An open API service providing repository metadata for many open source software ecosystems.

GitHub topics: physically-based-rendering

LBNL-ETA/pyradiance

Python wrapper for the validated RADIANCE ray-tracing engine

Language: C - Size: 13.2 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 20 - Forks: 4

f3d-app/f3d

Fast and minimalist 3D viewer.

Language: C++ - Size: 527 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 3,505 - Forks: 298

AcademySoftwareFoundation/MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

Language: C++ - Size: 221 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 1,995 - Forks: 385

HaydenD100/OpenGLRenderingEngine

Multiplayer FPS OpenGL Rendering/Game Engine written in C++

Language: C++ - Size: 1.09 GB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 8 - Forks: 1

AcademySoftwareFoundation/OpenPBR

Specification and reference implementation for the OpenPBR Surface shading model

Language: CSS - Size: 51.4 MB - Last synced at: 2 days ago - Pushed at: 2 days ago - Stars: 575 - Forks: 26

TomClabault/HIPRT-Path-Tracer

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

Language: C++ - Size: 36 MB - Last synced at: 4 days ago - Pushed at: 5 days ago - Stars: 210 - Forks: 10

Kataglyphis/Kataglyphis-BeschleunigerBallett

🚀 C++23 based acceleration playground. Contains renderer with Vulkan/OpenGL support. Serves as playground for me to test new CMake/C++/Vulkan/... features.🚀

Language: C++ - Size: 1.2 GB - Last synced at: 6 days ago - Pushed at: 6 days ago - Stars: 5 - Forks: 2

Angelo1211/SoftwareRenderer

Software rendering engine with PBR. Built from scratch on C++.

Language: C++ - Size: 210 MB - Last synced at: 6 days ago - Pushed at: over 4 years ago - Stars: 666 - Forks: 69

ange-yaghi/manta-ray

An open source physically based renderer.

Language: C++ - Size: 675 MB - Last synced at: 7 days ago - Pushed at: over 3 years ago - Stars: 777 - Forks: 23

TAServers/source-pbr

PBR textures for Source Engine games

Size: 23.1 MB - Last synced at: 7 days ago - Pushed at: almost 3 years ago - Stars: 9 - Forks: 0

kanition/pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

Language: TeX - Size: 120 MB - Last synced at: 10 days ago - Pushed at: about 2 months ago - Stars: 1,201 - Forks: 80

papaboo/Bifrost3D

Global illumination rendering engine

Language: C++ - Size: 13.6 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 28 - Forks: 6

Overload-Technologies/Overload

3D game engine with lua scripting

Language: C++ - Size: 49.3 MB - Last synced at: 10 days ago - Pushed at: 10 days ago - Stars: 2,218 - Forks: 266

xelatihy/yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

Language: C++ - Size: 298 MB - Last synced at: 10 days ago - Pushed at: over 1 year ago - Stars: 2,867 - Forks: 208

ekzhang/rpt

A physically-based path tracer

Language: Rust - Size: 10.8 MB - Last synced at: 8 days ago - Pushed at: about 3 years ago - Stars: 423 - Forks: 14

munucrafts/Rayzer

Rayzer is a simple CPU-based ray tracer designed to explore real-time rendering fundamentals like ray tracing, path tracing, materials, lighting, etc.

Language: C++ - Size: 3.3 MB - Last synced at: 16 days ago - Pushed at: 16 days ago - Stars: 0 - Forks: 0

Angelo1211/HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Language: C++ - Size: 420 MB - Last synced at: 15 days ago - Pushed at: about 3 years ago - Stars: 1,440 - Forks: 128

WinteryFox/Vixen

Yet another PBR 3D game engine

Language: C++ - Size: 42.9 MB - Last synced at: 17 days ago - Pushed at: 17 days ago - Stars: 5 - Forks: 0

wahn/rs_pbrt

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

Language: Rust - Size: 210 MB - Last synced at: 20 days ago - Pushed at: over 1 year ago - Stars: 822 - Forks: 58

WebAxol/Rayven

Advanced raycasting engine that offers mirrors. You can simulate ray reflections to create fun games and impressive scenes.

