Topic: "reimplemented-engine"
OpenTPW/OpenTPW
An open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999)
Language: C# - Size: 39.4 MB - Last synced at: 4 months ago - Pushed at: 5 months ago - Stars: 115 - Forks: 5

headcrab-junkyard/OGS
An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)
Language: C - Size: 14.5 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 91 - Forks: 12

BBQGiraffe/OpenNitemare3D
reimplementation of the 1994 FPS Nitemare 3D
Language: C# - Size: 101 MB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 37 - Forks: 2

Dove6/piXlib
An open-source PiKLib/BlooMoo game engine reimplementation in Rust
Language: Rust - Size: 99.7 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 1 - Forks: 0

arttu76/dynamiteDanMultiplayer
Dynamite Dan Multiplayer is reimplementation of Dynamite Dan game engine as online multiplayer game
Language: TypeScript - Size: 600 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

bullbin/widebrim
Playable high-level reimplementation of the engine for LAYTON2 (Professor Layton and the Diabolical Box / Professor Layton and Pandora's Box)
Language: Python - Size: 2.6 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

Darkwyng/stars
This is a reimplementation of the game Stars! using Java and Spring, persisting to MongoDB. Maybe there will be a UI. Currently it is a demonstration of a pattern, which aims at allowing extensions to be made by other parties.
Language: Java - Size: 499 KB - Last synced at: over 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

BlackPhrase/OGS
An open-source GoldSrc engine clone (Clean authentic reimplementation without using reverse-engineered code)
Last synced at: about 2 years ago - Stars: 0 - Forks: 0