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Topic: "reimplemented-engine"

OpenTPW/OpenTPW

An open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999)

Language: C# - Size: 39.4 MB - Last synced at: 4 months ago - Pushed at: 5 months ago - Stars: 115 - Forks: 5

headcrab-junkyard/OGS

An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)

Language: C - Size: 14.5 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 91 - Forks: 12

BBQGiraffe/OpenNitemare3D

reimplementation of the 1994 FPS Nitemare 3D

Language: C# - Size: 101 MB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 37 - Forks: 2

Dove6/piXlib

An open-source PiKLib/BlooMoo game engine reimplementation in Rust

Language: Rust - Size: 99.7 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 1 - Forks: 0

arttu76/dynamiteDanMultiplayer

Dynamite Dan Multiplayer is reimplementation of Dynamite Dan game engine as online multiplayer game

Language: TypeScript - Size: 600 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

bullbin/widebrim

Playable high-level reimplementation of the engine for LAYTON2 (Professor Layton and the Diabolical Box / Professor Layton and Pandora's Box)

Language: Python - Size: 2.6 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

Darkwyng/stars

This is a reimplementation of the game Stars! using Java and Spring, persisting to MongoDB. Maybe there will be a UI. Currently it is a demonstration of a pattern, which aims at allowing extensions to be made by other parties.

Language: Java - Size: 499 KB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

BlackPhrase/OGS

An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)

Last synced at: about 2 years ago - Stars: 0 - Forks: 0