Language: TypeScript - Size: 15.3 MB - Last synced at: 22 days ago - Pushed at: 22 days ago - Stars: 1 - Forks: 0

schell/renderling

GPU driven real-time renderer, backed by wgpu and rust-gpu

Language: Rust - Size: 49.5 MB - Last synced at: 22 days ago - Pushed at: 28 days ago - Stars: 149 - Forks: 6

TzuChieh/Photon-v2

A program that takes photographs of a virtual world.

Language: C++ - Size: 76.6 MB - Last synced at: 5 days ago - Pushed at: 5 days ago - Stars: 90 - Forks: 6

pjessesco/caramel

🍭 Simple physically-based offline renderer

Language: C++ - Size: 289 MB - Last synced at: 3 days ago - Pushed at: 21 days ago - Stars: 11 - Forks: 0

AntonPalmqvist/physically-based-api

A database of physically based values for CG artists.

Language: JavaScript - Size: 247 MB - Last synced at: 23 days ago - Pushed at: about 1 month ago - Stars: 420 - Forks: 16

avilapa/vxr

General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)

Language: C++ - Size: 849 MB - Last synced at: 5 days ago - Pushed at: about 6 years ago - Stars: 272 - Forks: 32

alipbcs/ZetaRay

Real-time Direct3D 12 path tracer

Language: C++ - Size: 53.5 MB - Last synced at: 30 days ago - Pushed at: 30 days ago - Stars: 335 - Forks: 17

Hyper3D/hyper3d-envmapgen 📦

Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.

Language: Rust - Size: 1.23 MB - Last synced at: 12 days ago - Pushed at: over 7 years ago - Stars: 85 - Forks: 2

Kitware/iMSTK

Mirror of https://gitlab.kitware.com/iMSTK/iMSTK

Language: C++ - Size: 83.7 MB - Last synced at: 22 days ago - Pushed at: about 1 month ago - Stars: 25 - Forks: 13

AuburnSounds/Dplug

Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.

Language: D - Size: 34.9 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 514 - Forks: 32

Ershany/Arcane-Engine

3D C/C++ Game Engine - Created By Brady Jessup

Language: C++ - Size: 1.05 GB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 519 - Forks: 37

QianMo/PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

Size: 66.3 MB - Last synced at: about 1 month ago - Pushed at: over 5 years ago - Stars: 1,903 - Forks: 367

nvm11/GameGraphicsProgramming Fork of vixorien/D3D11Starter

Rendering Engine Built in D3D11 (DirectX 11)

Language: C++ - Size: 70.8 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 0 - Forks: 0

Nadrin/Quartz

Vulkan RTX path tracer with a declarative ES7-like scene description language.

Language: C++ - Size: 1.71 MB - Last synced at: about 1 month ago - Pushed at: over 5 years ago - Stars: 441 - Forks: 24

KaminariOS/rustracer

Vulkan path tracing with Rust

Language: Rust - Size: 20.2 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 76 - Forks: 3

bdegreve/liar

LiAR isn't a raytracer

Language: C++ - Size: 2.85 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 0 - Forks: 0

ssteinberg/PLTFalcor 📦

Real-time physical light transport (PLT) framework

Language: C++ - Size: 60.1 MB - Last synced at: 16 days ago - Pushed at: about 2 years ago - Stars: 238 - Forks: 21

chicio/Spectral-Clara-Lux-Tracer

✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨

Language: C++ - Size: 79.8 MB - Last synced at: about 2 months ago - Pushed at: about 2 years ago - Stars: 116 - Forks: 7

ekarpp/lumo

Physically based ray tracing engine

Language: Rust - Size: 20.9 MB - Last synced at: 6 days ago - Pushed at: 2 months ago - Stars: 2 - Forks: 1

fgarlin/skytracer

A spectral volumetric path tracer for atmosphere rendering

Language: C++ - Size: 403 KB - Last synced at: about 2 months ago - Pushed at: 9 months ago - Stars: 13 - Forks: 0

