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GitHub topics: hlsl

Blinue/Magpie

An all-purpose window upscaler for Windows 10/11.

Language: HLSL - Size: 29.5 MB - Last synced at: about 5 hours ago - Pushed at: about 6 hours ago - Stars: 11,162 - Forks: 524

pmborg/WoMA3Dengine

C++ DirectX 11, 12, OpenGL Advanced 3D online Tutorials

Language: C++ - Size: 550 MB - Last synced at: about 5 hours ago - Pushed at: about 6 hours ago - Stars: 6 - Forks: 0

patriciogonzalezvivo/lygia_examples

Language: GLSL - Size: 205 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 117 - Forks: 8

Swedeachu/Swim-Engine

A modern C++20 Game Engine using Vulkan and EnTT

Language: C++ - Size: 8.46 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 14 - Forks: 0

google/shaderc-rs

Rust bindings for the shaderc library.

Language: Rust - Size: 236 KB - Last synced at: about 18 hours ago - Pushed at: 22 days ago - Stars: 267 - Forks: 66

crosire/reshade

A generic post-processing injector for games and video software.

Language: C++ - Size: 23.1 MB - Last synced at: 1 day ago - Pushed at: 2 days ago - Stars: 4,470 - Forks: 578

Devsh-Graphics-Programming/Nabla

Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android

Language: C++ - Size: 1.84 GB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 546 - Forks: 65

KhronosGroup/glslang

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

Language: C++ - Size: 74.4 MB - Last synced at: 1 day ago - Pushed at: 2 days ago - Stars: 3,241 - Forks: 878

houmain/gpupad

A flexible GLSL and HLSL shader editor and IDE.

Language: C++ - Size: 16.4 MB - Last synced at: about 24 hours ago - Pushed at: 1 day ago - Stars: 158 - Forks: 8

shader-slang/slang

Making it easier to work with shaders

Language: C++ - Size: 54.7 MB - Last synced at: 2 days ago - Pushed at: 3 days ago - Stars: 3,867 - Forks: 277

microsoft/DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

Language: C++ - Size: 68.8 MB - Last synced at: 2 days ago - Pushed at: 3 days ago - Stars: 3,254 - Forks: 749

JasonMa0012/ShaderPlatformMacroGenerator

Use static macros to define the switch for each feature on each platform to reduce the number of Shader Variants.

Language: Python - Size: 35.6 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 0 - Forks: 0

JoshuaWithJ/Plug-In-Shader

Plug-In Shader for MMD

Language: HLSL - Size: 1.51 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 9 - Forks: 0

Flone-dnb/nameless-engine

Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).

Language: C++ - Size: 7.28 MB - Last synced at: 3 days ago - Pushed at: 4 days ago - Stars: 9 - Forks: 0

antaalt/shader-validator

HLSL / GLSL / WGSL linting extension for vscode

Language: TypeScript - Size: 15.7 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 28 - Forks: 1

Traverse-Research/hassle-rs

🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.

Language: Rust - Size: 235 KB - Last synced at: about 3 hours ago - Pushed at: 5 days ago - Stars: 57 - Forks: 19

Zallist/unity.zallist.universal-simple-lit-shadergraph-target

This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP

Language: C# - Size: 64.5 KB - Last synced at: 3 days ago - Pushed at: almost 2 years ago - Stars: 98 - Forks: 15

microsoft/ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

Language: C++ - Size: 181 KB - Last synced at: about 6 hours ago - Pushed at: over 2 years ago - Stars: 1,807 - Forks: 254

google/shaderc

A collection of tools, libraries, and tests for Vulkan shader compilation.

Language: C++ - Size: 2.46 MB - Last synced at: 2 days ago - Pushed at: 10 days ago - Stars: 1,944 - Forks: 381

patriciogonzalezvivo/lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

Language: GLSL - Size: 10.5 MB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 2,853 - Forks: 191

dfranx/SPIRV-VM

Virtual machine for executing SPIR-V

Language: C - Size: 192 KB - Last synced at: about 24 hours ago - Pushed at: 6 months ago - Stars: 300 - Forks: 29

