An open API service providing repository metadata for many open source software ecosystems.

GitHub topics: global-illumination

PanosK92/SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

Language: C++ - Size: 569 MB - Last synced at: about 4 hours ago - Pushed at: about 5 hours ago - Stars: 2,480 - Forks: 211

turanszkij/WickedEngine

3D engine with modern graphics

Language: C - Size: 897 MB - Last synced at: about 10 hours ago - Pushed at: about 11 hours ago - Stars: 6,318 - Forks: 663

microsoft/renderformer

Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination

Language: Python - Size: 13.2 MB - Last synced at: about 17 hours ago - Pushed at: 27 days ago - Stars: 607 - Forks: 26

TomClabault/HIPRT-Path-Tracer

Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer

Language: C++ - Size: 36.4 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 220 - Forks: 10

daoo/pathtracer

Global illumination raytracer written in rust.

Language: Rust - Size: 7.01 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 0 - Forks: 0

konstatoivanen/PKRenderer

A Physically Based Vulkan Renderer.

Language: C++ - Size: 151 MB - Last synced at: 7 days ago - Pushed at: 7 days ago - Stars: 32 - Forks: 4

hoverinc/ray-tracing-renderer 📦

[UNMAINTAINED] Real-time path tracing on the web with three.js

Language: JavaScript - Size: 45.8 MB - Last synced at: 2 days ago - Pushed at: about 3 years ago - Stars: 650 - Forks: 68

zhaijialong/RealEngine

My toy engine, mainly for rendering experiment and prototyping.

Language: C++ - Size: 345 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 294 - Forks: 21

kbladin/Monte_Carlo_Ray_Tracer

A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.

Language: C++ - Size: 20.7 MB - Last synced at: 7 days ago - Pushed at: over 6 years ago - Stars: 145 - Forks: 31

erichlof/THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

Language: GLSL - Size: 127 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 2,041 - Forks: 187

notomorrow/hyperion-engine

3D game engine written in C++. Includes features like PBR, realtime global illumination, and more

Language: C++ - Size: 2.06 GB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 457 - Forks: 24

encelo/ncTracer

An ImGui front-end to the pmTracer library made with the nCine

Language: C++ - Size: 132 KB - Last synced at: 6 days ago - Pushed at: 12 days ago - Stars: 3 - Forks: 0

apistol78/traktor

Traktor Game Engine

Language: C++ - Size: 1 GB - Last synced at: 14 days ago - Pushed at: 14 days ago - Stars: 358 - Forks: 12

mpppv/Radiance_Cascades_in_2D

An extremely naive implementation of Radiance Cascades for GI in a flatland.

Language: Makefile - Size: 461 KB - Last synced at: 18 days ago - Pushed at: 18 days ago - Stars: 0 - Forks: 0

mateeeeeee/Adria

Rendergraph-based DirectX12 graphics engine

Language: C++ - Size: 1.09 GB - Last synced at: 19 days ago - Pushed at: 19 days ago - Stars: 493 - Forks: 43

Pjbomb2/TrueTrace-Unity-Pathtracer

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

Language: C# - Size: 14.5 GB - Last synced at: 20 days ago - Pushed at: 20 days ago - Stars: 869 - Forks: 60

JasonMa0012/MooaToon

The Ultimate Solution for Cinematic Toon Rendering in UE5

Language: Python - Size: 213 MB - Last synced at: 21 days ago - Pushed at: 21 days ago - Stars: 574 - Forks: 69

KTStephano/StratusGFX

Realtime 3D rendering engine

Language: C++ - Size: 314 MB - Last synced at: 20 days ago - Pushed at: 20 days ago - Stars: 747 - Forks: 39

Patryk27/strolle 📦

Experimental real-time renderer with support for dynamic global illumination

Language: Rust - Size: 15.2 MB - Last synced at: 3 days ago - Pushed at: 2 months ago - Stars: 418 - Forks: 17

AEspinosaDev/Vulkan-Engine

C++ Vulkan based easy to use 3D Library

Language: C++ - Size: 417 MB - Last synced at: 26 days ago - Pushed at: 27 days ago - Stars: 15 - Forks: 2

ekzhang/rpt

A physically-based path tracer

Language: Rust - Size: 10.8 MB - Last synced at: 28 days ago - Pushed at: about 3 years ago - Stars: 423 - Forks: 14

NVIDIAGameWorks/RTXGI-DDGI

RTX Global Illumination (RTXGI)