Bauxitedev/godot-texture-painter

A GPU-accelerated texture painter written in Godot 3.0

Language: GDScript - Size: 3.93 MB - Last synced at: about 2 months ago - Pushed at: over 3 years ago - Stars: 194 - Forks: 18

Kermalis/HybridRenderingEngine-CS

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Language: C# - Size: 102 MB - Last synced at: 2 months ago - Pushed at: about 3 years ago - Stars: 20 - Forks: 4

mjrister/VkTF

A Vulkan glTF Physically Based Renderer in C++23.

Language: C++ - Size: 96.7 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

maxbrundev/AmberEngine

Personal OpenGL C++ Game Engine Project

Language: C++ - Size: 152 MB - Last synced at: 2 months ago - Pushed at: 7 months ago - Stars: 21 - Forks: 0

STOIC-in/Hybrid

Auto do tasks, farming.

Size: 0 Bytes - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

xh5a5n6k6/cadise

A developing physically-based offline renderer written in C++.

Language: C++ - Size: 22.7 MB - Last synced at: about 2 months ago - Pushed at: about 2 years ago - Stars: 34 - Forks: 1

kbladin/ElkEngine

Simple graphics engine used as submodule in many of my projects

Language: C++ - Size: 7.91 MB - Last synced at: 7 days ago - Pushed at: over 6 years ago - Stars: 62 - Forks: 11

doppioslash/PBSUnityBookCode

The code and assets for my book "Physically Based Shader Development for Unity 2017"

Language: C# - Size: 41.6 MB - Last synced at: 2 months ago - Pushed at: over 6 years ago - Stars: 27 - Forks: 6

qiutang98/flower

Miku fan-made free MikuMikuDacne renderer

Language: C - Size: 436 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 269 - Forks: 28

Kataglyphis/GraphicEngine 📦

Serves as starting point for my rendering research/projects in modern OpenGL.

Language: C++ - Size: 279 MB - Last synced at: 6 days ago - Pushed at: 7 months ago - Stars: 6 - Forks: 0

carlgombert/Raytracer

ray tracing engine

Language: Java - Size: 17.5 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

TAMS-Group/tamsviz

Visualization and Annotation Tool for ROS

Language: C++ - Size: 10.7 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 43 - Forks: 5

hackmad/pbrt-v3-rs

Rust implementation of concepts outlined in Physically Based Rendering 3rd Edition

Language: Rust - Size: 89.6 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 1 - Forks: 1

chellmuth/gpu-motunui

GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.

Language: C++ - Size: 6.54 MB - Last synced at: about 2 months ago - Pushed at: over 4 years ago - Stars: 148 - Forks: 9

Enigmatisms/AdaPT 📦

A physically based mesh renderer named Ada Path Tracer based on Taichi lang

Language: Python - Size: 1.34 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 57 - Forks: 1

ravi688/VulkanRenderer

Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows

Language: C - Size: 130 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 25 - Forks: 2

SamuelTallet/SketchUp-PBR-Plugin

Open-source Physically-Based Rendering extension for SketchUp 2017 or newer.

Language: JavaScript - Size: 152 MB - Last synced at: about 2 months ago - Pushed at: over 3 years ago - Stars: 47 - Forks: 5

astra-vision/rain-rendering

Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)

Language: Python - Size: 5 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 141 - Forks: 23

lightest/clouds

WebGL2 based Volumetric sky and clouds

Language: JavaScript - Size: 4.96 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 26 - Forks: 1

GraphicsEnthusiast/DreamRender

My cpu offline renderer for learning.