MissingBitStudios/kyte

Shader language and compiler

Language: C++ - Size: 1.2 MB - Last synced at: 4 days ago - Pushed at: almost 5 years ago - Stars: 10 - Forks: 1

antaalt/shader-sense

Shader tools for HLSL / GLSL / WGSL

Language: Rust - Size: 946 KB - Last synced at: 7 days ago - Pushed at: 7 days ago - Stars: 16 - Forks: 3

vilbeyli/VQEngine

Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support

Language: C++ - Size: 154 MB - Last synced at: about 17 hours ago - Pushed at: about 17 hours ago - Stars: 644 - Forks: 30

redorav/hlslpp

Math library using HLSL syntax with multiplatform SIMD support

Language: C++ - Size: 8.01 MB - Last synced at: 6 days ago - Pushed at: 12 days ago - Stars: 839 - Forks: 56

JohnTwenty/Magma

Magma: A Simple HLSL Playground

Language: C++ - Size: 4.06 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 1 - Forks: 0

dfranx/SHADERed

Lightweight, cross-platform & full-featured shader IDE

Language: C++ - Size: 242 MB - Last synced at: 8 days ago - Pushed at: over 1 year ago - Stars: 4,495 - Forks: 288

JasonMa0012/LWGUI

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

Language: C# - Size: 8.28 MB - Last synced at: 7 days ago - Pushed at: 27 days ago - Stars: 1,129 - Forks: 88

ZackWilde27/FlatOut2-HLSLToSHA

Converts HLSL scripts to FlatOut 2 shaders

Language: Python - Size: 4.88 MB - Last synced at: 9 days ago - Pushed at: 9 days ago - Stars: 2 - Forks: 0

Gargaj/Bonzomatic

Live shader coding tool and Shader Showdown workhorse

Language: C++ - Size: 16.3 MB - Last synced at: 9 days ago - Pushed at: 2 months ago - Stars: 1,398 - Forks: 114

Sergio0694/ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

Language: C# - Size: 156 MB - Last synced at: 10 days ago - Pushed at: 18 days ago - Stars: 2,905 - Forks: 130

Pjbomb2/TrueTrace-Unity-Pathtracer

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

Language: C# - Size: 11.2 GB - Last synced at: 6 days ago - Pushed at: 9 days ago - Stars: 821 - Forks: 59

repalash/Open-Shaders

Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.

Language: HLSL - Size: 5.26 MB - Last synced at: 3 days ago - Pushed at: about 2 years ago - Stars: 132 - Forks: 14

MethanePowered/MethaneKit

🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

Language: C++ - Size: 53.1 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 911 - Forks: 59

papadanku/CShade

Image and video processing shaders for ReShade (convolutions, optical flow, etc.).

Language: HLSL - Size: 980 KB - Last synced at: 10 days ago - Pushed at: 11 days ago - Stars: 33 - Forks: 3

Nieko27/Sbox-Shader-Resources

A collection of shaders, functions, and other resources for S&box.

Size: 4.88 KB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 0 - Forks: 0

kirevdokimov/Unity-UI-Rounded-Corners

These components and shaders allow you to add rounded corners to UI elements!

Language: C# - Size: 4.28 MB - Last synced at: 7 days ago - Pushed at: 5 months ago - Stars: 1,532 - Forks: 127

lettier/3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Language: C++ - Size: 33.2 MB - Last synced at: 11 days ago - Pushed at: almost 2 years ago - Stars: 18,566 - Forks: 1,418

ColinLeung-NiloCat/UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

Language: ShaderLab - Size: 417 KB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 6,796 - Forks: 1,741

przemyslawzaworski/Unity3D-CG-programming

Various shaders.

Size: 6.05 MB - Last synced at: 10 days ago - Pushed at: 2 months ago - Stars: 1,748 - Forks: 232

Gaolingx/HonkaiStarRailToonShader

This is a Honkai StarRail ToonLike Shader for unity(for URP)

Language: ShaderLab - Size: 54.4 MB - Last synced at: 8 days ago - Pushed at: 2 months ago - Stars: 327 - Forks: 40

rocksdanister/weather

Windows native weather app powered by DirectX12 animations

Language: C# - Size: 66.6 MB - Last synced at: 13 days ago - Pushed at: 3 months ago - Stars: 570 - Forks: 28

walbourn/dxgiformatconvert

Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl

Language: C++ - Size: 44.9 KB - Last synced at: about 22 hours ago - Pushed at: 6 days ago - Stars: 13 - Forks: 3

QianMo/GPU-Gems-Book-Source-Code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

Language: C++ - Size: 1.01 GB - Last synced at: 8 days ago - Pushed at: almost 7 years ago - Stars: 1,068 - Forks: 447

Gaolingx/GenshinCelShaderURP

这是一个基于URP的开源仿原神卡通渲染项目

Language: HLSL - Size: 36.6 MB - Last synced at: 13 days ago - Pushed at: 22 days ago - Stars: 625 - Forks: 99

orels1/orels-Unity-Shaders

A collection of practical Unity shaders for your next project

Language: HLSL - Size: 102 MB - Last synced at: about 6 hours ago - Pushed at: about 7 hours ago - Stars: 191 - Forks: 17

benjamin-wiemann/Multi-Terrain-Generator

A simple procedural terrain generator written in C# for Unity.

