GitHub topics: hlsl
Blinue/Magpie
An all-purpose window upscaler for Windows 10/11.
Language: HLSL - Size: 29.5 MB - Last synced at: about 5 hours ago - Pushed at: about 6 hours ago - Stars: 11,162 - Forks: 524

pmborg/WoMA3Dengine
C++ DirectX 11, 12, OpenGL Advanced 3D online Tutorials
Language: C++ - Size: 550 MB - Last synced at: about 5 hours ago - Pushed at: about 6 hours ago - Stars: 6 - Forks: 0

patriciogonzalezvivo/lygia_examples
Language: GLSL - Size: 205 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 117 - Forks: 8

Swedeachu/Swim-Engine
A modern C++20 Game Engine using Vulkan and EnTT
Language: C++ - Size: 8.46 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 14 - Forks: 0

google/shaderc-rs
Rust bindings for the shaderc library.
Language: Rust - Size: 236 KB - Last synced at: about 18 hours ago - Pushed at: 22 days ago - Stars: 267 - Forks: 66

crosire/reshade
A generic post-processing injector for games and video software.
Language: C++ - Size: 23.1 MB - Last synced at: 1 day ago - Pushed at: 2 days ago - Stars: 4,470 - Forks: 578

Devsh-Graphics-Programming/Nabla
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Language: C++ - Size: 1.84 GB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 546 - Forks: 65

KhronosGroup/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Language: C++ - Size: 74.4 MB - Last synced at: 1 day ago - Pushed at: 2 days ago - Stars: 3,241 - Forks: 878

houmain/gpupad
A flexible GLSL and HLSL shader editor and IDE.
Language: C++ - Size: 16.4 MB - Last synced at: about 24 hours ago - Pushed at: 1 day ago - Stars: 158 - Forks: 8

shader-slang/slang
Making it easier to work with shaders
Language: C++ - Size: 54.7 MB - Last synced at: 2 days ago - Pushed at: 3 days ago - Stars: 3,867 - Forks: 277

microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Language: C++ - Size: 68.8 MB - Last synced at: 2 days ago - Pushed at: 3 days ago - Stars: 3,254 - Forks: 749

JasonMa0012/ShaderPlatformMacroGenerator
Use static macros to define the switch for each feature on each platform to reduce the number of Shader Variants.
Language: Python - Size: 35.6 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 0 - Forks: 0

JoshuaWithJ/Plug-In-Shader
Plug-In Shader for MMD
Language: HLSL - Size: 1.51 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 9 - Forks: 0

Flone-dnb/nameless-engine
Small and intuitive cross-platform 3D game engine (DirectX 12 and Vulkan renderers).
Language: C++ - Size: 7.28 MB - Last synced at: 3 days ago - Pushed at: 4 days ago - Stars: 9 - Forks: 0

antaalt/shader-validator
HLSL / GLSL / WGSL linting extension for vscode
Language: TypeScript - Size: 15.7 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 28 - Forks: 1

Traverse-Research/hassle-rs
🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.
Language: Rust - Size: 235 KB - Last synced at: about 3 hours ago - Pushed at: 5 days ago - Stars: 57 - Forks: 19

Zallist/unity.zallist.universal-simple-lit-shadergraph-target
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
Language: C# - Size: 64.5 KB - Last synced at: 3 days ago - Pushed at: almost 2 years ago - Stars: 98 - Forks: 15

microsoft/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Language: C++ - Size: 181 KB - Last synced at: about 6 hours ago - Pushed at: over 2 years ago - Stars: 1,807 - Forks: 254

google/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
Language: C++ - Size: 2.46 MB - Last synced at: 2 days ago - Pushed at: 10 days ago - Stars: 1,944 - Forks: 381

patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Language: GLSL - Size: 10.5 MB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 2,853 - Forks: 191

dfranx/SPIRV-VM
Virtual machine for executing SPIR-V
Language: C - Size: 192 KB - Last synced at: about 24 hours ago - Pushed at: 6 months ago - Stars: 300 - Forks: 29

