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GitHub / Habrador / Unity-Programming-Patterns

Implementations of programming design patterns in Unity with examples in C# when to use them.

JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Habrador%2FUnity-Programming-Patterns
PURL: pkg:github/Habrador/Unity-Programming-Patterns

Stars: 2,000
Forks: 265
Open issues: 2

License: mit
Language: C#
Size: 1.3 MB
Dependencies parsed at: Pending

Created at: over 5 years ago
Updated at: 4 months ago
Pushed at: 6 months ago
Last synced at: 4 months ago

Commit Stats

Commits: 129
Authors: 4
Mean commits per author: 32.25
Development Distribution Score: 0.078
More commit stats: https://commits.ecosyste.ms/hosts/GitHub/repositories/Habrador/Unity-Programming-Patterns

Topics: architecture, command-pattern, computer-science, design-patterns, factory-pattern, flyweight-pattern, game-programming-pattern, object-pool, object-pool-pattern, observer-pattern, principles, prototype-pattern, singleton-pattern, software-engineering, spatial-partitioning, state-pattern, subclass-sandbox-pattern, type-object-pattern, unity, unity3d

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