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GitHub topics: graphics-programming

gokselgoktas/gpu-driven-deferred-rendering

A simple example showcasing GPU-driven deferred rendering in Unity

Language: C# - Size: 31.3 KB - Last synced at: about 7 hours ago - Pushed at: about 7 hours ago - Stars: 0 - Forks: 0

vulkano-rs/vulkano

Safe and rich Rust wrapper around the Vulkan API

Language: Rust - Size: 31.9 MB - Last synced at: about 1 hour ago - Pushed at: 8 days ago - Stars: 4,756 - Forks: 442

findeevy/Rustracer

Multithreaded ray tracing 3D renderer with a custom scripting language, written in Rust without external libraries.

Language: Rust - Size: 3.48 MB - Last synced at: about 11 hours ago - Pushed at: about 12 hours ago - Stars: 2 - Forks: 0

matthewjberger/wgpu-example

A minimal example of using Rust, wgpu, and egui without using eframe

Language: Rust - Size: 1.37 MB - Last synced at: about 17 hours ago - Pushed at: about 18 hours ago - Stars: 45 - Forks: 8

gokselgoktas/vertex-snapping

A Unity implementation of PlayStation-style vertex snapping for retro low-poly rendering

Language: HLSL - Size: 44.9 KB - Last synced at: about 19 hours ago - Pushed at: about 20 hours ago - Stars: 0 - Forks: 0

marianpekar/software-renderer-odin

3D software renderer written in Odin.

Language: Odin - Size: 701 KB - Last synced at: about 20 hours ago - Pushed at: about 21 hours ago - Stars: 4 - Forks: 1

BrunoLevy/geogram

a programming library with geometric algorithms

Language: C++ - Size: 41.4 MB - Last synced at: about 22 hours ago - Pushed at: about 23 hours ago - Stars: 2,088 - Forks: 145

Veryzon/afx Fork of sigmaco/afx

The Standard Qwadro Implementation

Language: C - Size: 466 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 0 - Forks: 0

Veryzon/qwadro Fork of sigmaco/qwadro

The Qwadro Execution Ecosystem

Language: C - Size: 158 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 0 - Forks: 0

DiligentGraphics/DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

Language: Batchfile - Size: 9.62 MB - Last synced at: about 8 hours ago - Pushed at: 2 days ago - Stars: 3,854 - Forks: 349

nmoehring/VknConfig

VknConfig: A C++ library that abstracts away much of the boilerplate involved in Vulkan setup, providing a higher-level interface for configuring and managing Vulkan objects.

Language: C++ - Size: 1.22 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 0 - Forks: 0

canzie/RaptureGL

A modern 3D game engine built with C++ and OpenGL

Language: C++ - Size: 187 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 0 - Forks: 0

MouadHaikal/Vulkan-Renderer

Experimental cross-platform Vulkan renderer

Language: C++ - Size: 50.6 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 0 - Forks: 0

vilbeyli/VQEngine

Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support

Language: C++ - Size: 154 MB - Last synced at: about 6 hours ago - Pushed at: about 7 hours ago - Stars: 654 - Forks: 31

Caliverx2/raycasting-lewapnoob

Technological demo of a pseudo-3D game written in Kotlin and swing.JFrame utilizing raycasting and DDA algorithm.

Language: Kotlin - Size: 2.64 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 1 - Forks: 0

blessed05050/Shadengine

Game engine written in C++ and powered by OpenGL

Language: C++ - Size: 24.7 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 0 - Forks: 0

munucrafts/Rayzer

Rayzer is a simple CPU-based ray tracer designed to explore real-time rendering fundamentals like ray tracing, path tracing, materials, lighting, etc.

Language: C++ - Size: 649 KB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 0 - Forks: 0

Siddharth2077/CPU-Ray-Tracer

C++ based CPU Ray-Tracing renderer following the "Ray Tracing in One Weekend" book, by Peter Shirley

Language: C++ - Size: 980 KB - Last synced at: 2 days ago - Pushed at: 2 days ago - Stars: 0 - Forks: 0

Kvr-10/Breaking-Ball-Game

A classic Breakout-style game developed in Java. Players control a paddle to bounce a ball and break bricks arranged in a grid. The game features simple controls, a scoring system, and increasing difficulty as players advance. Ideal for learning game development basics and Java graphics programming.

