Ecosyste.ms: Repos

An open API service providing repository metadata for many open source software ecosystems.

GitHub topics: raymarching

JedSkilling/Raytracer-Computing_NEA

Code used in modelling for my A level coding coursework

Language: C# - Size: 65.3 MB - Last synced: 3 days ago - Pushed: 5 months ago - Stars: 2 - Forks: 0

t3kt/raytk

Raymarching shader toolkit for TouchDesigner

Language: Python - Size: 5.08 GB - Last synced: 2 days ago - Pushed: 2 days ago - Stars: 213 - Forks: 13

danielchasehooper/ShapeUp-public 📦

A 3D Modeler Made in a Week

Language: C - Size: 2.07 MB - Last synced: 3 days ago - Pushed: 3 days ago - Stars: 338 - Forks: 21

mlavik1/UnityVolumeRendering

Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!

Language: C# - Size: 47.3 MB - Last synced: 4 days ago - Pushed: 4 days ago - Stars: 410 - Forks: 120

relt-1/cyw43-raymarcher

Raymarcher for the Pi Pico W CYW43439 chip.

Language: C - Size: 20.5 KB - Last synced: 6 days ago - Pushed: 6 days ago - Stars: 0 - Forks: 0

Yeicor/sdf-viewer

A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.

Language: Rust - Size: 46.3 MB - Last synced: 6 days ago - Pushed: 7 days ago - Stars: 66 - Forks: 3

JiepengTan/Collidable-Raymarching-Terrain

Real time generate collider mesh according shader, it is really useful when you want to interact with your raymarching scene

Language: C# - Size: 319 KB - Last synced: 6 days ago - Pushed: about 6 years ago - Stars: 95 - Forks: 27

Paragoumba/MandelBulb

MandelBulb is a software that renders fractals in 3D by raymarching them.

Language: C - Size: 23.5 MB - Last synced: 9 days ago - Pushed: over 3 years ago - Stars: 0 - Forks: 0

neonmoe/metro

Raymarched exploration of floating-point errors in a metro tunnel.

Language: C - Size: 4.58 MB - Last synced: 9 days ago - Pushed: over 4 years ago - Stars: 1 - Forks: 0

shader-park/shader-park-core

A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark

Language: JavaScript - Size: 40.2 MB - Last synced: 10 days ago - Pushed: 5 months ago - Stars: 703 - Forks: 19

hecomi/uRaymarching

Raymarching Shader Generator in Unity

Language: HLSL - Size: 34.6 MB - Last synced: 6 days ago - Pushed: almost 2 years ago - Stars: 1,316 - Forks: 129

willGuimont/rust_ray

Ray marching in Rust

Language: Rust - Size: 163 KB - Last synced: 13 days ago - Pushed: 13 days ago - Stars: 1 - Forks: 0

Ameobea/three-good-godrays

Screen-space raymarched godrays for three.js using the pmndrs postprocessing library

Language: TypeScript - Size: 419 KB - Last synced: 3 days ago - Pushed: 4 months ago - Stars: 144 - Forks: 8

yeataro/TD-Raymarching-System

A Raymarching-System based on object COMP can be easily integrated with existing TouchDesigner rendering processes.

Language: GLSL - Size: 1.87 MB - Last synced: 17 days ago - Pushed: 17 days ago - Stars: 27 - Forks: 3

julienkay/SNeRG-Unity-Viewer

An unofficial Unity port of the SNeRG web viewer

Language: C# - Size: 166 KB - Last synced: 9 days ago - Pushed: 8 months ago - Stars: 65 - Forks: 10

mxcop/VoxelGameEngine

An OpenGL Ray marching game engine

Language: C++ - Size: 77.2 MB - Last synced: 21 days ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

frabert/MarchOfTheRays 📦

Raymarching renderer and node editor

Language: C# - Size: 1.03 MB - Last synced: 21 days ago - Pushed: over 5 years ago - Stars: 8 - Forks: 0

martindzejky/unity-rays 📦

Tech demo of ray tracing and ray marching in Unity.

Language: C# - Size: 150 KB - Last synced: 22 days ago - Pushed: almost 5 years ago - Stars: 1 - Forks: 0

jaagupku/volumetric-clouds

Volumetric clouds in Unity

Language: C# - Size: 359 MB - Last synced: 19 days ago - Pushed: about 1 year ago - Stars: 188 - Forks: 33

pjkarlik/infinite-machine

RayMarching Demo using WebGL2 GLSL Fragment Shaders - a glimpse at infinity in a geometric pattern of motion that you are able to view and pan around in.