Language: C++ - Size: 666 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 128 - Forks: 7

natakurage/p5-raytracer

ray tracer written in p5.js and next.js

Language: TypeScript - Size: 378 KB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 0 - Forks: 0

abusch/rustracer

A toy raytracer written in Rust based on PBRT

Language: Rust - Size: 57 MB - Last synced at: about 2 months ago - Pushed at: almost 3 years ago - Stars: 30 - Forks: 2

mateeeeeee/Adria-DX11

DirectX 11 graphics engine

Language: C++ - Size: 457 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 133 - Forks: 11

Nadrin/PBR

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

Language: C++ - Size: 74.9 MB - Last synced at: 7 months ago - Pushed at: over 3 years ago - Stars: 1,388 - Forks: 115

HectorMF/BRDFGenerator

BRDF LUT generation for PBR Pipelines

Language: HTML - Size: 13.2 MB - Last synced at: 7 months ago - Pushed at: over 7 years ago - Stars: 145 - Forks: 22

zjiayao/pyTracer

Physically Based Rendering with Python

Language: Python - Size: 609 KB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 11 - Forks: 3

voithos/muon

A subatomic path tracer.

Language: C++ - Size: 16 MB - Last synced at: about 1 month ago - Pushed at: over 2 years ago - Stars: 21 - Forks: 1

azer89/SimpleOpenGL

A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.

Language: C++ - Size: 451 MB - Last synced at: 9 months ago - Pushed at: 9 months ago - Stars: 3 - Forks: 0

kirillov-n-s/3d_graphics_engine

OpenGL-based 3D rendering engine with PBR materials, displacement mapping and image-based lighting

Language: C++ - Size: 139 KB - Last synced at: 10 months ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

chicio/Exploring-SceneKit

:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.

Language: Swift - Size: 176 MB - Last synced at: about 2 months ago - Pushed at: over 3 years ago - Stars: 56 - Forks: 3

AmilaCG/lumina-engine

A simple, real-time PBR (Physically Based Rendering) engine built while learning from learnopengl.com

Language: C++ - Size: 250 KB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 0 - Forks: 0

juhyeonkim95/Mitsuba3DopplerToF

This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)

Language: C++ - Size: 37.7 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 12 - Forks: 3

emackey/testing-pbr

Various tests of Physically-Based Rendering via Three.js

Language: JavaScript - Size: 41.7 MB - Last synced at: about 2 months ago - Pushed at: about 8 years ago - Stars: 39 - Forks: 3

tyanyuy3125/rendertoy2

RenderToy2 is the Monte-Carlo-estimated PBR final project for Advanced Computer Graphics (Fall 2023, IIIS, Tsinghua University). Course grade is A+.

Language: C++ - Size: 37.2 MB - Last synced at: 11 months ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 0

ZephirFXEC/Lumen

Lumen Render, A Pathtracer written in Modern C++

Language: C++ - Size: 758 KB - Last synced at: about 2 months ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

dartmouth-risc-lab/Mitsuba3ToF

This is Mitsuba3 implementation of various ToF rendering

Language: C++ - Size: 37.6 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 1 - Forks: 0

gillett-hernandez/rust-pathtracer

Wavelength aware path tracer written in rust

Language: Rust - Size: 103 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 24 - Forks: 2

nitrix/layman 📦

A simple 3D engine for the layman.

Language: C - Size: 13.4 MB - Last synced at: about 1 year ago - Pushed at: about 4 years ago - Stars: 9 - Forks: 1

kamilsan/haruno-renderer

Physically based unidirectional path tracer for realistic rendering

Language: C++ - Size: 4.38 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

Soku3D/Capstone-Design

Rendering Engine

Language: C++ - Size: 123 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

azer89/HelloVulkan

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

Language: C++ - Size: 47.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 11 - Forks: 2

lumixem/OpenGL-PBR

A Physically Based Renderer created using OpenGL

Language: C++ - Size: 120 MB - Last synced at: 12 months ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

MatheusMarkies/MagicByte

Render Pipeline for Unity 3D.