MissingBitStudios/kyte
Shader language and compiler
Language: C++ - Size: 1.2 MB - Last synced at: 4 days ago - Pushed at: almost 5 years ago - Stars: 10 - Forks: 1

antaalt/shader-sense
Shader tools for HLSL / GLSL / WGSL
Language: Rust - Size: 946 KB - Last synced at: 7 days ago - Pushed at: 7 days ago - Stars: 16 - Forks: 3

vilbeyli/VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Language: C++ - Size: 154 MB - Last synced at: about 17 hours ago - Pushed at: about 17 hours ago - Stars: 644 - Forks: 30

redorav/hlslpp
Math library using HLSL syntax with multiplatform SIMD support
Language: C++ - Size: 8.01 MB - Last synced at: 6 days ago - Pushed at: 12 days ago - Stars: 839 - Forks: 56

JohnTwenty/Magma
Magma: A Simple HLSL Playground
Language: C++ - Size: 4.06 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 1 - Forks: 0

dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
Language: C++ - Size: 242 MB - Last synced at: 8 days ago - Pushed at: over 1 year ago - Stars: 4,495 - Forks: 288

JasonMa0012/LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Language: C# - Size: 8.28 MB - Last synced at: 7 days ago - Pushed at: 27 days ago - Stars: 1,129 - Forks: 88

ZackWilde27/FlatOut2-HLSLToSHA
Converts HLSL scripts to FlatOut 2 shaders
Language: Python - Size: 4.88 MB - Last synced at: 9 days ago - Pushed at: 9 days ago - Stars: 2 - Forks: 0

Gargaj/Bonzomatic
Live shader coding tool and Shader Showdown workhorse
Language: C++ - Size: 16.3 MB - Last synced at: 9 days ago - Pushed at: 2 months ago - Stars: 1,398 - Forks: 114

Sergio0694/ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Language: C# - Size: 156 MB - Last synced at: 10 days ago - Pushed at: 18 days ago - Stars: 2,905 - Forks: 130

Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Language: C# - Size: 11.2 GB - Last synced at: 6 days ago - Pushed at: 9 days ago - Stars: 821 - Forks: 59

repalash/Open-Shaders
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
Language: HLSL - Size: 5.26 MB - Last synced at: 3 days ago - Pushed at: about 2 years ago - Stars: 132 - Forks: 14

MethanePowered/MethaneKit
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
Language: C++ - Size: 53.1 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 911 - Forks: 59

papadanku/CShade
Image and video processing shaders for ReShade (convolutions, optical flow, etc.).
Language: HLSL - Size: 980 KB - Last synced at: 10 days ago - Pushed at: 11 days ago - Stars: 33 - Forks: 3

Nieko27/Sbox-Shader-Resources
A collection of shaders, functions, and other resources for S&box.
Size: 4.88 KB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 0 - Forks: 0

kirevdokimov/Unity-UI-Rounded-Corners
These components and shaders allow you to add rounded corners to UI elements!
Language: C# - Size: 4.28 MB - Last synced at: 7 days ago - Pushed at: 5 months ago - Stars: 1,532 - Forks: 127

lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Language: C++ - Size: 33.2 MB - Last synced at: 11 days ago - Pushed at: almost 2 years ago - Stars: 18,566 - Forks: 1,418

ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Language: ShaderLab - Size: 417 KB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 6,796 - Forks: 1,741

przemyslawzaworski/Unity3D-CG-programming
Various shaders.
Size: 6.05 MB - Last synced at: 10 days ago - Pushed at: 2 months ago - Stars: 1,748 - Forks: 232

Gaolingx/HonkaiStarRailToonShader
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Language: ShaderLab - Size: 54.4 MB - Last synced at: 8 days ago - Pushed at: 2 months ago - Stars: 327 - Forks: 40

rocksdanister/weather
Windows native weather app powered by DirectX12 animations
Language: C# - Size: 66.6 MB - Last synced at: 13 days ago - Pushed at: 3 months ago - Stars: 570 - Forks: 28

walbourn/dxgiformatconvert
Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl
Language: C++ - Size: 44.9 KB - Last synced at: about 22 hours ago - Pushed at: 6 days ago - Stars: 13 - Forks: 3

QianMo/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Language: C++ - Size: 1.01 GB - Last synced at: 8 days ago - Pushed at: almost 7 years ago - Stars: 1,068 - Forks: 447

