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GitHub / TheFlyingPiano99 / HomebrewGraphicsEngine

A grahics/videogame engine writen in C++ using OpenGL.

JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/TheFlyingPiano99%2FHomebrewGraphicsEngine

Stars: 11
Forks: 2
Open Issues: 1

License: mit
Language: C++
Repo Size: 1010 MB
Dependencies: 0

Created: about 2 years ago
Updated: 3 months ago
Last pushed: 3 months ago
Last synced: 3 months ago

Topics: bloom-filter, cpp, engine, game-engine, glsl, glsl-shader, glsl-shaders, gpu, opengl, pbr-materials, pbr-shading, physically-based-rendering, physics-simulation

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