Language: Java - Size: 475 KB - Last synced at: 2 days ago - Pushed at: 2 days ago - Stars: 1 - Forks: 0

Loxodromics/LillUgsi

This personal project serves as both a learning tool for Vulkan and an exploration of software architecture in graphics programming.

Language: C++ - Size: 17.5 MB - Last synced at: 2 days ago - Pushed at: 2 days ago - Stars: 0 - Forks: 0

HELL-BOY217/awesome-coding

Awesome Coding is a curated collection of resources, tools, and tutorials for developers at all levels. It aims to simplify the coding journey and enhance learning through practical examples and community contributions.

Size: 1000 Bytes - Last synced at: 2 days ago - Pushed at: 2 days ago - Stars: 0 - Forks: 0

lettier/3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Language: C++ - Size: 33.2 MB - Last synced at: 3 days ago - Pushed at: almost 2 years ago - Stars: 18,686 - Forks: 1,430

leopph/sorcery

Hobby game and rendering engine using DX12

Language: C++ - Size: 319 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 4 - Forks: 0

FrodoAlaska/Nikola

A cross-platform framework for window creation, input handling, and rendering using OpenGL 4.5+

Language: C++ - Size: 57.7 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 2 - Forks: 0

terkelg/awesome-creative-coding

Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.

Language: HTML - Size: 581 KB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 13,502 - Forks: 906

iveevi/javelin

Framework for graphics programming in pure C++

Language: C++ - Size: 39.9 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 5 - Forks: 0

The-Shady-Shade/Shadengine

Game engine written in C++ and powered by OpenGL

Language: C++ - Size: 24.6 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 0 - Forks: 0

kekcleader/FreeOberon

Cross-platform IDE for development in Oberon programming language made in the classical FreePascal-like pseudo-graphic style.

Language: C - Size: 47.9 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 148 - Forks: 17

sheraadams/OpenGL-Skyboxes-and-Photoshop-tutorial

Creative commons skyboxes for use in OpenGL C++ and photoshop tutorial for how to create custom high resolution cubemap skyboxes

Language: C - Size: 53.6 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 18 - Forks: 1

inexorgame/vulkan-renderer

A new 3D game engine for Linux and Windows using C++20 and Vulkan API in early development

Language: C++ - Size: 87.6 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 940 - Forks: 41

KaytchJam/Metaballs

Language: C - Size: 1.8 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 0 - Forks: 0

Silent0Wings/RayCast-Renderer

The RayCast Renderer efficiently generates 2D images from 3D scenes by tracing rays to detect surface intersections. It assigns properties like color to triangles to define the final image, avoiding complex light interactions to ensure clarity.

Language: C++ - Size: 38.8 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 0 - Forks: 0

Narvin-Chana/Vex

Graphics Backend for D3D12 and Vulkan

Language: C++ - Size: 194 KB - Last synced at: about 9 hours ago - Pushed at: about 10 hours ago - Stars: 1 - Forks: 0

andrejnau/FlyCube

Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.

Language: C++ - Size: 843 MB - Last synced at: 4 days ago - Pushed at: 24 days ago - Stars: 411 - Forks: 21

guszille/ray-tracing-in-one-weekend

CPU ray tracer.

Language: C++ - Size: 4.69 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 0 - Forks: 0

baldurk/renderdoc

RenderDoc is a stand-alone graphics debugging tool.

Language: C++ - Size: 146 MB - Last synced at: 4 days ago - Pushed at: 5 days ago - Stars: 9,590 - Forks: 1,408

AEspinosaDev/Vulkan-Engine

C++ Vulkan based easy to use 3D Library

Language: C++ - Size: 416 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 12 - Forks: 2

GPUOpen-Tools/GPU-Reshape

GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.

Language: C++ - Size: 251 MB - Last synced at: about 14 hours ago - Pushed at: about 15 hours ago - Stars: 422 - Forks: 17

Angelo1211/HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Language: C++ - Size: 420 MB - Last synced at: 4 days ago - Pushed at: almost 3 years ago - Stars: 1,429 - Forks: 127

bioglaze/aether3d

Aether3D Game Engine

Language: C++ - Size: 35 MB - Last synced at: 4 days ago - Pushed at: 4 months ago - Stars: 206 - Forks: 12

Emma-blnch/cub3D

Raycasting in C.

