Topic: "rollback-netcode"
rameshvarun/netplayjs
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
Language: TypeScript - Size: 5.84 MB - Last synced at: 6 days ago - Pushed at: 8 months ago - Stars: 528 - Forks: 36

omf2097/openomf
One Must Fall 2097 Remake
Language: C - Size: 8.26 MB - Last synced at: 16 days ago - Pushed at: 16 days ago - Stars: 405 - Forks: 44

maxpoletaev/dendy
NES/Famicom emulator with P2P network multiplayer and WASM support
Language: Go - Size: 908 KB - Last synced at: 6 days ago - Pushed at: 3 months ago - Stars: 402 - Forks: 21

HouraiTeahouse/backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
Language: Rust - Size: 3.1 MB - Last synced at: 6 days ago - Pushed at: about 2 years ago - Stars: 355 - Forks: 18

ErnWong/crystalorb
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
Language: Rust - Size: 9.63 MB - Last synced at: 17 days ago - Pushed at: 9 months ago - Stars: 226 - Forks: 13

genxium/DelayNoMore
A Multiplayer Platformer game demo on websocket with delayed-input Rollback Netcode inspired by GGPO
Language: JavaScript - Size: 109 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 141 - Forks: 63

NoisyChain/Sakuga-Engine
A fighting game engine made for Godot 4 written in C#
Language: C# - Size: 17.2 MB - Last synced at: 24 days ago - Pushed at: 24 days ago - Stars: 136 - Forks: 13

johanhelsing/extreme_bevy
A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.
Language: Rust - Size: 732 KB - Last synced at: 4 days ago - Pushed at: 8 days ago - Stars: 127 - Forks: 12

genxium/DelayNoMoreUnity
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
Language: C# - Size: 130 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 125 - Forks: 18

nilpunch/massive-ecs
Sparse set ECS with rollbacks. C# library and Unity package.
Language: C# - Size: 1.61 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 112 - Forks: 9

RJ/bevy_timewarp 📦
A rollback library that buffers component state. Useful for netcode.
Language: Rust - Size: 361 KB - Last synced at: 7 days ago - Pushed at: about 1 year ago - Stars: 42 - Forks: 3

BestoGames/BestoNet
BestoNet is a custom rollback networking solution developed for the fighting game Idol Showdown. Built in C# for Unity, it integrates with Facepunch Steamworks to provide a robust and efficient rollback implementation.
Language: C# - Size: 840 KB - Last synced at: about 2 months ago - Pushed at: 2 months ago - Stars: 39 - Forks: 1

marcello505/godot-ggrs-wrapper
A Rust GDNative project to provide GGRS to the Godot Engine
Language: Rust - Size: 259 KB - Last synced at: 2 months ago - Pushed at: about 3 years ago - Stars: 21 - Forks: 1

HeatXD/PleaseResync
Rollback Networking Library Written in C#
Language: C# - Size: 177 KB - Last synced at: 16 days ago - Pushed at: over 1 year ago - Stars: 17 - Forks: 2

Fcornaire/TF.EX
Rollback netcode for TowerFall
Language: C# - Size: 52.2 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 15 - Forks: 1

lostlevels/rollback-networking
GGPO-style rollback networking multiplayer game
Language: JavaScript - Size: 623 KB - Last synced at: 2 days ago - Pushed at: over 2 years ago - Stars: 6 - Forks: 0

lucasteles/BackdashGodotSample
Sample of Backdash Rollback net-code with Godot
Language: C# - Size: 160 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 3 - Forks: 0

aleksa2808/ascii-bomb-ecs-mp
Multiplayer Bomberman inspired game with rollback networking
Language: Rust - Size: 107 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

fietensen/ggpo-py
GGPO Python bindings
Language: C++ - Size: 21.5 KB - Last synced at: about 2 months ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 0

HeatXD/cpp_ggrs
cpp bindings for ggrs
Language: C - Size: 5.56 MB - Last synced at: almost 2 years ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 1

NoisyChain/PleaseResync-Unity
PleaseResync for Unity (https://github.com/HeatXD/PleaseResync)
Language: C# - Size: 3.43 MB - Last synced at: 20 days ago - Pushed at: 20 days ago - Stars: 2 - Forks: 0

TheUniFlux/Netcode.Rollback
Language: C# - Size: 9.77 KB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

lvenerosy/GGNoRe-CPP-API-IntegrationsTest
C++ rollback netcode module. Tests and documentation in this repository.
Language: C++ - Size: 99.6 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

xviniette/soccerfest
A multiplayer platformer soccer game with bombs!
Language: JavaScript - Size: 30.5 MB - Last synced at: 3 months ago - Pushed at: almost 3 years ago - Stars: 2 - Forks: 0

nalchi-net/Backdash.Gns
GnsSharp extension to Backdash. (Steam Networking Messages)
Language: C# - Size: 18.6 KB - Last synced at: 21 days ago - Pushed at: 22 days ago - Stars: 1 - Forks: 1

BogartWilley/USF4-Rollback
A process-inspection and modification tool for the Steam release of Ultra Street Fighter 4. Allows USF4 to use GGPO/Rollback netcode, to enable better Online play.
Language: C++ - Size: 21.6 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 1 - Forks: 0

IdoKendo/good-game-rusty-pong
Rollback Netcode Pong Game
Language: Rust - Size: 175 KB - Last synced at: about 1 year ago - Pushed at: almost 3 years ago - Stars: 1 - Forks: 0

Thiago-dFB/RBST-mk1
1v1 minimalistic third-person shooter with rollback netcode
Language: C++ - Size: 68.4 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

collinsleewyatt/videopong
A game inspired by VIDEOBALL using WebSockets, JavaScript Canvas, and rollback netcode
Language: TypeScript - Size: 3.62 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0
