Topic: "console-development"
Optiroc/SuperFamiconv
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Language: C++ - Size: 1.05 MB - Last synced at: 22 days ago - Pushed at: 2 months ago - Stars: 164 - Forks: 25

Bindless-Chicken/Retro-Harbour
Set of docker images for retro console development
Language: Dockerfile - Size: 6.84 KB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 3 - Forks: 0

8bitprodigy/naylib64
A Nim wrapper around raylib4Nintendo64, formerly based on naylib.
Language: Nim - Size: 3.41 MB - Last synced at: 17 days ago - Pushed at: 6 months ago - Stars: 2 - Forks: 0

dag7dev/ansible-role-devkitpro
Ansible role to install devkits for several consoles
Size: 3.91 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

JDM-Github/jdm-console
A C++ console framework built with Windows.h. Designed for personal use, providing enhanced console-based graphics and functionality.A C++ console framework built with Windows.h, inspired by olcPixelGameEngine. Designed for personal use, providing enhanced console-based graphics and functionality.
Language: C++ - Size: 921 KB - Last synced at: 12 days ago - Pushed at: almost 2 years ago - Stars: 1 - Forks: 0

JDM-Github/jdm-console-rework
A reworked version of JDM-Console, a C++ console framework using Windows.h, inspired by olcPixelGameEngine. Improved performance, features, and usability for better console-based graphics and functionality.
Language: C++ - Size: 1.15 MB - Last synced at: 12 days ago - Pushed at: 9 months ago - Stars: 0 - Forks: 0