Language: C - Size: 4.34 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 0 - Forks: 0

avilapa/vxr

General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)

Language: C++ - Size: 849 MB - Last synced at: 4 days ago - Pushed at: about 6 years ago - Stars: 271 - Forks: 32

simstim-star/DirectX-Graphics-Samples-in-C

Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C

Size: 659 KB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 6 - Forks: 1

Carssorole/OpenGL_C_Starter

Starter script for an OpenGL project in c using GLFW and GLEW. Do not use the GLFW compilation and building documentation and they are over-complicated. This simplifies installation, linking, and compiling.

Language: Shell - Size: 20.5 KB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 0 - Forks: 0

MethanePowered/MethaneAsteroids

:ringed_planet: Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using DirectX 12, Vulkan and Metal

Language: C++ - Size: 6.26 MB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 17 - Forks: 1

nekoffski/starlight

Another game engine.

Language: C++ - Size: 259 MB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 9 - Forks: 2

Majora8120/Shader-Compile-Script

Language: C# - Size: 24.4 KB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 0 - Forks: 0

ikrima/gamedevguide

Game Development & Unreal Engine Programming Guide

Language: PowerShell - Size: 257 MB - Last synced at: 5 days ago - Pushed at: about 1 month ago - Stars: 972 - Forks: 104

MethanePowered/MethaneKit

🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal

Language: C++ - Size: 53.2 MB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 913 - Forks: 59

Liam-Malone/SDL_GPU-Learning

Using SDL3's SDL_gpu backend to learn graphics programming

Language: Zig - Size: 14.7 MB - Last synced at: 3 days ago - Pushed at: 6 days ago - Stars: 0 - Forks: 0

rohitwtbs/Charvak

Charvak , the Physics Engine .

Language: Cython - Size: 772 KB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 1 - Forks: 0

jonasgeiler/lua-fenster

📚 The most minimal cross-platform GUI library - now in Lua!

Language: C - Size: 495 KB - Last synced at: 4 days ago - Pushed at: 6 days ago - Stars: 40 - Forks: 3

overcq/oux

OUX/C+ programming language: modules and build environment

Language: C - Size: 1.63 MB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 4 - Forks: 0

khalladay/PencilSketchEffect

Real Time Hatching In Unity

Language: ShaderLab - Size: 10 MB - Last synced at: about 13 hours ago - Pushed at: almost 5 years ago - Stars: 220 - Forks: 18

Overv/VulkanTutorial

Tutorial for the Vulkan graphics and compute API

Language: C++ - Size: 108 MB - Last synced at: 5 days ago - Pushed at: 10 days ago - Stars: 3,382 - Forks: 551

galliume/poulpeEngine

Exercice about graphics programming and game engine. Made with Vulkan and C++

Language: C++ - Size: 236 MB - Last synced at: 1 day ago - Pushed at: 2 days ago - Stars: 5 - Forks: 0

vanrez-nez/awesome-glsl

:sparkler: Compilation of the best resources to learn programming OpenGL Shaders

Size: 41 KB - Last synced at: 5 days ago - Pushed at: over 1 year ago - Stars: 1,279 - Forks: 81

cmd05/3d-engine

3D rendering engine using ECS in OpenGL

Language: C++ - Size: 63.8 MB - Last synced at: 7 days ago - Pushed at: 7 days ago - Stars: 0 - Forks: 0

Joanna20Carrion/Grafico-de-Demanda-Maxima

Aplicación web en Flask para visualizar gráficamente la demanda máxima diaria a partir de archivos Excel, desplegada en Railway.

Language: Python - Size: 20.5 KB - Last synced at: 7 days ago - Pushed at: 7 days ago - Stars: 1 - Forks: 0

BobKerns/gltf_builder

Higher-level tool for constructing glTF files.

Language: Python - Size: 16.7 MB - Last synced at: 7 days ago - Pushed at: 7 days ago - Stars: 0 - Forks: 0

GuillaumeBouchetEpitech/webgl_raytracer

Real time raytracer running on the graphic card using WebGL2

Language: TypeScript - Size: 1.29 MB - Last synced at: 7 days ago - Pushed at: 8 days ago - Stars: 2 - Forks: 0

QianMo/Awesome-Unity-Shader

:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders

Language: ShaderLab - Size: 1.8 MB - Last synced at: 7 days ago - Pushed at: over 3 years ago - Stars: 4,103 - Forks: 1,087

heyx3/Bplus.jl

A modern OpenGL 4.6 rendering framework, written in Julia.

