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GitHub / GuvaCode / ray4laz

A complete header translation (binding) of the raylib 5.6-dev to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.

JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GuvaCode%2Fray4laz

Stars: 123
Forks: 24
Open issues: 0

License: zlib
Language: C
Size: 313 MB
Dependencies parsed at: Pending

Created at: over 4 years ago
Updated at: about 10 hours ago
Pushed at: about 10 hours ago
Last synced at: about 9 hours ago

Topics: cross-platform, enjoy-videogames-programming, freepascal, game-dev, game-development, game-engine, header-translation, lazarus, lazarus-ide, lazarus-package, linux, macos, pacal-langauge, pascal, pascal-binding, raylib, windows

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