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GitHub topics: spatial-partitioning

cdelv/DynamicSpatialPartitioning

Efficient data structures for dynamic spatial partitioning and contact detection

Language: C++ - Size: 55.7 KB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 1 - Forks: 0

Sopiro/DynamicBVH

Dynamic BVH visualization

Language: TypeScript - Size: 1.4 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 31 - Forks: 5

Habrador/Unity-Programming-Patterns

Implementations of programming design patterns in Unity with examples in C# when to use them.

Language: C# - Size: 1.3 MB - Last synced at: 11 days ago - Pushed at: 14 days ago - Stars: 1,981 - Forks: 266

Habrador/Ten-Minute-Physics-Unity

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.

Language: C# - Size: 3.93 MB - Last synced at: 10 days ago - Pushed at: about 1 month ago - Stars: 284 - Forks: 31

AlexanderNeo427/Octree-Visualizer

Visualisation of an Octree Data Structure. Made using Unity3D

Language: ShaderLab - Size: 1.28 MB - Last synced at: 27 days ago - Pushed at: 27 days ago - Stars: 1 - Forks: 0

Nikorasu/PyNBoids

This is a Boids Simulation, written in Python with Pygame.

Language: Python - Size: 2.03 MB - Last synced at: 11 days ago - Pushed at: over 2 years ago - Stars: 56 - Forks: 13

dolejska-daniel/unity-quadtree

Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.

Language: C# - Size: 356 KB - Last synced at: 16 days ago - Pushed at: over 4 years ago - Stars: 35 - Forks: 4

benjitrosch/spatial-hash

A simple and fast C# spatial hash implementation

Language: C# - Size: 8.79 KB - Last synced at: 15 days ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 2

Asaad-E/Flocking-Boids

Flocking simulation using Spatial Partitioning and Dynamic Boids Number algorithm

Language: JavaScript - Size: 49.8 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

LMissher/PatchSTG

[SIGKDD'2025] Efficient Large-Scale Traffic Forecasting with Transformers: A Spatial Data Management Perspective

Language: Python - Size: 31.9 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 14 - Forks: 2

LelsersLasers/UnderwaterWorld

Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.

Language: Rust - Size: 167 MB - Last synced at: 17 days ago - Pushed at: 12 months ago - Stars: 13 - Forks: 0

lohedges/aabbcc

Dynamic AABB trees in C++ with support for periodic systems.

Language: C++ - Size: 113 KB - Last synced at: 5 months ago - Pushed at: over 4 years ago - Stars: 321 - Forks: 60

dbseitenfus/particle-collision-system

Este projeto implementa um sistema de simulação de colisão de partículas usando a biblioteca Pygame.

Language: Python - Size: 17.6 KB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

Ruibin-Liu/despace

Spatial decomposition without space filling curves

Language: Python - Size: 4.92 MB - Last synced at: 12 months ago - Pushed at: about 1 year ago - Stars: 4 - Forks: 0

raybergholm/JS-Quadtree

Quadtree and spatial partitioning

Language: JavaScript - Size: 79.1 KB - Last synced at: 12 months ago - Pushed at: about 7 years ago - Stars: 0 - Forks: 0

matthias-ong/Spatial-Data-Structures-for-Collision

Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study

Language: C++ - Size: 16.8 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

WillisMedwell/bvh128

Bounding Volume Hierarchy using 128bit simd

Language: C++ - Size: 15.6 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

jay15summer/spatial-partition-wise-regression

Automatic partitioning for 2D spatial area

Language: Matlab - Size: 10.7 KB - Last synced at: over 1 year ago - Pushed at: almost 7 years ago - Stars: 0 - Forks: 0

danliukuri/AgarioClient

A simple client that accepts player data and sends it to the server, receives messages from the server and displays the world of Agario, players, food, etc

Language: ShaderLab - Size: 3.97 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

danliukuri/AgarioServer

A simple server that receives actions from players, processes all the logic of the Agario game internally and redirects the appropriate events to clients

Language: C# - Size: 89.8 KB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

kazukiotsuka/kdtree

kd tree spatial index algorighm

Language: Python - Size: 5.86 KB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0

IngInx747/nbvh

Header-only N-dimensional BVH library

Language: C++ - Size: 1.12 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

blackmirror-media/BMQuadtree Fork of bikemap/BMQuadtree

Swift implementation of a quadtree. A drop-in replacement for GameplayKit's GKQuadtree for it is not working properly.

Language: Swift - Size: 62.5 KB - Last synced at: 3 days ago - Pushed at: over 6 years ago - Stars: 5 - Forks: 1

w8r/fast-kd-tree

Fast static Hilbert kd-tree experiment

Language: JavaScript - Size: 572 KB - Last synced at: about 1 month ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 0

etc597/CS350

Advanced Computer Graphics II

Language: C++ - Size: 47.1 MB - Last synced at: over 1 year ago - Pushed at: about 6 years ago - Stars: 0 - Forks: 0

sxm-sxpxxl/spatial-partition-structures

Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.

Language: C# - Size: 415 KB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 1

Owen-Jackson/DirectX-Swarm-AI

DirectX 11 application that can simulate swarms with thousands of agents.

Language: C++ - Size: 631 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 0 - Forks: 1

Erfan-Ahmadi/CircleCollision

Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512

Language: C++ - Size: 15.4 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 46 - Forks: 2

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