Gaolingx/GenshinCelShaderURP
这是一个基于URP的开源仿原神卡通渲染项目
Language: HLSL - Size: 36.6 MB - Last synced at: 13 days ago - Pushed at: 22 days ago - Stars: 625 - Forks: 99

orels1/orels-Unity-Shaders
A collection of practical Unity shaders for your next project
Language: HLSL - Size: 102 MB - Last synced at: about 6 hours ago - Pushed at: about 7 hours ago - Stars: 191 - Forks: 17

benjamin-wiemann/Multi-Terrain-Generator
A simple procedural terrain generator written in C# for Unity.
Language: C# - Size: 104 MB - Last synced at: 15 days ago - Pushed at: 15 days ago - Stars: 4 - Forks: 0

phi-lira/UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
Language: ShaderLab - Size: 17 MB - Last synced at: 16 days ago - Pushed at: over 4 years ago - Stars: 794 - Forks: 126

sefinek/Stella-Mod-Resources
Resources for Genshin Stella Mod. Presets, shaders and more!
Language: HLSL - Size: 338 MB - Last synced at: 5 days ago - Pushed at: 21 days ago - Stars: 4 - Forks: 5

NicktasticDEV/FNaF-Panorama-Shader-for-Unity 📦
From the hit game "Five Nights at Freddy's"
Language: ShaderLab - Size: 605 KB - Last synced at: 10 days ago - Pushed at: almost 2 years ago - Stars: 3 - Forks: 1

BalazsJako/ImGuiColorTextEdit
Colorizing text editor for ImGui
Language: C++ - Size: 1.4 MB - Last synced at: 13 days ago - Pushed at: about 1 year ago - Stars: 1,525 - Forks: 263

moonwho101/DungeonStompDirectX12
Dungeon Stomp is a DirectX12 3D dungeon game.
Language: C++ - Size: 913 MB - Last synced at: 18 days ago - Pushed at: 18 days ago - Stars: 7 - Forks: 1

mellinoe/ShaderGen
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Language: C# - Size: 839 KB - Last synced at: 15 days ago - Pushed at: over 4 years ago - Stars: 508 - Forks: 56

simeonradivoev/ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
Language: C# - Size: 2.61 MB - Last synced at: 14 days ago - Pushed at: 7 months ago - Stars: 293 - Forks: 27

harikrishnan669/FoodAR
FoodAR is a AR-based app allows customers to view 3D visualizations of Kerala dishes, showcasing their textures, ingredients, presentation in real-time using smartphones or tablets and also to submit reviews by the customers.
Language: C# - Size: 69.2 MB - Last synced at: 18 days ago - Pushed at: 18 days ago - Stars: 2 - Forks: 1

alaingalvan/CrossShader
⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.
Language: C++ - Size: 1.41 MB - Last synced at: 14 days ago - Pushed at: about 2 years ago - Stars: 293 - Forks: 13

netpyoung/study.unity-shader
📄🌔study.unity-shader: https://netpyoung.github.io/study.unity-shader/
Language: JavaScript - Size: 16.7 MB - Last synced at: 13 days ago - Pushed at: 21 days ago - Stars: 0 - Forks: 0

gtasnail/fxc-converter
A graphical tool made for GTA to Unpack/Repack .fxc files
Language: Rust - Size: 4.55 MB - Last synced at: 11 days ago - Pushed at: 7 months ago - Stars: 12 - Forks: 4

ArtemVetik/Raytracing-DX12
DirectX 12 Raytracing Demo
Language: C++ - Size: 25.9 MB - Last synced at: 21 days ago - Pushed at: 21 days ago - Stars: 0 - Forks: 0

XenoAtom/XenoAtom.ShaderCompiler
Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.
Language: C# - Size: 740 KB - Last synced at: 15 days ago - Pushed at: 28 days ago - Stars: 25 - Forks: 1

AkaiMage/VRC-Cancerspace
Cancerous screenspace shader for VRChat. Please use responsibly. :^)
Language: HLSL - Size: 418 KB - Last synced at: 14 days ago - Pushed at: over 1 year ago - Stars: 153 - Forks: 8

AnalogFeelings/MilkShader
A custom shader example for Garry's Mod, based on the first game in the Milk series.
Language: HLSL - Size: 94.7 KB - Last synced at: 25 days ago - Pushed at: 25 days ago - Stars: 0 - Forks: 0

bentoBAUX/Parallax-Mapping-with-Self-Shadowing
A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
Language: ShaderLab - Size: 767 MB - Last synced at: 25 days ago - Pushed at: 25 days ago - Stars: 0 - Forks: 0

FaberSanZ/Vultaik
My personal Vulkan renderer
Language: C# - Size: 254 KB - Last synced at: 25 days ago - Pushed at: 25 days ago - Stars: 7 - Forks: 0

