GitHub / bentoBAUX / Parallax-Mapping-with-Self-Shadowing
A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
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Forks: 0
Open issues: 0
License: None
Language: ShaderLab
Size: 767 MB
Dependencies parsed at: Pending
Created at: 3 months ago
Updated at: 25 days ago
Pushed at: 25 days ago
Last synced at: 25 days ago
Topics: depthmap, heightmap, hlsl, lighting, normal-mapping, parallax, parallax-mapping, realism, steep-parallax-mapping, tangent-space, tbn, unity