Language: JavaScript - Size: 381 KB - Last synced: 25 days ago - Pushed: over 4 years ago - Stars: 2 - Forks: 0

pjkarlik/box-fractal

WebGL2 Shader boilerplate / Ray marching Fractal example

Language: JavaScript - Size: 500 KB - Last synced: 25 days ago - Pushed: over 3 years ago - Stars: 3 - Forks: 0

pjkarlik/truchet-webgl

WebGL Boilerplate for developing Fragment Shaders | Demo 3D Truchet Shader

Language: JavaScript - Size: 493 KB - Last synced: 25 days ago - Pushed: over 3 years ago - Stars: 2 - Forks: 0

blackspotbear/takenoko

Real-Time Takenoko Rendering Using Ray Marching

Language: GLSL - Size: 1000 Bytes - Last synced: 25 days ago - Pushed: about 6 years ago - Stars: 0 - Forks: 0

alterdekim/Simple-3DEngine

Yet another 3DEngine

Language: Java - Size: 21.5 KB - Last synced: 25 days ago - Pushed: about 1 year ago - Stars: 0 - Forks: 0

w23/jetlag_appear

appear by jetlag 4k intro sources

Language: C - Size: 2.35 MB - Last synced: 8 days ago - Pushed: almost 6 years ago - Stars: 40 - Forks: 3

rclovis/Voxel-based-engine

Voxel-based 3D engine that renders .vox files in real time using ray marching

Language: C++ - Size: 2.66 MB - Last synced: 1 day ago - Pushed: 5 months ago - Stars: 8 - Forks: 1

julienkay/MERF-Unity-Viewer

An unofficial Unity port of the MERF viewer

Language: C# - Size: 187 KB - Last synced: 9 days ago - Pushed: 8 months ago - Stars: 39 - Forks: 2

yruellan/TIPE

A project on 3D rendering

Language: GLSL - Size: 66.3 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 0 - Forks: 0

edubart/marcherstein3d

Realtime pseudo 3D raycaster on the CPU using 2D ray marching

Language: Lua - Size: 275 KB - Last synced: 9 days ago - Pushed: almost 3 years ago - Stars: 6 - Forks: 0

End3r6/URPUnderwaterEffects

An implementation of underwater effects that show under the water line.

Language: ShaderLab - Size: 24.9 MB - Last synced: 23 days ago - Pushed: 10 months ago - Stars: 54 - Forks: 6

JiepengTan/FishManShaderTutorial

shader 中级教程

Language: ShaderLab - Size: 6.27 MB - Last synced: 19 days ago - Pushed: about 4 years ago - Stars: 742 - Forks: 172

Martinusius/fractos

3D fractal renderer written in TypeScript

Language: GLSL - Size: 10.5 MB - Last synced: 7 days ago - Pushed: 10 months ago - Stars: 6 - Forks: 1

elliottt/rendrs

A raytracer in rust

Language: Rust - Size: 4.4 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 6 - Forks: 0

toxicbloud/Snowkolov

Projet M1 infographie pour @ssloy

Language: C++ - Size: 1.65 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 0 - Forks: 0

dolovnyak/ray-marching-render Fork of insearcher/rt

Raytracing algorithm subtype

Language: C - Size: 61.5 MB - Last synced: about 2 months ago - Pushed: almost 3 years ago - Stars: 1 - Forks: 0

Cewein/shader-drawer

Storage drawer of shader made on shader toy or elsewhere. Maybe I shoud make this a short of "museum".

Language: GLSL - Size: 13.7 KB - Last synced: about 2 months ago - Pushed: 5 months ago - Stars: 0 - Forks: 0

DubThink/moonsync

a demo by Abby Welsh (@DubThink) and Adam Lastowka (@Rachmanin0xFF)

Language: C - Size: 85.7 MB - Last synced: about 2 months ago - Pushed: over 2 years ago - Stars: 4 - Forks: 0

sinnwrig/URP-Fog-Volumes

Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline

Language: C# - Size: 250 MB - Last synced: about 2 months ago - Pushed: 2 months ago - Stars: 25 - Forks: 4

davidkimighty/Sam-Rayder

Ray marching shader in Unity

Language: HLSL - Size: 0 Bytes - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 0 - Forks: 0

aabbtree77/premaxwell

A Python ray tracer rewritten in C++11. Performance tests with PyPy.

