GitHub topics: spatial-partitioning
cdelv/DynamicSpatialPartitioning
Efficient data structures for dynamic spatial partitioning and contact detection
Language: C++ - Size: 55.7 KB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 1 - Forks: 0

Sopiro/DynamicBVH
Dynamic BVH visualization
Language: TypeScript - Size: 1.4 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 31 - Forks: 5

Habrador/Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
Language: C# - Size: 1.3 MB - Last synced at: 11 days ago - Pushed at: 14 days ago - Stars: 1,981 - Forks: 266

Habrador/Ten-Minute-Physics-Unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Language: C# - Size: 3.93 MB - Last synced at: 10 days ago - Pushed at: about 1 month ago - Stars: 284 - Forks: 31

AlexanderNeo427/Octree-Visualizer
Visualisation of an Octree Data Structure. Made using Unity3D
Language: ShaderLab - Size: 1.28 MB - Last synced at: 27 days ago - Pushed at: 27 days ago - Stars: 1 - Forks: 0

Nikorasu/PyNBoids
This is a Boids Simulation, written in Python with Pygame.
Language: Python - Size: 2.03 MB - Last synced at: 11 days ago - Pushed at: over 2 years ago - Stars: 56 - Forks: 13

dolejska-daniel/unity-quadtree
Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.
Language: C# - Size: 356 KB - Last synced at: 16 days ago - Pushed at: over 4 years ago - Stars: 35 - Forks: 4

benjitrosch/spatial-hash
A simple and fast C# spatial hash implementation
Language: C# - Size: 8.79 KB - Last synced at: 15 days ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 2

Asaad-E/Flocking-Boids
Flocking simulation using Spatial Partitioning and Dynamic Boids Number algorithm
Language: JavaScript - Size: 49.8 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

LMissher/PatchSTG
[SIGKDD'2025] Efficient Large-Scale Traffic Forecasting with Transformers: A Spatial Data Management Perspective
Language: Python - Size: 31.9 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 14 - Forks: 2

LelsersLasers/UnderwaterWorld
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
Language: Rust - Size: 167 MB - Last synced at: 17 days ago - Pushed at: 12 months ago - Stars: 13 - Forks: 0

lohedges/aabbcc
Dynamic AABB trees in C++ with support for periodic systems.
Language: C++ - Size: 113 KB - Last synced at: 5 months ago - Pushed at: over 4 years ago - Stars: 321 - Forks: 60

dbseitenfus/particle-collision-system
Este projeto implementa um sistema de simulação de colisão de partículas usando a biblioteca Pygame.
Language: Python - Size: 17.6 KB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

Ruibin-Liu/despace
Spatial decomposition without space filling curves
Language: Python - Size: 4.92 MB - Last synced at: 12 months ago - Pushed at: about 1 year ago - Stars: 4 - Forks: 0

raybergholm/JS-Quadtree
Quadtree and spatial partitioning
Language: JavaScript - Size: 79.1 KB - Last synced at: 12 months ago - Pushed at: about 7 years ago - Stars: 0 - Forks: 0

matthias-ong/Spatial-Data-Structures-for-Collision
Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study
Language: C++ - Size: 16.8 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

WillisMedwell/bvh128
Bounding Volume Hierarchy using 128bit simd
Language: C++ - Size: 15.6 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

jay15summer/spatial-partition-wise-regression
Automatic partitioning for 2D spatial area
Language: Matlab - Size: 10.7 KB - Last synced at: over 1 year ago - Pushed at: almost 7 years ago - Stars: 0 - Forks: 0

danliukuri/AgarioClient
A simple client that accepts player data and sends it to the server, receives messages from the server and displays the world of Agario, players, food, etc
Language: ShaderLab - Size: 3.97 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

danliukuri/AgarioServer
A simple server that receives actions from players, processes all the logic of the Agario game internally and redirects the appropriate events to clients
Language: C# - Size: 89.8 KB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

kazukiotsuka/kdtree
kd tree spatial index algorighm
Language: Python - Size: 5.86 KB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0

IngInx747/nbvh
Header-only N-dimensional BVH library
Language: C++ - Size: 1.12 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

blackmirror-media/BMQuadtree Fork of bikemap/BMQuadtree
Swift implementation of a quadtree. A drop-in replacement for GameplayKit's GKQuadtree for it is not working properly.
Language: Swift - Size: 62.5 KB - Last synced at: 3 days ago - Pushed at: over 6 years ago - Stars: 5 - Forks: 1

w8r/fast-kd-tree
Fast static Hilbert kd-tree experiment
Language: JavaScript - Size: 572 KB - Last synced at: about 1 month ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 0

etc597/CS350
Advanced Computer Graphics II
Language: C++ - Size: 47.1 MB - Last synced at: over 1 year ago - Pushed at: about 6 years ago - Stars: 0 - Forks: 0

sxm-sxpxxl/spatial-partition-structures
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
Language: C# - Size: 415 KB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 1

Owen-Jackson/DirectX-Swarm-AI
DirectX 11 application that can simulate swarms with thousands of agents.
Language: C++ - Size: 631 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 0 - Forks: 1

Erfan-Ahmadi/CircleCollision
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
Language: C++ - Size: 15.4 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 46 - Forks: 2