Language: C++ - Size: 54.5 MB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 723 - Forks: 61

miloyip/light2d

Light rendering in 2D

Language: C - Size: 10.5 MB - Last synced at: about 1 month ago - Pushed at: over 3 years ago - Stars: 868 - Forks: 125

jose-villegas/VCTRenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

Language: C++ - Size: 447 MB - Last synced at: about 1 month ago - Pushed at: 5 months ago - Stars: 636 - Forks: 65

but0n/Ashes

WebGL2.0 3D Engine - Global Illumination - RayTracing

Language: TypeScript - Size: 15.7 MB - Last synced at: 1 day ago - Pushed at: over 2 years ago - Stars: 341 - Forks: 15

0beqz/realism-effects

SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

Language: Roff - Size: 351 MB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 1,554 - Forks: 81

NullTale/GiLight2D

⚪ Experimental ✨ 2D Raytracing for Unity Urp

Language: C# - Size: 411 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 174 - Forks: 12

Mafo369/Raytracer

CPU based Path tracing engine for photorealistic rendering

Language: C++ - Size: 596 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 5 - Forks: 0

Project-10/OpenRT

Open Source Ray Tracing Library

Language: C++ - Size: 181 MB - Last synced at: about 1 month ago - Pushed at: 2 months ago - Stars: 121 - Forks: 20

skaarj1989/FrameGraph-Example

OpenGL Renderer w/ FrameGraph

Language: C++ - Size: 111 MB - Last synced at: about 1 month ago - Pushed at: 4 months ago - Stars: 91 - Forks: 12

MilchRatchet/Luminary

CUDA based Pathtracing Offline and Realtime Renderer

Language: C - Size: 51.9 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 35 - Forks: 1

leomartinch/python-ray-tracer

Compact 3D Ray Tracer with path tracing global illumination and smooth shading.

Language: Python - Size: 566 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

keijiro/DabrovicSponza

An attempt at rendering the "Dabrovic Sponza" scene with Unity.

Size: 30.9 MB - Last synced at: 6 days ago - Pushed at: almost 5 years ago - Stars: 63 - Forks: 10

ElDenden/Raytracer

Project developed as an assignment for my COMP 371 (Introduction to Computer Graphics) course at Concordia. It is a Raytracer that renders images with local or global illumination based on input provided from a JSON file. It contains features such as anti-aliasing, area-lights, point lights, occlusion, soft shadows, ...

Language: Makefile - Size: 3.63 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

RazielXT/AaEngine

Experimental Dx12 engine with Voxel cone tracing for realtime GI

Language: C++ - Size: 54.3 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 11 - Forks: 1

ilyah-official/celestial-gi

Celestial GI - Fully dynamic global illumination using Voxel-Based Approach for Unity URP.

Size: 2.93 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

DassaultSystemes-Technology/EnterprisePBRShadingModel

Language: HTML - Size: 32.8 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 382 - Forks: 25

SpicyCactuar/soft-trace

An interactive CPU Ray Tracing application

Language: C++ - Size: 97.7 KB - Last synced at: 3 days ago - Pushed at: 4 months ago - Stars: 1 - Forks: 0

harskish/fluctus

An interactive OpenCL wavefront path tracer

Language: C++ - Size: 90.7 MB - Last synced at: 1 day ago - Pushed at: about 1 year ago - Stars: 78 - Forks: 16

gusrlLee/blog

My Computer Graphics Papers Archive!

Size: 77.1 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

NVIDIA-RTX/RTXGI

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

Language: CMake - Size: 44.2 MB - Last synced at: 4 months ago - Pushed at: 5 months ago - Stars: 181 - Forks: 12

Enigmatisms/AdaPT 📦

A physically based mesh renderer named Ada Path Tracer based on Taichi lang

Language: Python - Size: 1.34 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 57 - Forks: 1

Yuqian-He/Direct3D12Renderer

Develop a real-time global illumination rendering engine capable of computing indirect lighting in dynamic scenes.

Language: C++ - Size: 1.29 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 0 - Forks: 0

kbladin/Voxel_Cone_Tracing

Converting vertex meshes to voxel data and visualizing using VCT

Language: C++ - Size: 6.2 MB - Last synced at: 3 days ago - Pushed at: over 8 years ago - Stars: 79 - Forks: 8

MahoganyTown/Minecraft-PTGI

Path Traced Global Illumination in Minecraft 1.21 with Iris

Language: Python - Size: 83.9 MB - Last synced at: 3 months ago - Pushed at: 6 months ago - Stars: 0 - Forks: 0

visgraf/vfx

Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.