Language: HLSL - Size: 87.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 5 - Forks: 1

TheFlyingPiano99/HomebrewGraphicsEngine

A grahics/videogame engine writen in C++ using OpenGL.

Language: C++ - Size: 1010 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 11 - Forks: 2

rendervous/vol_rec_from_images

Official implementation of the paper "Image-based Reconstruction of Heterogeneous Media in the Presence of Multiple Light-Scattering"

Language: Python - Size: 59.2 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

komilll/LEngine

Forward rendering engine using Physically Based Shading

Language: C++ - Size: 405 MB - Last synced at: over 1 year ago - Pushed at: over 5 years ago - Stars: 1 - Forks: 2

atharkes/raytracer

A C# Pathtracer, with as goal to compare distinct parts of unbiased monte carlo importance sampling algorithms on convergence rate.

Language: C# - Size: 110 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 2

gnikoloff/webgl-pbr-dojo

explore physically based rendering

Language: JavaScript - Size: 302 MB - Last synced at: about 1 year ago - Pushed at: over 3 years ago - Stars: 5 - Forks: 0

thewildnath/PathTracer

Direct Volume Rendering Path Tracer

Language: C - Size: 47.7 MB - Last synced at: about 1 year ago - Pushed at: about 5 years ago - Stars: 12 - Forks: 1

akaliutau/phy-engine 📦

Physically-correct rendering engine

Language: C - Size: 2.82 MB - Last synced at: about 1 month ago - Pushed at: about 4 years ago - Stars: 1 - Forks: 0

nikolausrauch/software-rasterizer

C++ CPU Software-Rasterizer

Language: C++ - Size: 71.2 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 35 - Forks: 2

ryushinn/Path-Tracer-in-One-Week

This is a path tracer project supporting physically-based rendering with fundamental geometry, materials, light transport, and camera model.

Language: C++ - Size: 3.48 MB - Last synced at: 2 months ago - Pushed at: over 2 years ago - Stars: 3 - Forks: 0

mchenwang/PupilOptixLab

OptiX ray tracing toy framework

Language: C++ - Size: 11.1 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 10 - Forks: 5

BattlezoneScrapField/Substance-3D-Painter-Export-Presets Fork of LordBramster/BZCC-Substance-Painter-Export-Presets

Export Presets compatible for use with Substance 3D Painter.

Size: 176 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

pezcode/Cluster

Clustered shading implementation with bgfx

Language: C++ - Size: 2.2 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 373 - Forks: 26

guszille/physically-based-rendering

Renderer based on realistic physics in OpenGL.

Language: C++ - Size: 96.9 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

JulianThijssen/Flux

A real-time physically based rendering engine written in C++ and OpenGL

Language: C++ - Size: 3.17 MB - Last synced at: over 1 year ago - Pushed at: over 5 years ago - Stars: 180 - Forks: 22

OzgurCerlet/Poirot

This project is a study into Direct3D 12, Physically Based Shading and Modern C++ (C++17).

Language: C++ - Size: 223 MB - Last synced at: over 1 year ago - Pushed at: over 6 years ago - Stars: 3 - Forks: 0

ajingu/PBR

Physically Based Rendering powered by Three.js

Language: JavaScript - Size: 139 KB - Last synced at: over 1 year ago - Pushed at: over 6 years ago - Stars: 2 - Forks: 0

juhyeonkim95/MitsubaDopplerToF

This is the official Mitsuba0.6 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)

Language: C++ - Size: 117 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

LinkClinton/rainbow-renderer

a simple physical based rendering renderer.

Language: C++ - Size: 5.19 MB - Last synced at: over 1 year ago - Pushed at: over 2 years ago - Stars: 9 - Forks: 1