PiMaker/rvc
A 32-bit RISC-V emulator in a shader (and C)
Language: Makefile - Size: 73.2 MB - Last synced at: 16 days ago - Pushed at: over 2 years ago - Stars: 757 - Forks: 19

BlurFeng/BlurToonURP
二次元卡通渲染Shader工程。使用 Unity 2021.3LTS(URP 12.x) 的URP渲染管线开发。; 2Dアニメ風のレンダリングシェーダープロジェクト。Unity 2021.3 LTS (URP 12.x) のURPレンダリングパイプラインを使用して開発。; A 2D cartoon rendering shader project. made in Unity 2021.3 LTS (URP 12.x) Universal Render Pipeline.
Language: C# - Size: 79.5 MB - Last synced at: 7 days ago - Pushed at: 25 days ago - Stars: 6 - Forks: 0

yinb1426/Directional-Flow-Shader
Directional Flow Shader using URP
Language: ShaderLab - Size: 749 KB - Last synced at: 26 days ago - Pushed at: 26 days ago - Stars: 1 - Forks: 0

wheatleymf/shaders
Open-source website with beginner-friendly tutorials on s&box shaders: from noob, for noobs. Work in progress!
Language: HTML - Size: 106 MB - Last synced at: 27 days ago - Pushed at: 27 days ago - Stars: 9 - Forks: 3

hecomi/HLSLToolsForVisualStudioConfigGenerator
Create shadertoolsconfig.json for Unity project
Language: C# - Size: 86.9 KB - Last synced at: 18 days ago - Pushed at: 10 months ago - Stars: 81 - Forks: 7

lereldarion/unity-shaders
Collection of useful Unity shaders, mainly made for VRChat
Language: ShaderLab - Size: 567 KB - Last synced at: 14 days ago - Pushed at: 2 months ago - Stars: 1 - Forks: 0

tree-sitter-grammars/tree-sitter-hlsl
HLSL grammar for tree-sitter
Language: C - Size: 45.2 MB - Last synced at: 10 days ago - Pushed at: 28 days ago - Stars: 12 - Forks: 3

kevinpruvost/VenomEngine
Cross-Platform Research-Focused Graphics Engine
Language: C++ - Size: 1.39 GB - Last synced at: 19 days ago - Pushed at: 28 days ago - Stars: 4 - Forks: 1

eldskald/planar-reflections-unity
Planar reflections probe component for Unity
Language: C# - Size: 157 MB - Last synced at: 11 days ago - Pushed at: about 2 years ago - Stars: 98 - Forks: 14

simeonradivoev/NNAO
Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion
Language: C# - Size: 53.3 MB - Last synced at: 16 days ago - Pushed at: over 6 years ago - Stars: 93 - Forks: 11

catnip-touhou/MikuMikuDayo Fork of pennennennennennenem/MikuMikuDayo
これじゃないPMXアニメーション出力レンダラ
Language: C++ - Size: 12.7 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 2 - Forks: 0

BrutPitt/vgMath
vgMath - light, complete and ultra compact math library: quaternions, vectors and square Matrix for 3D graphichs backend: OpenGL / Vulkan / WebGPU / ...
Language: C++ - Size: 46.9 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 13 - Forks: 2

Aandreba/wasm2spirv
Compile your WebAssembly programs into SPIR-V shaders
Language: Rust - Size: 1.05 MB - Last synced at: 6 days ago - Pushed at: over 1 year ago - Stars: 53 - Forks: 1

LukasBanana/XShaderCompiler
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
Language: C++ - Size: 7.39 MB - Last synced at: 14 days ago - Pushed at: over 5 years ago - Stars: 358 - Forks: 48

Nukem9/starfield-shader-injector
SFSE plugin code for Starfield Shader Injector.
Language: C++ - Size: 126 KB - Last synced at: 8 days ago - Pushed at: about 1 month ago - Stars: 12 - Forks: 3

DragonJoker/ShaderWriter
Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
Language: C++ - Size: 8.63 MB - Last synced at: 1 day ago - Pushed at: 6 months ago - Stars: 254 - Forks: 10

PENGUINLIONG/spirq-rs
Light weight SPIR-V reflection library
Language: Rust - Size: 904 KB - Last synced at: 12 days ago - Pushed at: 5 months ago - Stars: 114 - Forks: 12