Language: C - Size: 32.9 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

xuechao-chen/DDGI

Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"

Language: C++ - Size: 85.3 MB - Last synced at: 5 months ago - Pushed at: over 4 years ago - Stars: 66 - Forks: 15

mateeeeeee/Adria-DX11

DirectX 11 graphics engine

Language: C++ - Size: 457 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 133 - Forks: 11

jacquespillet/Experiments

OpenGL Experiments

Language: Mathematica - Size: 1.57 GB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 2 - Forks: 0

adellari/Pathtracer

A personal exploration on different deferred rendering techniques

Language: C# - Size: 29.3 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

Roldak/Madarch

Ray marching engine in Ada

Language: Ada - Size: 7.8 MB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 0

THaenlein/cpu-path-tracer

A CPU-based path tracer built in C++. Capable of rendering photorealistic scenes with depth of field and global illumination.

Language: C++ - Size: 354 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

JanSpindler/NRC-HPM-Renderer

Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media

Language: C++ - Size: 822 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 14 - Forks: 7

shiinamiyuki/miyuki-renderer 📦

Experimental Physically Based Renderer

Language: C++ - Size: 451 MB - Last synced at: 4 months ago - Pushed at: over 5 years ago - Stars: 91 - Forks: 13

yuehaowang/lets_CG

Learning and practice Computer Graphics.

Language: C++ - Size: 29.8 MB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 9 - Forks: 0

encelo/pmTracer

Poor Man's Tracer is a very simple and minimal ray tracing and path tracing library

Language: C++ - Size: 79.1 KB - Last synced at: 3 months ago - Pushed at: almost 2 years ago - Stars: 3 - Forks: 0

JVillella/tiny-path 📦

An instructive one-file Ruby path tracer

Language: Ruby - Size: 2.64 MB - Last synced at: 3 months ago - Pushed at: almost 8 years ago - Stars: 52 - Forks: 5

zuuhr/GlobalIlumination-BabylonJS

Real-time screen-space global illumination project made for BabylonJS

Language: TypeScript - Size: 1.64 MB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 11 - Forks: 5

jiannanya/Sponza

The Atrium Sponza Palace, Dubrovnik

Size: 85.2 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

jbikker/voxpopuli

Voxel / ray tracing template for the blog posts.

Language: C++ - Size: 3.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 44 - Forks: 5

steaklive/DXR-Sandbox-GI

Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR

Language: C++ - Size: 244 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 65 - Forks: 7

steaklive/EveryRay-Rendering-Engine

Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping

Language: C++ - Size: 3.46 GB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 594 - Forks: 22

demonixis/SSGI-URP 📦

Screen Space Global Illumination for Unity Universal Render Pipeline

Language: ShaderLab - Size: 130 KB - Last synced at: about 1 year ago - Pushed at: over 5 years ago - Stars: 363 - Forks: 34

compix/VoxelConeTracingGI

Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.

Language: C++ - Size: 119 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 361 - Forks: 42

simon-nunez-aschenbrenner/bht-cgg

Principles of Computer Graphics exercises (2020/2021)

Language: Java - Size: 58.4 MB - Last synced at: 5 months ago - Pushed at: about 3 years ago - Stars: 1 - Forks: 1

LanLou123/DXE

A voxel cone traced realtime Global Illumination rendering engine in dx12, wip

Language: C++ - Size: 919 MB - Last synced at: about 1 year ago - Pushed at: almost 4 years ago - Stars: 48 - Forks: 4

Looooong/Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

Language: C# - Size: 74.5 MB - Last synced at: about 1 year ago - Pushed at: almost 3 years ago - Stars: 758 - Forks: 61

W298/SurfelGI

Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]

Language: C++ - Size: 178 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 24 - Forks: 5

bloc97/FSSGI

Exploratory Project on Fast Screen Space Global Illumination

Language: Jupyter Notebook - Size: 74.6 MB - Last synced at: 3 months ago - Pushed at: over 5 years ago - Stars: 35 - Forks: 7

flwmxd/LuxGI

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

Language: C++ - Size: 246 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 199 - Forks: 18

jo-vandamme/hop

C++ CPU renderer

Language: C++ - Size: 9.03 MB - Last synced at: about 1 year ago - Pushed at: over 7 years ago - Stars: 1 - Forks: 0

hi2p-perim/minpt

A path tracer in 300 lines of C++

Language: C++ - Size: 994 KB - Last synced at: about 1 year ago - Pushed at: over 6 years ago - Stars: 328 - Forks: 17

Thomas-Klietsch/bpt

Bi-directional path tracer with no MIS

Language: C++ - Size: 493 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

kamilsan/haruno-renderer

Physically based unidirectional path tracer for realistic rendering

Language: C++ - Size: 4.38 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

cgaueb/light_probe_placement

Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.