Language: C# - Size: 104 MB - Last synced at: 15 days ago - Pushed at: 15 days ago - Stars: 4 - Forks: 0

phi-lira/UniversalShaderExamples

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

Language: ShaderLab - Size: 17 MB - Last synced at: 16 days ago - Pushed at: over 4 years ago - Stars: 794 - Forks: 126

sefinek/Stella-Mod-Resources

Resources for Genshin Stella Mod. Presets, shaders and more!

Language: HLSL - Size: 338 MB - Last synced at: 5 days ago - Pushed at: 21 days ago - Stars: 4 - Forks: 5

NicktasticDEV/FNaF-Panorama-Shader-for-Unity 📦

From the hit game "Five Nights at Freddy's"

Language: ShaderLab - Size: 605 KB - Last synced at: 10 days ago - Pushed at: almost 2 years ago - Stars: 3 - Forks: 1

BalazsJako/ImGuiColorTextEdit

Colorizing text editor for ImGui

Language: C++ - Size: 1.4 MB - Last synced at: 13 days ago - Pushed at: about 1 year ago - Stars: 1,525 - Forks: 263

moonwho101/DungeonStompDirectX12

Dungeon Stomp is a DirectX12 3D dungeon game.

Language: C++ - Size: 913 MB - Last synced at: 18 days ago - Pushed at: 18 days ago - Stars: 7 - Forks: 1

mellinoe/ShaderGen

Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

Language: C# - Size: 839 KB - Last synced at: 15 days ago - Pushed at: over 4 years ago - Stars: 508 - Forks: 56

simeonradivoev/ComputeStochasticReflections

Compute Stochastic Screen Space Reflections for unity post processing

Language: C# - Size: 2.61 MB - Last synced at: 14 days ago - Pushed at: 7 months ago - Stars: 293 - Forks: 27

harikrishnan669/FoodAR

FoodAR is a AR-based app allows customers to view 3D visualizations of Kerala dishes, showcasing their textures, ingredients, presentation in real-time using smartphones or tablets and also to submit reviews by the customers.

Language: C# - Size: 69.2 MB - Last synced at: 18 days ago - Pushed at: 18 days ago - Stars: 2 - Forks: 1

alaingalvan/CrossShader

⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.

Language: C++ - Size: 1.41 MB - Last synced at: 14 days ago - Pushed at: about 2 years ago - Stars: 293 - Forks: 13

netpyoung/study.unity-shader

📄🌔study.unity-shader: https://netpyoung.github.io/study.unity-shader/

Language: JavaScript - Size: 16.7 MB - Last synced at: 13 days ago - Pushed at: 21 days ago - Stars: 0 - Forks: 0

gtasnail/fxc-converter

A graphical tool made for GTA to Unpack/Repack .fxc files

Language: Rust - Size: 4.55 MB - Last synced at: 11 days ago - Pushed at: 7 months ago - Stars: 12 - Forks: 4

ArtemVetik/Raytracing-DX12

DirectX 12 Raytracing Demo

Language: C++ - Size: 25.9 MB - Last synced at: 21 days ago - Pushed at: 21 days ago - Stars: 0 - Forks: 0

XenoAtom/XenoAtom.ShaderCompiler

Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.

Language: C# - Size: 740 KB - Last synced at: 15 days ago - Pushed at: 28 days ago - Stars: 25 - Forks: 1

AkaiMage/VRC-Cancerspace

Cancerous screenspace shader for VRChat. Please use responsibly. :^)

Language: HLSL - Size: 418 KB - Last synced at: 14 days ago - Pushed at: over 1 year ago - Stars: 153 - Forks: 8

AnalogFeelings/MilkShader

A custom shader example for Garry's Mod, based on the first game in the Milk series.

Language: HLSL - Size: 94.7 KB - Last synced at: 25 days ago - Pushed at: 25 days ago - Stars: 0 - Forks: 0

bentoBAUX/Parallax-Mapping-with-Self-Shadowing

A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.