Language: Julia - Size: 7.31 MB - Last synced at: 7 days ago - Pushed at: 8 days ago - Stars: 76 - Forks: 3

0xsegf4ult/lumina

3D graphics/simulation library

Language: C++ - Size: 372 KB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 1 - Forks: 0

endbasic/endbasic

BASIC environment with a REPL, a web interface, a graphical console, and RPi support written in Rust

Language: Rust - Size: 5.88 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 339 - Forks: 16

Fedron/gpu-voxel-fields

Real-time GPU generation of distance fields from voxel grids.

Language: TeX - Size: 15.5 MB - Last synced at: 9 days ago - Pushed at: 9 days ago - Stars: 1 - Forks: 0

lume/lume

GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">

Language: TypeScript - Size: 128 MB - Last synced at: 7 days ago - Pushed at: 2 months ago - Stars: 1,415 - Forks: 62

Rust-GPU/rust-gpu-shadertoys

shadertoy.com shaders ported to Rust-GPU

Language: Rust - Size: 5.68 MB - Last synced at: 10 days ago - Pushed at: 27 days ago - Stars: 143 - Forks: 11

alexanderameye/alexanderameye.github.io

Personal website.

Language: HTML - Size: 622 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 17 - Forks: 1

CubeBerry/CubeEngine

OpenGL & Vulkan Rendering Engine Written In C++

Language: C++ - Size: 202 MB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 6 - Forks: 1

KhronosGroup/Vulkan-Samples

One stop solution for all Vulkan samples

Language: C++ - Size: 63.6 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 4,654 - Forks: 703

AlexSabourinDev/software-development-resources

Collection of links to great software development resources!

Size: 1.04 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 35 - Forks: 6

fieserWolF/petpet

PetPet is a PETSCII editor for Commodore 64 computers. As it is written entirely in Python, it runs on any platform supported by Python (Windows, MacOS, Linux and others).

Language: Python - Size: 1.68 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 3 - Forks: 0

SahneDunya/C-CUBE

C-CUBE is a programming language created for game development and the default language of game engines developed by Scene World.

Language: C++ - Size: 236 KB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 1 - Forks: 0

P5-wrapper/react

A wrapper component that allows you to utilise P5 sketches within React apps.

Language: TypeScript - Size: 10 MB - Last synced at: 6 days ago - Pushed at: 11 days ago - Stars: 530 - Forks: 50

voithos/quarkGL

A subatomic OpenGL graphics library.

Language: C++ - Size: 93.5 MB - Last synced at: 10 days ago - Pushed at: almost 2 years ago - Stars: 109 - Forks: 8

makhskham/COMP2800-Software-Development

My coursework for COMP2800-Software Development at the University of Windsor

Language: Java - Size: 33.6 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 0 - Forks: 0

MustafaTolgaTokucu/TokucuEngine

Simple Vulkan based renderer capable of running .fbx files with pbr shader and omni-directional shadow mapping support.

Language: C++ - Size: 27 MB - Last synced at: 6 days ago - Pushed at: 11 days ago - Stars: 0 - Forks: 0

P5-wrapper/next

A NextJS specific library for the @P5-Wrapper/react project.

Language: TypeScript - Size: 557 KB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 42 - Forks: 2

mrouffet/FromVulkanToDirectX12

Learning DirectX12 API from Vulkan

Language: C++ - Size: 45.6 MB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 0 - Forks: 2

galacean/engine-toolkit

Some out-of-the-box utility features based on the Galacean engine.

Language: TypeScript - Size: 1.4 MB - Last synced at: 6 days ago - Pushed at: 13 days ago - Stars: 86 - Forks: 28

vsaint1/ember_engine

A C++ 20 "game engine" built with SDL3 with wide platform support.

Language: C++ - Size: 12.1 MB - Last synced at: 7 days ago - Pushed at: 7 days ago - Stars: 7 - Forks: 1

PaoloMazzon/Vulkan2D

2D renderer written in C utilizing Vulkan

Language: C - Size: 114 MB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 218 - Forks: 16

Kujakuh/EssentiaEngine

EssentiaEngine is a minimalistic, component-based game engine designed for flexibility and performance. It features an Entity-Component-System (ECS) architecture, OpenGL-based rendering and support for 2D and 3D game development. EssentiaEngine is both a library and a foundation for creating game engines tailored to specific needs.

