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GitHub topics: normal-mapping

Sir-Irk/si_normalmap

Simple Single Header Normal Map Generator

Language: C - Size: 1.62 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 7 - Forks: 2

stanislawfortonski/Ocean-OpenGL

Simple ocean/sea/water simulation | C++ OpenGL 4.1

Language: C++ - Size: 18.7 MB - Last synced at: 3 days ago - Pushed at: almost 5 years ago - Stars: 42 - Forks: 8

hotstreams/limitless-engine

OpenGL C++ Graphics Engine

Language: C++ - Size: 917 MB - Last synced at: 21 days ago - Pushed at: 21 days ago - Stars: 439 - Forks: 32

YertleTurtleGit/depth-from-normals

Estimates a depth mapping from a given normal mapping.

Language: Python - Size: 40.7 MB - Last synced at: 30 days ago - Pushed at: 7 months ago - Stars: 84 - Forks: 4

stanislawfortonski/Perlin-Noise-3D-Voxel-Generator

Voxel generator based on perlin 3d noise | Python OpenGL

Language: Python - Size: 10.1 MB - Last synced at: 13 days ago - Pushed at: almost 5 years ago - Stars: 27 - Forks: 15

bentoBAUX/Parallax-Mapping-with-Self-Shadowing

A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.

Language: ShaderLab - Size: 767 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 0 - Forks: 0

SpicyCactuar/vulkan-ssr

Screen-Space Reflections in Vulkan

Language: C++ - Size: 548 MB - Last synced at: about 1 month ago - Pushed at: about 2 months ago - Stars: 0 - Forks: 0

SpicyCactuar/vulkan-suntemple

Vulkan renderer displaying the popular Suntemple scene

Language: C++ - Size: 125 MB - Last synced at: about 1 month ago - Pushed at: 3 months ago - Stars: 1 - Forks: 0

stanislawfortonski/3D-Engine-OpenGL-4

3D Graphics Engine For Games | C++ OpenGL 4.1

Language: C++ - Size: 228 KB - Last synced at: 13 days ago - Pushed at: over 4 years ago - Stars: 30 - Forks: 8

juzzlin/SimpleNormalMapper

"Quickly and easily generate normal maps from your 2D images with adjustable height and sampling radius using this intuitive and easy to use application" -Softpedia

Language: C++ - Size: 1.98 MB - Last synced at: 26 days ago - Pushed at: over 1 year ago - Stars: 14 - Forks: 4

lettier/isosurface

Isosurface extraction using Marching Cubes and pure WebGL.

Language: JavaScript - Size: 389 KB - Last synced at: about 1 month ago - Pushed at: about 5 years ago - Stars: 69 - Forks: 6

mateeeeeee/Adria-DX11

DirectX 11 graphics engine

Language: C++ - Size: 457 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 133 - Forks: 11

rmn20/NormalmappingDS

Per-Vertex Radiosity Normal Mapping for Nintendo DS

Language: C - Size: 938 KB - Last synced at: 22 days ago - Pushed at: over 1 year ago - Stars: 5 - Forks: 0

carlmartus/aseprite_normalmap

aseprite height map to normal map script, fork from: https://gist.github.com/ruccho/efa1139ddd6da6d4d22def161209d2e7

Language: Lua - Size: 135 KB - Last synced at: 2 months ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

elliemadsen/terrain-generator

an interactable procedurally generated landscape environment

Language: C++ - Size: 46.8 MB - Last synced at: 8 months ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0

Sir-Irk/ssbump-example

A basic opengl example using Valve's ssbump (radiosity normal mapping)

Language: C - Size: 17.4 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 4 - Forks: 0

giuliom95/baker

C++ and Embree normal map baker

Language: C++ - Size: 574 KB - Last synced at: 29 days ago - Pushed at: over 6 years ago - Stars: 6 - Forks: 3

lljustycell999/Computer-Graphics

This repository contains the projects completed as part of a computer graphics course.

Language: JavaScript - Size: 517 KB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 0 - Forks: 0

AivanF/OpenGL-Cpp-ObjC-Mac

Educational project with usage of Objective-C, C++, OpenGL on Mac

Language: C++ - Size: 28.8 MB - Last synced at: about 1 month ago - Pushed at: about 7 years ago - Stars: 4 - Forks: 2

willGuimont/normal_mapping

Language: Python - Size: 6.2 MB - Last synced at: about 1 month ago - Pushed at: about 1 year ago - Stars: 3 - Forks: 0

Pudzz/DirectX11-SchoolProject

An assignment in school that included Directx 11 implementation with various functionalities.

Language: C - Size: 101 MB - Last synced at: about 1 year ago - Pushed at: almost 4 years ago - Stars: 2 - Forks: 0

coolestKitten/DragonJaws

A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period

Language: C# - Size: 1020 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 1

alexsasu/OpenGL-Scenes

Simple 2D and 3D OpenGL scenes developed as projects for university course

Language: C - Size: 4.21 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

ozgecanmuyanli/OpenGL-PlayGround

OpenGL Playground repository for tracking my progress in learning OpenGL.

Language: C - Size: 220 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

racz16/Wobani-Engine

My OpenGL game engine.

Language: Java - Size: 29.7 MB - Last synced at: about 1 year ago - Pushed at: over 6 years ago - Stars: 5 - Forks: 1

nikolausrauch/software-rasterizer

C++ CPU Software-Rasterizer

Language: C++ - Size: 71.2 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 35 - Forks: 2

VigneshS10/Tri-Stage-Occlusion-Handling-Normal-map-Estimation-Algorithm

3D normal map estimation pipeline using low resolution and highly occluded images

Language: Jupyter Notebook - Size: 1.1 MB - Last synced at: 2 months ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 0

GarikDog/autobake_tools

An easy to use Blender Add-on that allows you to bake Bevel Shader to the Normal Map, Ambient Occlusion to the AO Map in fully automatic mode.

