars: 1 - Forks: 0

educelab/OpenABF

A single-header C++ library of angle-based flattening algorithms

Last synced at: about 1 year ago - Stars: 1 - Forks: 1

GCABC123/magnetron-artificial-intelligence-2-0-mincloud-proxia-IMAGINATION-A1

✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing an IMAGINATION (A1) PROXIA when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY).

Last synced at: over 2 years ago - Stars: 1 - Forks: 0

GCABC123/magnetron-artificial-intelligence-2-0-mincloud-proxia-INSTINCTIVE-MIND-2

✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing an OBJECT DETECTION proxia when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY).

Last synced at: over 2 years ago - Stars: 1 - Forks: 0

GCABC123/magnetron-artificial-intelligence-2-0-mincloud-proxia-INSTINCTIVE-MIND-6

✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing a FACE RECOGNITION PROXIA (B) when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY)

Last synced at: over 2 years ago - Stars: 1 - Forks: 0

GCABC123/magnetron-imagination

✭ MAGNETRON ™ ✭: for making an IMAGINATION PROXIA/IMAGINATION PROXIA (A1). Instant neural graphics primitives: lightning fast NeRF (Neural Radiance Fields) and more...

Last synced at: over 2 years ago - Stars: 1 - Forks: 0

OptionalLanguor/kagami-automata-visualization

Software for embedded systems which uses Computer Graphics to create in real-time a estimate representation of the Computer Vision obtained by Autonomous Cars. Logbook of the Project (in Portuguese): https://goo.gl/JFWCDY

Last synced at: over 2 years ago - Stars: 1 - Forks: 1

AlberBshara/modern-train-simulator

Last synced at: about 2 years ago - Stars: 0 - Forks: 0

bitingbytes/nomade

Game Engine focused in ArchVis

Last synced at: over 2 years ago - Stars: 0 - Forks: 0

debemdeboas/pucrs-computacao-grafica-t1

Last synced at: about 2 years ago - Stars: 0 - Forks: 0

itcolima-graficacion/music-sheet-player

A music sheet player with Unity and Leap Motion

Last synced at: over 2 years ago - Stars: 0 - Forks: 0

jonykeriake1000/train-simulator

Last synced at: about 2 years ago - Stars: 0 - Forks: 0

joshburkart/rayt

Bidirectional path tracer in Rust

Last synced at: about 2 years ago - Stars: 0 - Forks: 0

kernitus/jrafix

Underwater OpenGL scene with animated Boids

Last synced at: almost 2 years ago - Stars: 0 - Forks: 0

lekonjak/scc0250-works

Assignments to SSC0250/Computer Graphics class, at University of Sao Paulo

Last synced at: about 2 years ago - Stars: 0 - Forks: 0

leo-plese/computer-graphics-apps/bezier-curves-and-back-face-culling

Last synced at: 9 months ago - Stars: 0 - Forks: 0

leo-plese/computer-graphics-apps/computer-graphics-lighting-and-shading-models

Last synced at: 9 months ago - Stars: 0 - Forks: 0

leo-plese/computer-graphics-apps/drawing-a-line-in-python-opengl-and-bresenham-line-algorithm

Drawing a Line in OpenGL and Bresenham Line Algorithm. Implemented in Python using pyglet, Python OpenGL interface. My lab assignment in Interactive Computer Graphics, FER, Zagreb. Docs in "DokumentacijaIRGLabosi" under "2. VJEZBA." Created: 2020

Last synced at: 9 months ago - Stars: 0 - Forks: 0

leo-plese/computer-graphics-apps/fractals-visualizing-mandelbrot-and-julia-set

Last synced at: 9 months ago - Stars: 0 - Forks: 0

leo-plese/computer-graphics-apps/ray-tracing-method-for-drawing-3d-scenes

Last synced at: over 2 years ago - Stars: 0 - Forks: 0

leo-plese/computer-graphics-apps/vector-matrix-operations

Vector Matrix Operations. Implemented in Python using NumPy library. My lab assignment in Interactive Computer Graphics, FER, Zagreb. Created: 2020

Last synced at: 9 months ago - Stars: 0 - Forks: 0

leo-plese/computer-graphics-apps/virtual-scene-modeling-in-blender

Last synced at: over 2 years ago - Stars: 0 - Forks: 0

lpg2709/opengl-c-template

This is my person configuration for develop OpenGL applications in C.

Last synced at: almost 2 years ago - Stars: 0 - Forks: 0

mjimrod/2d-triangulation

Basic 2D triangulation. Note: It is not angle-optimal at all.

Last synced at: over 2 years ago - Stars: 0 - Forks: 0

mslab-urjc/mandos

Mandos is a general purpose differentiable simulator for C++ and Python.

Last synced at: 4 months ago - Stars: 0 - Forks: 0

myramidnight-notes/computer-graphics-notes

My notes regarding computer graphics (pygame, opengl)

Last synced at: over 2 years ago - Stars: 0 - Forks: 1

polygon/jacekengine

JACEK (Jet Another Complicated Engine Kurwa) - open source 3D game engine developed by KTNG Polygon, using C++ and Vulkan

Last synced at: almost 2 years ago - Stars: 0 - Forks: 2

rosco.peco/raymondo

Rasterising & Ray-tracing in C# with SIMD vectors, based on the book "Computer Graphics From Scratch" by Gabriel Gambetta.

Last synced at: about 2 years ago - Stars: 0 - Forks: 0

William-maillard/ujm_l3_s6_ue_sai

Gestion d'un grand nombre d'éléments (variable) dans un environnement 3D à l'aide d'un octree.

Last synced at: about 1 year ago - Stars: 0 - Forks: 0