Language: ShaderLab - Size: 767 MB - Last synced at: 25 days ago - Pushed at: 25 days ago - Stars: 0 - Forks: 0

FaberSanZ/Vultaik

My personal Vulkan renderer

Language: C# - Size: 254 KB - Last synced at: 25 days ago - Pushed at: 25 days ago - Stars: 7 - Forks: 0

PiMaker/rvc

A 32-bit RISC-V emulator in a shader (and C)

Language: Makefile - Size: 73.2 MB - Last synced at: 16 days ago - Pushed at: over 2 years ago - Stars: 757 - Forks: 19

BlurFeng/BlurToonURP

二次元卡通渲染Shader工程。使用 Unity 2021.3LTS(URP 12.x) 的URP渲染管线开发。; 2Dアニメ風のレンダリングシェーダープロジェクト。Unity 2021.3 LTS (URP 12.x) のURPレンダリングパイプラインを使用して開発。; A 2D cartoon rendering shader project. made in Unity 2021.3 LTS (URP 12.x) Universal Render Pipeline.

Language: C# - Size: 79.5 MB - Last synced at: 7 days ago - Pushed at: 25 days ago - Stars: 6 - Forks: 0

yinb1426/Directional-Flow-Shader

Directional Flow Shader using URP

Language: ShaderLab - Size: 749 KB - Last synced at: 26 days ago - Pushed at: 26 days ago - Stars: 1 - Forks: 0

wheatleymf/shaders

Open-source website with beginner-friendly tutorials on s&box shaders: from noob, for noobs. Work in progress!

Language: HTML - Size: 106 MB - Last synced at: 27 days ago - Pushed at: 27 days ago - Stars: 9 - Forks: 3

hecomi/HLSLToolsForVisualStudioConfigGenerator

Create shadertoolsconfig.json for Unity project

Language: C# - Size: 86.9 KB - Last synced at: 18 days ago - Pushed at: 10 months ago - Stars: 81 - Forks: 7

lereldarion/unity-shaders

Collection of useful Unity shaders, mainly made for VRChat

Language: ShaderLab - Size: 567 KB - Last synced at: 14 days ago - Pushed at: 2 months ago - Stars: 1 - Forks: 0

tree-sitter-grammars/tree-sitter-hlsl

HLSL grammar for tree-sitter

Language: C - Size: 45.2 MB - Last synced at: 10 days ago - Pushed at: 28 days ago - Stars: 12 - Forks: 3

kevinpruvost/VenomEngine

Cross-Platform Research-Focused Graphics Engine

Language: C++ - Size: 1.39 GB - Last synced at: 19 days ago - Pushed at: 28 days ago - Stars: 4 - Forks: 1

eldskald/planar-reflections-unity

Planar reflections probe component for Unity

Language: C# - Size: 157 MB - Last synced at: 11 days ago - Pushed at: about 2 years ago - Stars: 98 - Forks: 14

simeonradivoev/NNAO

Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion

Language: C# - Size: 53.3 MB - Last synced at: 16 days ago - Pushed at: over 6 years ago - Stars: 93 - Forks: 11

catnip-touhou/MikuMikuDayo Fork of pennennennennennenem/MikuMikuDayo

これじゃないPMXアニメーション出力レンダラ

Language: C++ - Size: 12.7 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 2 - Forks: 0

BrutPitt/vgMath

vgMath - light, complete and ultra compact math library: quaternions, vectors and square Matrix for 3D graphichs backend: OpenGL / Vulkan / WebGPU / ...

Language: C++ - Size: 46.9 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 13 - Forks: 2

Aandreba/wasm2spirv

Compile your WebAssembly programs into SPIR-V shaders

Language: Rust - Size: 1.05 MB - Last synced at: 6 days ago - Pushed at: over 1 year ago - Stars: 53 - Forks: 1

LukasBanana/XShaderCompiler

Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL

Language: C++ - Size: 7.39 MB - Last synced at: 14 days ago - Pushed at: over 5 years ago - Stars: 358 - Forks: 48

Nukem9/starfield-shader-injector

SFSE plugin code for Starfield Shader Injector.

Language: C++ - Size: 126 KB - Last synced at: 8 days ago - Pushed at: about 1 month ago - Stars: 12 - Forks: 3

DragonJoker/ShaderWriter

Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.