Language: Python - Size: 62.7 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 30 - Forks: 1

Tagaca19e/texture-mapping

OpenGL - Normal Mapping, Parallax Mapping, Displacement Mapping, Tessellation, and Cube Mapping

Language: C++ - Size: 114 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 1

theoldben/ToggleNormalMaps

Blender Add-On to Mute and Unmute Normal Maps in Blender's Node Tree to improve Eevee Viewport Performance

Language: Python - Size: 5.86 KB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 21 - Forks: 4

ShamylZakariya/NormalMappr

A macOS normal map generator

Language: Objective-C - Size: 8.12 MB - Last synced at: about 1 year ago - Pushed at: over 5 years ago - Stars: 9 - Forks: 0

iamyoukou/normalMapping

Normal mapping with parallax occlusion mapping and self-shadowing sample code

Language: C++ - Size: 4.8 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 11 - Forks: 0

LazarBojanic/LazarOpenGLEngine3D

A 3D game demo using a pseudo 3D game engine built using OpenGL and C++

Language: C++ - Size: 249 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 1

guitarfreak/DirectX-11-Demo 📦

Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.

Language: C - Size: 146 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 29 - Forks: 12

MiguelCorti/opengl_core_learning

Some projects to learn more about core OpenGL and some CG algorithms.

Language: C++ - Size: 3.13 MB - Last synced at: over 1 year ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0

procamer/XR

3d model viewer and animator.

Language: C# - Size: 18.6 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 0 - Forks: 0

josephbk117/Normal-Map-Generator-Tool

Normal map generator / editor tool

Language: C++ - Size: 25.8 MB - Last synced at: almost 2 years ago - Pushed at: over 4 years ago - Stars: 21 - Forks: 5

ozgecanmuyanli/tiny-renderer

A tiny software rasterizer.

Language: C - Size: 12.1 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 0

LtdJorge/TextureManipulationUtilities

Unity3D high-performance utilities for texture maps (WIP)

Language: C# - Size: 41 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 5 - Forks: 0

ArnaudDroxler/WebGL-Water

Ocean simulation with water reflection and refraction.

Language: JavaScript - Size: 31.3 MB - Last synced at: over 1 year ago - Pushed at: over 7 years ago - Stars: 25 - Forks: 8

YertleTurtleGit/scanning-pipeline

wip basic node graph system for photometric stereo

Language: JavaScript - Size: 60.4 MB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 3 - Forks: 0

abdallahdib/opengles_tutorials

opengles 2.0 light engine + tutorials for iOS.

Language: C++ - Size: 12.4 MB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 21 - Forks: 9

pohldaniel/OpenGL

Language: C++ - Size: 68.2 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 5 - Forks: 0

vcoda/aggregated-graphics-samples

A collection of exemplary graphics samples based on Magma and Vulkan API

Language: C++ - Size: 19 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 4 - Forks: 1

mrglaster/transformers-normal-maps-converter

Convert the normal maps used in the game Transformers: Fall of Cybertron to the Mikk format

Language: Python - Size: 1.78 MB - Last synced at: 2 months ago - Pushed at: over 2 years ago - Stars: 2 - Forks: 0

teared/mikktspace-for-houdini 📦

Tangent space calculator for Houdini

Language: C++ - Size: 52.1 MB - Last synced at: about 2 years ago - Pushed at: almost 8 years ago - Stars: 37 - Forks: 6

aliakseis/Normal2Height2

An accompany to https://github.com/V-Sense/DeepNormals

Language: C++ - Size: 1.43 MB - Last synced at: about 2 months ago - Pushed at: over 2 years ago - Stars: 1 - Forks: 1

egslava/normal-mapping-demonstration

The demonstration of per-pixel lighting in 2d space using normal maps.

Language: Java - Size: 8.2 MB - Last synced at: about 2 years ago - Pushed at: about 8 years ago - Stars: 4 - Forks: 0

rsahlin/graphics-by-opengl

PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.

Language: Java - Size: 4.62 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 17 - Forks: 4

CallumMackenzie/IngeniumLatte

A 2D & 3D rendering engine using OpenGL bindings.

Language: Java - Size: 92.9 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 1

neil-edelman/Pandorica

COMP-557 ray-tracer project.

Language: Java - Size: 740 KB - Last synced at: 3 months ago - Pushed at: over 8 years ago - Stars: 0 - Forks: 0

SiTronXD/UtopiaEngineGY

A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.

Language: C - Size: 26 MB - Last synced at: about 2 years ago - Pushed at: about 4 years ago - Stars: 1 - Forks: 0

jojo13572001/Shader-Effects

The sample purpose is to use lookup table to speedup original GPU performance between different shading/texture methods

Language: C++ - Size: 58 MB - Last synced at: 14 days ago - Pushed at: almost 5 years ago - Stars: 1 - Forks: 0

devint1/hello-vulkan

Learning the Vulkan API

Language: C - Size: 17.3 MB - Last synced at: almost 2 years ago - Pushed at: about 8 years ago - Stars: 0 - Forks: 0

devint1/HelloCube

Messing around with OpenGL ES 2.0 on Android

Language: C - Size: 2.88 MB - Last synced at: almost 2 years ago - Pushed at: about 8 years ago - Stars: 1 - Forks: 0