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Topic: "unity-state-machine"

yunnsbz/Unity-State-Machine

This project provides a flexible state machine system for managing AI behaviors in Unity. It includes AI states (Idle, Attack, SearchForTarget, TakeRange) and control mechanisms (Movement, Attack, Perception). A reusable solution for game developers.

Language: C# - Size: 74.2 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 2 - Forks: 1

Triple-A-Studios/TripleA-StateMachine

An Extensible State Machine for Unity

Language: C# - Size: 7.81 KB - Last synced at: 2 months ago - Pushed at: 9 months ago - Stars: 0 - Forks: 0