Language: C++ - Size: 8.63 MB - Last synced at: 1 day ago - Pushed at: 6 months ago - Stars: 254 - Forks: 10

PENGUINLIONG/spirq-rs

Light weight SPIR-V reflection library

Language: Rust - Size: 904 KB - Last synced at: 12 days ago - Pushed at: 5 months ago - Stars: 114 - Forks: 12

FaberSanZ/D3D12-SAMPLES.NET

DirectX 12 Samples

Language: C# - Size: 76.2 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 1 - Forks: 0

thadeshammer/obs-shader-conversions

a place to store and share shaders converted to work with OBS's shader language

Language: GLSL - Size: 7.18 MB - Last synced at: 27 days ago - Pushed at: about 1 month ago - Stars: 4 - Forks: 0

diegoquintanilha/ProceduralPollock

ProceduralPollock is an open source C++ project that generates abstract, math-based art using procedurally generated pixel shaders.

Language: C++ - Size: 1000 Bytes - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 0 - Forks: 0

Nukem9/d3d12-root-signature-dumper

Simple utility to convert binary D3D12 root signatures to text.

Language: C++ - Size: 8.79 KB - Last synced at: 8 days ago - Pushed at: about 2 months ago - Stars: 6 - Forks: 3

d3rpp/spirv-example

reads an HLSL/GLSL file and converts it to SPIR-V, then it reads the SPIR-V Words and compiles them to HLSL and MSL (Apple Metal Shader Language), uses shaderc

Language: Rust - Size: 12.7 KB - Last synced at: 3 days ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

lukis101/ParticleCloudVRC

Interactable shader-based particle system for VRChat/Unity

Language: HLSL - Size: 13.7 KB - Last synced at: 14 days ago - Pushed at: over 6 years ago - Stars: 76 - Forks: 4

SCRN-VRC/YOLOv4-Tiny-in-UnityCG-HLSL

A modern object detector inside fragment shaders

Language: C++ - Size: 60.6 MB - Last synced at: 14 days ago - Pushed at: almost 4 years ago - Stars: 60 - Forks: 4

PENGUINLIONG/inline-spirv-rs

Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.

Language: Rust - Size: 49.8 KB - Last synced at: 8 days ago - Pushed at: 9 months ago - Stars: 34 - Forks: 7

shader-ls/lsp-shader

lsp-mode ❤️ ShaderLab

Language: Emacs Lisp - Size: 99.6 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 9 - Forks: 3

shader-ls/eglot-shader

Eglot Clients for Shader

Language: Emacs Lisp - Size: 29.3 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 4 - Forks: 2

MinaPecheux/ShaderJourney

The code for my series of articles on how to create various VFX or rendering styles in Unity by writing up your own shaders!

Language: ShaderLab - Size: 287 KB - Last synced at: 10 days ago - Pushed at: over 3 years ago - Stars: 17 - Forks: 0

sinnwrig/DirectXShaderCompiler.NET

.NET wrapper for the DirectXShaderCompiler written in C#

Language: C# - Size: 573 KB - Last synced at: 9 days ago - Pushed at: 6 months ago - Stars: 1 - Forks: 0

nne-nne/portfolio

Adam Leczkowski

Language: HTML - Size: 273 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 0 - Forks: 0

mika-f/SharpX

C# to Shader Compiler that supports Unity Cg/HLSL, HLSL, GLSL and WebGL.

Language: C# - Size: 609 KB - Last synced at: about 2 months ago - Pushed at: almost 3 years ago - Stars: 5 - Forks: 1

FaberSanZ/Xultaik

Xultaik Game Engine

Language: C# - Size: 416 MB - Last synced at: 9 days ago - Pushed at: 4 months ago - Stars: 99 - Forks: 8

Kode/krafix

GLSL cross-compiler based on glslang and SPIRV-Cross

Language: C++ - Size: 3.37 MB - Last synced at: 13 days ago - Pushed at: about 1 year ago - Stars: 146 - Forks: 27

AndoreBG/Mini-Golf

O repositório "Mini-Golf" é um projeto de jogo de mini-golfe desenvolvido na Unity. O projeto foi desenvolvido para praticar e aprimorar os conhecimentos em lógica de programação, criação de classes e funções e desenvolvimento simultâneo em diferentes máquinas utilizando Git e GitHub.

Language: ShaderLab - Size: 1.23 MB - Last synced at: 8 days ago - Pushed at: 3 months ago - Stars: 4 - Forks: 2

Roy-Fokker/sdl3-gpu-minimal

Learning how to use SDL3 GPU api

Language: C++ - Size: 227 KB - Last synced at: 19 days ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

tuxalin/vegetation-shader

A procedural wind material for vegetation in UE4.

Size: 24.7 MB - Last synced at: 26 days ago - Pushed at: over 5 years ago - Stars: 23 - Forks: 9