Language: C++ - Size: 493 MB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 3 - Forks: 0

Ershany/Arcane-Engine

3D C/C++ Game Engine - Created By Brady Jessup

Language: C++ - Size: 1.05 GB - Last synced at: 4 days ago - Pushed at: 13 days ago - Stars: 519 - Forks: 37

stanislawfortonski/Procedural-Terrain-Generator-OpenGL

Procedural terrain generator with tessellation | C++ OpenGL 4.1

Language: C++ - Size: 16.3 MB - Last synced at: 13 days ago - Pushed at: over 4 years ago - Stars: 126 - Forks: 13

kushalprasadjoshi/computer-graphics

Computer Graphics (CMP 234) – Pokhara University Course materials, notes, labs, and resources for the Computer Graphics course (CMP 234) at Pokhara University. This handbook is not officially affiliated with or endorsed by Pokhara University.

Language: C++ - Size: 163 KB - Last synced at: 13 days ago - Pushed at: 13 days ago - Stars: 1 - Forks: 1

CptNemo0/Raytracer

Photo-realistic computer graphics course and Computer Graphics Algorithms course repository

Language: C++ - Size: 22.4 MB - Last synced at: 5 days ago - Pushed at: 6 days ago - Stars: 0 - Forks: 0

akb825/DeepSea

Game engine currently under development.

Language: C - Size: 19.6 MB - Last synced at: 14 days ago - Pushed at: 14 days ago - Stars: 12 - Forks: 4

akb825/AnyGL

OpenGL function loader supporting both OpenGL and OpenGL ES.

Language: C - Size: 745 KB - Last synced at: 14 days ago - Pushed at: 14 days ago - Stars: 0 - Forks: 0

stanislawfortonski/Ocean-OpenGL

Simple ocean/sea/water simulation | C++ OpenGL 4.1

Language: C++ - Size: 18.7 MB - Last synced at: 3 days ago - Pushed at: almost 5 years ago - Stars: 42 - Forks: 8

Wuszt/Forge

My own game engine.

Language: C++ - Size: 340 MB - Last synced at: 15 days ago - Pushed at: 15 days ago - Stars: 3 - Forks: 1

wesfly/wgpu-raymarcher

A wgpu raymarcher, work in progress. Contributions welcome.

Language: Rust - Size: 319 KB - Last synced at: 15 days ago - Pushed at: 15 days ago - Stars: 0 - Forks: 0

Froncu/Eruptor

A Vulkan project made for the Graphics Programming 2 course at Howest - Digital Arts and Entertainment.

Language: C++ - Size: 6.08 MB - Last synced at: 15 days ago - Pushed at: 15 days ago - Stars: 0 - Forks: 0

QianMo/GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

Language: GLSL - Size: 2.73 GB - Last synced at: 11 days ago - Pushed at: over 5 years ago - Stars: 680 - Forks: 348

NotAPenguin0/phobos-rs

Vulkan abstraction library for Rust

Language: Rust - Size: 897 KB - Last synced at: 4 days ago - Pushed at: over 1 year ago - Stars: 22 - Forks: 2

AngelMonica126/GraphicAlgorithm

:octopus: :octopus:图形学论文实现

Language: C++ - Size: 806 MB - Last synced at: 15 days ago - Pushed at: about 3 years ago - Stars: 1,486 - Forks: 242

kosua20/Rendu

A simple realtime graphics playground for experimentations.

Language: C++ - Size: 40.4 MB - Last synced at: 4 days ago - Pushed at: 8 months ago - Stars: 559 - Forks: 33

kdchambers/vkwayland

Reference application for Vulkan / Wayland

Language: Zig - Size: 1.15 MB - Last synced at: 2 days ago - Pushed at: about 1 year ago - Stars: 40 - Forks: 0

Liam-Malone/gfx-project

Learning Graphics Programming With Vulkan and From-Scratch Wayland Gfx

Language: Zig - Size: 5 MB - Last synced at: 17 days ago - Pushed at: 17 days ago - Stars: 0 - Forks: 0