Language: C# - Size: 349 MB - Last synced at: about 1 year ago - Pushed at: about 4 years ago - Stars: 100 - Forks: 18

drzhn/JoyEngineDX12

Toy engine written in C++ and DirectX 12

Language: C++ - Size: 809 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 13 - Forks: 0

Snowapril/vk_voxel_cone_tracing

Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap

Language: C++ - Size: 69.5 MB - Last synced at: about 1 year ago - Pushed at: over 3 years ago - Stars: 19 - Forks: 7

VladChira/ray-tracer

A very simple hobby CPU ray tracer with minimal GUI elements

Language: C++ - Size: 60.1 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

kakashidinho/VoxelConeTracingMetal

Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader

Language: C++ - Size: 39.8 MB - Last synced at: about 1 year ago - Pushed at: about 5 years ago - Stars: 24 - Forks: 2

PedroPLopes1/SSRT

The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.

Language: Python - Size: 19.8 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 23 - Forks: 1

radishface/EnlightenRealtimeGIVideo

A simple scene showcasing how video playback can be used with Enlighten Realtime GI.

Language: C# - Size: 10.1 MB - Last synced at: over 1 year ago - Pushed at: about 3 years ago - Stars: 10 - Forks: 2

Anecoz/AneRend

Prototyping Vulkan engine

Language: C++ - Size: 265 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 11 - Forks: 1

sebadorn/Physically-based-Rendering

Master thesis: Interactive Physically-based Rendering

Language: C++ - Size: 45.1 MB - Last synced at: about 2 months ago - Pushed at: over 3 years ago - Stars: 28 - Forks: 6

MWeltevrede/PathTracer

A multi-threaded implementation of a Path Tracer in C++.

Language: C++ - Size: 623 KB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0

mcela/vxgi

Voxel cone traced dynamic global illumination.

Language: C - Size: 89.9 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 19 - Forks: 3

gue-ni/raytracer.glsl

Pathtracing in a OpenGL Compute Shader

Language: C++ - Size: 23.9 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

CaffeineViking/mcrt

Monte Carlo Raytracer from Scratch in C++11/14

Language: C++ - Size: 19.2 MB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 30 - Forks: 4

Global-Illuminati/Light-Propagation-Volumes

Implementation of Crytek's Light Propagation Volumes algorithm in WebGL

Language: JavaScript - Size: 186 MB - Last synced at: over 1 year ago - Pushed at: over 6 years ago - Stars: 52 - Forks: 12

linusmossberg/monte-carlo-ray-tracer

Physically based renderer with Path Tracing and Photon Mapping.

Language: C++ - Size: 93.3 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 292 - Forks: 24

AlerianEmperor/Voxel-Cone-Tracing

Real Time Global Illumination With Voxel Cone Tracing

Language: C - Size: 59.1 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 32 - Forks: 7

gribbet/rayity

A simple library for photorealistic generative graphics

Language: TypeScript - Size: 162 KB - Last synced at: about 1 year ago - Pushed at: almost 8 years ago - Stars: 18 - Forks: 2

Global-Illuminati/Precomputed-Light-Field-Probes

Real-Time Global Illumination using Precomputed Light Field Probes

Language: GLSL - Size: 106 MB - Last synced at: over 1 year ago - Pushed at: about 7 years ago - Stars: 102 - Forks: 17

helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

Language: C++ - Size: 138 MB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 73 - Forks: 12

JayNakum/Vibrato

Realtime Raytracing and Global Illumination.

Language: C++ - Size: 17.2 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

cs87-dartmouth/Fall2021

Base repository for Dartmouth's CS87/287 (Fall 2021).

Language: C++ - Size: 89.4 MB - Last synced at: 9 months ago - Pushed at: almost 3 years ago - Stars: 2 - Forks: 2

01alchemist/x-ray.js

X-Ray a JavaScript Global Illumination Renderer for threejs

Language: JavaScript - Size: 15.7 MB - Last synced at: about 17 hours ago - Pushed at: over 2 years ago - Stars: 27 - Forks: 7

AlerianEmperor/LuxRenderer

Powerful Path Tracing Engine For Realistic Rendering

Language: C++ - Size: 140 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 47 - Forks: 6

league1991/WRay

a simple raytracing renderer 一个简单的光线跟踪渲染器

Language: C++ - Size: 23.7 MB - Last synced at: 8 months ago - Pushed at: almost 7 years ago - Stars: 2 - Forks: 2

Labrium/MonteRay

A Three.js pathtracing renderer written in 100% ES5 JavaScript using native Three.js classes and objects.

Language: JavaScript - Size: 94.5 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 3 - Forks: 0

seddi-research/NEnv

Official repository of "NEnv: Neural Environment Maps for Global Illumination"

Language: Python - Size: 130 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 8 - Forks: 1