Topic: "fov-algorithms"
libtcod/libtcod
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Language: C - Size: 39.5 MB - Last synced at: 6 days ago - Pushed at: 20 days ago - Stars: 1,057 - Forks: 63

MasterHow/FlowLens
PyTorch implementation of FlowLens (https://arxiv.org/pdf/2211.11293)
Language: Python - Size: 35.3 MB - Last synced at: over 1 year ago - Pushed at: about 2 years ago - Stars: 30 - Forks: 1

Andres6936/Doryen
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Language: C++ - Size: 9.26 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 11 - Forks: 2

fabio-t/rlforj-alt
Roguelike Library For Java (Alternative version)
Language: Java - Size: 238 KB - Last synced at: almost 2 years ago - Pushed at: almost 6 years ago - Stars: 11 - Forks: 3

BenMakesGames/FoV
A collection of field-of-view/line-of-sight algorithms designed for tile-based games.
Language: C# - Size: 69.3 KB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

radj307/conv-utils
Commandline converter utility that supports a wide range of conversions
Language: C++ - Size: 147 KB - Last synced at: 2 months ago - Pushed at: about 2 years ago - Stars: 1 - Forks: 1

thefish/precomputed_shade
precomputed shade FOV algo implementation in Go
Language: Go - Size: 21.5 KB - Last synced at: over 1 year ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

Ztry8/RoguelikeFOV Fork of materialcontext/adam_fov_rs
A Rust implementation of Adam's FOV algorithm, primarily intended for roguelikes.
Language: Rust - Size: 225 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0