Language: Python - Size: 252 KB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 0 - Forks: 0

pallada-92/dna-3d-engine

3d engine implementation in DNA code!

Size: 116 KB - Last synced: 2 months ago - Pushed: over 3 years ago - Stars: 542 - Forks: 26

jon-grangien/OpenGL-mandelbulb-explorer

Wip 3D Fractal Renderer in OpenGL

Language: C++ - Size: 9.36 MB - Last synced: about 1 month ago - Pushed: over 6 years ago - Stars: 21 - Forks: 2

omkarchittar/Neural_Radiance_Fields

Perform Differentiable Volume Rendering: Ray sampling from cameras, Point sampling along rays. Optimizing a basic implicit volume, Optimizing a Neural Radiance Field.

Language: Python - Size: 2.84 MB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 0 - Forks: 0

electricsquare/raymarching-workshop

An Introduction to Raymarching

Size: 10.1 MB - Last synced: 3 months ago - Pushed: over 2 years ago - Stars: 929 - Forks: 50

SiiMeR/unity-volumetric-fog

A volumetric fog implementation in Unity.

Language: C# - Size: 228 MB - Last synced: 2 months ago - Pushed: almost 4 years ago - Stars: 270 - Forks: 39

B3WD/ray-marching-python

Final project and homeworks

Language: Jupyter Notebook - Size: 853 KB - Last synced: 3 months ago - Pushed: about 3 years ago - Stars: 0 - Forks: 1

joarfish/sdfun

Small experiment with Raymarching

Language: TypeScript - Size: 46.9 KB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 0 - Forks: 0

aniketrajnish/Raymarching-Engine-Unity

A raymarching engine for Unity

Language: C# - Size: 31.3 MB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 43 - Forks: 4

Ameobea/three-volumetric-pass

Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` library

Language: TypeScript - Size: 29.3 KB - Last synced: 26 days ago - Pushed: 5 months ago - Stars: 5 - Forks: 0

StormCreeper/Volumetric-Cloud-Rendering

This is a volumetric rendering engine I am making for a class project. It uses a deferred rendering pipeline and raymarching.

Language: C++ - Size: 22.3 MB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 0 - Forks: 0

hecomi/UnityRaymarchingCollision

Raymarching x Rigidbody interaction example.

Language: GLSL - Size: 2.28 MB - Last synced: 3 days ago - Pushed: about 8 years ago - Stars: 57 - Forks: 12

mlavik1/GodotVolumeRendering

Mirror of https://codeberg.org/matiaslavik/GodotVolumeRendering

Language: C# - Size: 9.62 MB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 2 - Forks: 0

pjkarlik/glsl-boilerplate

Webpack/WebGL2/Bootstrap for developing fragment shaders in your browser.

Language: JavaScript - Size: 125 KB - Last synced: 25 days ago - Pushed: about 3 years ago - Stars: 6 - Forks: 2

octaviogarcia/ottomarcher

A raytracer & raymarcher in safeish Rust (as much as is reasonable) which I'll try to update with new features and optimizations. Originally made from https://raytracing.github.io/books/RayTracingInOneWeekend.html

Language: Rust - Size: 4.28 MB - Last synced: 4 months ago - Pushed: over 2 years ago - Stars: 0 - Forks: 0

cronokirby/raymarch

Language: Rust - Size: 441 KB - Last synced: 4 months ago - Pushed: about 5 years ago - Stars: 5 - Forks: 1

eliemichel/RayStep

A real-time 3D distance field modeling software

Language: C++ - Size: 4.5 MB - Last synced: 26 days ago - Pushed: over 6 years ago - Stars: 23 - Forks: 2

gadirom/Art-in-Swift

A collection of interactive animations made with code in Swift Playgrounds app

Language: Swift - Size: 107 MB - Last synced: 3 months ago - Pushed: about 1 year ago - Stars: 74 - Forks: 1

tfkfan/phaser3-raycasting

2D raycasting/raymarching demo using phaser 3, react, typescript, webpack

Language: TypeScript - Size: 904 KB - Last synced: 4 months ago - Pushed: 4 months ago - Stars: 0 - Forks: 0

antoineMoPa/claydash

Claydash is an experimental 3D SDF modeler made in rust + bevy.