FaberSanZ/D3D12-SAMPLES.NET
DirectX 12 Samples
Language: C# - Size: 76.2 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 1 - Forks: 0

thadeshammer/obs-shader-conversions
a place to store and share shaders converted to work with OBS's shader language
Language: GLSL - Size: 7.18 MB - Last synced at: 27 days ago - Pushed at: about 1 month ago - Stars: 4 - Forks: 0

diegoquintanilha/ProceduralPollock
ProceduralPollock is an open source C++ project that generates abstract, math-based art using procedurally generated pixel shaders.
Language: C++ - Size: 1000 Bytes - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 0 - Forks: 0

Nukem9/d3d12-root-signature-dumper
Simple utility to convert binary D3D12 root signatures to text.
Language: C++ - Size: 8.79 KB - Last synced at: 8 days ago - Pushed at: about 2 months ago - Stars: 6 - Forks: 3

d3rpp/spirv-example
reads an HLSL/GLSL file and converts it to SPIR-V, then it reads the SPIR-V Words and compiles them to HLSL and MSL (Apple Metal Shader Language), uses shaderc
Language: Rust - Size: 12.7 KB - Last synced at: 3 days ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

lukis101/ParticleCloudVRC
Interactable shader-based particle system for VRChat/Unity
Language: HLSL - Size: 13.7 KB - Last synced at: 14 days ago - Pushed at: over 6 years ago - Stars: 76 - Forks: 4

SCRN-VRC/YOLOv4-Tiny-in-UnityCG-HLSL
A modern object detector inside fragment shaders
Language: C++ - Size: 60.6 MB - Last synced at: 14 days ago - Pushed at: almost 4 years ago - Stars: 60 - Forks: 4

PENGUINLIONG/inline-spirv-rs
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
Language: Rust - Size: 49.8 KB - Last synced at: 8 days ago - Pushed at: 9 months ago - Stars: 34 - Forks: 7

shader-ls/lsp-shader
lsp-mode ❤️ ShaderLab
Language: Emacs Lisp - Size: 99.6 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 9 - Forks: 3

shader-ls/eglot-shader
Eglot Clients for Shader
Language: Emacs Lisp - Size: 29.3 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 4 - Forks: 2

MinaPecheux/ShaderJourney
The code for my series of articles on how to create various VFX or rendering styles in Unity by writing up your own shaders!
Language: ShaderLab - Size: 287 KB - Last synced at: 10 days ago - Pushed at: over 3 years ago - Stars: 17 - Forks: 0

sinnwrig/DirectXShaderCompiler.NET
.NET wrapper for the DirectXShaderCompiler written in C#
Language: C# - Size: 573 KB - Last synced at: 9 days ago - Pushed at: 6 months ago - Stars: 1 - Forks: 0

nne-nne/portfolio
Adam Leczkowski
Language: HTML - Size: 273 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 0 - Forks: 0

mika-f/SharpX
C# to Shader Compiler that supports Unity Cg/HLSL, HLSL, GLSL and WebGL.
Language: C# - Size: 609 KB - Last synced at: about 2 months ago - Pushed at: almost 3 years ago - Stars: 5 - Forks: 1

FaberSanZ/Xultaik
Xultaik Game Engine
Language: C# - Size: 416 MB - Last synced at: 9 days ago - Pushed at: 4 months ago - Stars: 99 - Forks: 8

Kode/krafix
GLSL cross-compiler based on glslang and SPIRV-Cross
Language: C++ - Size: 3.37 MB - Last synced at: 13 days ago - Pushed at: about 1 year ago - Stars: 146 - Forks: 27

AndoreBG/Mini-Golf
O repositório "Mini-Golf" é um projeto de jogo de mini-golfe desenvolvido na Unity. O projeto foi desenvolvido para praticar e aprimorar os conhecimentos em lógica de programação, criação de classes e funções e desenvolvimento simultâneo em diferentes máquinas utilizando Git e GitHub.
Language: ShaderLab - Size: 1.23 MB - Last synced at: 8 days ago - Pushed at: 3 months ago - Stars: 4 - Forks: 2

Roy-Fokker/sdl3-gpu-minimal
Learning how to use SDL3 GPU api
Language: C++ - Size: 227 KB - Last synced at: 19 days ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

tuxalin/vegetation-shader
A procedural wind material for vegetation in UE4.
Size: 24.7 MB - Last synced at: 26 days ago - Pushed at: over 5 years ago - Stars: 23 - Forks: 9
