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Topic: "raycasting-algorithm"

AndyObtiva/perfect-shape

Perfect Shape is a collection of geometric algorithms that are mostly useful for GUI manipulation like checking containment of a point in popular geometric shapes such as rectangle, square, arc, circle, polygon, and paths containing lines, quadratic bézier curves, and cubic bezier curves. Also, some general math algorithms like IEEE-754 Remainder.

Language: Ruby - Size: 415 KB - Last synced at: 19 days ago - Pushed at: over 1 year ago - Stars: 30 - Forks: 0

TollyH/pymaze

A pseudo-3D grid-based maze game written in Python with PyGame

Language: Python - Size: 8.53 MB - Last synced at: 3 months ago - Pushed at: over 1 year ago - Stars: 15 - Forks: 2

mcombeau/cub3D 📦

Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.

Language: C - Size: 313 KB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 11 - Forks: 0

hamed-rezaee/flutter_raycasting_engine

A Raycasting Engine for Flutter, based on https://github.com/vinibiavatti1/raycastingtutorial.

Language: C++ - Size: 491 KB - Last synced at: about 2 months ago - Pushed at: 12 months ago - Stars: 9 - Forks: 3

llefranc/42_cub3D

School project: create a video game using ray-casting technology and a graphic library (with all the bonuses).

Language: C - Size: 16.2 MB - Last synced at: about 2 months ago - Pushed at: over 3 years ago - Stars: 9 - Forks: 0

AtakanYigit/TypescriptRayCasting

A Typescript project to simulate ray casting

Language: TypeScript - Size: 66.4 KB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 4 - Forks: 0

anselnettles/doom-nukem

This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collaboration project with @Dofidog and @UItsi.

Language: C - Size: 25.6 MB - Last synced at: over 1 year ago - Pushed at: about 2 years ago - Stars: 4 - Forks: 1

Kuninoto/42_cub3D

A simple 3D 'game' using MinilLibX (mlx), the graphic library of the 42School and the raycasting algorithm

Language: C - Size: 81.4 MB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 3 - Forks: 0

rghouzra/raycaster-game-vec2-trigonemtry

game implemented using raycasting

Language: C - Size: 16.1 MB - Last synced at: 6 days ago - Pushed at: 9 months ago - Stars: 3 - Forks: 0

TollyH/CSMaze

A C# port of PyMaze made with SDL2

Language: C# - Size: 7.95 MB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 1

vijayn8495/perf.sh

Power Saver Script for Thinkpad T480

Language: Shell - Size: 6.84 KB - Last synced at: 4 days ago - Pushed at: 5 days ago - Stars: 2 - Forks: 0

yettabaa/cub3D

Cub3D is a 42 team project that recreates a Wolfenstein 3D-style game using raycasting. It involves building a dynamic 3D maze view with C and MiniLibX, focusing on graphics, algorithms, and game mechanics.

Language: C - Size: 87.2 MB - Last synced at: 2 months ago - Pushed at: 6 months ago - Stars: 2 - Forks: 0

muazzam-akhtar/cub3D-Linux

Cub3D - A Project based on first person shooting 3D game which was developed in 1992.

Language: C - Size: 94.6 MB - Last synced at: 12 months ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

Ekkoz897/42cursus_cub3d Fork of ratavare/cub3D

Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.

Language: C - Size: 801 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 1 - Forks: 0

chran554/wolfenstein-raycaster

A raycasting engine with ambient light, dynamic observer light source. The map and textures are from the mother of all first-person-shooter game Wolfenstein 3D. Wolfenstein 3D was groundbreaking in 3D using raycasting for low performance machines (by todays measures).

Language: Go - Size: 879 KB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 0 - Forks: 0

onkar69483/ConsoleFPS

ConFPS is a console-based 3D raycasting first-person shooter game written in C++

Language: C++ - Size: 42 KB - Last synced at: 3 months ago - Pushed at: 7 months ago - Stars: 0 - Forks: 0

SH4KUR/point-in-polygon

ray casting algorithm implementation to determine if a point is inside a polygon

Language: C# - Size: 9.77 KB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 0 - Forks: 0

quakcin/Cork

👻😱 [OLD] Survival Horror Raycaster (C + Allegro5)

Language: C - Size: 7.19 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0