Language: Rust - Size: 552 KB - Last synced: 28 days ago - Pushed: about 2 months ago - Stars: 2 - Forks: 0

aalto-mediacode/differential-growth

Implementation of the differential growth algorithm

Language: C++ - Size: 17.4 MB - Last synced: 25 days ago - Pushed: almost 2 years ago - Stars: 1 - Forks: 0

stasilo/retrace.gl

Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉

Language: JavaScript - Size: 89.2 MB - Last synced: 2 months ago - Pushed: about 1 year ago - Stars: 189 - Forks: 9

miha53cevic/RayMarching

A simple raymarching implementation in C# using OpenTK (OpenGL)

Language: C# - Size: 1.54 MB - Last synced: 4 months ago - Pushed: 4 months ago - Stars: 0 - Forks: 0

DynamicGoose/wisp

High-detail voxel-hybrid renderer for the Magma3D engine

Language: Rust - Size: 421 KB - Last synced: 4 months ago - Pushed: 4 months ago - Stars: 0 - Forks: 0

gam0022/UE5_Examples

This project is to experiment with UE5 features.

Language: C# - Size: 1.95 GB - Last synced: 4 months ago - Pushed: 4 months ago - Stars: 1 - Forks: 0

Num0Programmer/voxel-marcher

Ray marcher which utilizes volumetric pixels to store complex geometric shapes

Language: Rust - Size: 24.4 KB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 0 - Forks: 0

aniketrajnish/4D-Engine-Unity

A 4D Raymarching Engine for Unity

Language: C# - Size: 74.2 KB - Last synced: 4 months ago - Pushed: 5 months ago - Stars: 17 - Forks: 1

hbatagelo/impvis

Real-time 3D implicit function viewer

Language: C++ - Size: 15.7 MB - Last synced: 5 months ago - Pushed: 5 months ago - Stars: 4 - Forks: 1

FloppaDev/shaders

Random shaders, just trying to learn things

Language: GLSL - Size: 5.77 MB - Last synced: 5 months ago - Pushed: about 3 years ago - Stars: 3 - Forks: 0

zackpudil/sdf_studio

WIP: OpenGL raymarching rendering studio

Language: GLSL - Size: 39.5 MB - Last synced: 25 days ago - Pushed: over 2 years ago - Stars: 2 - Forks: 0

sinnwrig/URP-Atmosphere

Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth, inspired by Sebastian Lague's series on Atmospheric Rendering

Language: C# - Size: 56.4 MB - Last synced: 5 months ago - Pushed: 6 months ago - Stars: 21 - Forks: 4

hiradyazdan/sdf-ray4d-engine

SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)

Language: C++ - Size: 2.92 MB - Last synced: 4 months ago - Pushed: 4 months ago - Stars: 0 - Forks: 0

polarr/graphics

Computer graphics page (currently just shows some cool raymarch fractals)

Language: HTML - Size: 14.6 KB - Last synced: 5 months ago - Pushed: 5 months ago - Stars: 0 - Forks: 0

ImSumire/MarchPie

Meet March Pie 🥧, a high performance ray-marching 3D engine developed using ModernGl and Python 🐍

Language: GLSL - Size: 24.4 KB - Last synced: 6 months ago - Pushed: 6 months ago - Stars: 1 - Forks: 0

SuboptimalEng/shader-tutorials

🎨 The code for my shader tutorials on YouTube.

Language: GLSL - Size: 7.5 MB - Last synced: 6 months ago - Pushed: 6 months ago - Stars: 18 - Forks: 2

SouthEndMusic/-NumbaShader

An implementation of shaders using Numba for CUDA GPUs.

Language: Jupyter Notebook - Size: 4.86 MB - Last synced: 6 months ago - Pushed: over 1 year ago - Stars: 1 - Forks: 0

yuzhoumo/fmarch

Real-time fractal rendering with ray marching

Language: C - Size: 93.8 KB - Last synced: 6 months ago - Pushed: 6 months ago - Stars: 0 - Forks: 0

ShaderFallback/UnityVolumeCloud

Unity PostProcess extend VolumeCloud

Language: C# - Size: 111 MB - Last synced: 6 months ago - Pushed: over 3 years ago - Stars: 191 - Forks: 39

yasuohasegawa/UnityRaymarchAR

This project is an example code of raymarching in ARKit environment.

Language: C# - Size: 21.7 MB - Last synced: 7 months ago - Pushed: over 5 years ago - Stars: 2 - Forks: 0

andraantariksa/shooterboi

First-person shooter game using raymarching

Language: Rust - Size: 49.1 MB - Last synced: 9 days ago - Pushed: almost 2 years ago - Stars: 9 - Forks: 0

johnpayne-dev/MinecraftC

A Raytraced Minecraft Classic 0.0.30a port to C

Language: C - Size: 22.5 MB - Last synced: 6 months ago - Pushed: almost 2 years ago - Stars: 288 - Forks: 20

gam0022/redflash_rtcamp9

Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.5, which can consistently draw scenes with mixed Polygons and Raymarching

Language: C - Size: 320 MB - Last synced: 3 months ago - Pushed: 7 months ago - Stars: 3 - Forks: 0

Adix-null/3D-Julia

An interactive raymarching application for viewing 3d fractals

Language: C++ - Size: 43 MB - Last synced: 11 months ago - Pushed: 11 months ago - Stars: 1 - Forks: 1

R3X-G1L6AME5H/terminal-raymarching

Rendering 3D objects in the terminal; Hillarity ensues.

Language: C - Size: 4.6 MB - Last synced: 7 months ago - Pushed: over 1 year ago - Stars: 4 - Forks: 0

AHSAppDevTeam/Voxmap

3D voxel map for AHS

Language: C - Size: 75.9 MB - Last synced: 7 months ago - Pushed: over 1 year ago - Stars: 0 - Forks: 1

yatsukha/racani-seminar-2021

3D Fractals using Ray Marching. My seminar for Computer Animation course at FER-UNIZG.

Language: C - Size: 299 MB - Last synced: 7 months ago - Pushed: over 2 years ago - Stars: 2 - Forks: 0

gribbet/rayity

A simple library for photorealistic generative graphics

Language: TypeScript - Size: 162 KB - Last synced: 24 days ago - Pushed: over 6 years ago - Stars: 18 - Forks: 2

TLabAltoh/RaymarchingCloudURP

Sample unity project of drawing Raymarching Cloud in URP

Language: C# - Size: 19.8 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 2 - Forks: 2

helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

Language: C++ - Size: 138 MB - Last synced: 5 months ago - Pushed: about 3 years ago - Stars: 73 - Forks: 12

zikaura/SphereTracingVisualizer

Recreation of Sebastian Lague's Sphere Tracing Visualizer

Language: GDScript - Size: 3.83 MB - Last synced: 7 months ago - Pushed: almost 2 years ago - Stars: 2 - Forks: 0

OSDVF/RealisticAtmosphere

Bachelor thesis at FIT VUT

Language: C++ - Size: 157 MB - Last synced: 17 days ago - Pushed: over 1 year ago - Stars: 2 - Forks: 0

Solidsilver/go-ray-march

A basic ray marching engine written in Go

Language: Go - Size: 42.7 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 0 - Forks: 0

fl0a1e/ShaderToy-for-fun

There are some shadertoy projects just for fun.

Language: GLSL - Size: 8.49 MB - Last synced: 8 months ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0

gsimone/r3f-raymarching

👾 A collection of raymarching experiments using react-three-fiber & family

Language: JavaScript - Size: 6.96 MB - Last synced: 2 months ago - Pushed: over 3 years ago - Stars: 52 - Forks: 4

OllieReynolds/ASCII_Raymarcher

A simple ASCII raymarcher, using Java and Swing.

Language: Java - Size: 930 KB - Last synced: 8 months ago - Pushed: about 6 years ago - Stars: 1 - Forks: 0

Tombleron/RayMarcher

Horrible RayMarcher implementation written in rust

Language: Rust - Size: 15.9 MB - Last synced: 8 months ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

nowickam/differential-growth

Implementation of the differential growth algorithm in openFrameworks

Language: C++ - Size: 20.6 MB - Last synced: 25 days ago - Pushed: almost 2 years ago - Stars: 2 - Forks: 0

JiepengTan/Unity-Raymarching-Framework

A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions

Language: HLSL - Size: 1.67 MB - Last synced: 7 months ago - Pushed: about 6 years ago - Stars: 158 - Forks: 29

fvcaputo/raytracer

A Ray Tracer written in C++.

Language: C++ - Size: 1.87 MB - Last synced: 9 months ago - Pushed: almost 7 years ago - Stars: 3 - Forks: 0

KonyshevArtem/unity-shaders-study

Project to study shader basics

Language: ShaderLab - Size: 37.2 MB - Last synced: 9 months ago - Pushed: 9 months ago - Stars: 7 - Forks: 1

mikhomak/Ray-Marching

⭕🔫SphereTrace RayMarching🔫⭕

Language: Processing - Size: 63.2 MB - Last synced: 9 months ago - Pushed: about 4 years ago - Stars: 1 - Forks: 0