GitHub topics: global-illumination
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
Language: C++ - Size: 569 MB - Last synced at: about 4 hours ago - Pushed at: about 5 hours ago - Stars: 2,480 - Forks: 211

turanszkij/WickedEngine
3D engine with modern graphics
Language: C - Size: 897 MB - Last synced at: about 10 hours ago - Pushed at: about 11 hours ago - Stars: 6,318 - Forks: 663

microsoft/renderformer
Official Code Release for [SIGGRAPH 2025] RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
Language: Python - Size: 13.2 MB - Last synced at: about 17 hours ago - Pushed at: 27 days ago - Stars: 607 - Forks: 26

TomClabault/HIPRT-Path-Tracer
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Language: C++ - Size: 36.4 MB - Last synced at: 1 day ago - Pushed at: 1 day ago - Stars: 220 - Forks: 10

daoo/pathtracer
Global illumination raytracer written in rust.
Language: Rust - Size: 7.01 MB - Last synced at: 3 days ago - Pushed at: 3 days ago - Stars: 0 - Forks: 0

konstatoivanen/PKRenderer
A Physically Based Vulkan Renderer.
Language: C++ - Size: 151 MB - Last synced at: 7 days ago - Pushed at: 7 days ago - Stars: 32 - Forks: 4

hoverinc/ray-tracing-renderer 📦
[UNMAINTAINED] Real-time path tracing on the web with three.js
Language: JavaScript - Size: 45.8 MB - Last synced at: 2 days ago - Pushed at: about 3 years ago - Stars: 650 - Forks: 68

zhaijialong/RealEngine
My toy engine, mainly for rendering experiment and prototyping.
Language: C++ - Size: 345 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 294 - Forks: 21

kbladin/Monte_Carlo_Ray_Tracer
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Language: C++ - Size: 20.7 MB - Last synced at: 7 days ago - Pushed at: over 6 years ago - Stars: 145 - Forks: 31

erichlof/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Language: GLSL - Size: 127 MB - Last synced at: 11 days ago - Pushed at: 11 days ago - Stars: 2,041 - Forks: 187

notomorrow/hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Language: C++ - Size: 2.06 GB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 457 - Forks: 24

encelo/ncTracer
An ImGui front-end to the pmTracer library made with the nCine
Language: C++ - Size: 132 KB - Last synced at: 6 days ago - Pushed at: 12 days ago - Stars: 3 - Forks: 0

apistol78/traktor
Traktor Game Engine
Language: C++ - Size: 1 GB - Last synced at: 14 days ago - Pushed at: 14 days ago - Stars: 358 - Forks: 12

mpppv/Radiance_Cascades_in_2D
An extremely naive implementation of Radiance Cascades for GI in a flatland.
Language: Makefile - Size: 461 KB - Last synced at: 18 days ago - Pushed at: 18 days ago - Stars: 0 - Forks: 0

mateeeeeee/Adria
Rendergraph-based DirectX12 graphics engine
Language: C++ - Size: 1.09 GB - Last synced at: 19 days ago - Pushed at: 19 days ago - Stars: 493 - Forks: 43

Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Language: C# - Size: 14.5 GB - Last synced at: 20 days ago - Pushed at: 20 days ago - Stars: 869 - Forks: 60

JasonMa0012/MooaToon
The Ultimate Solution for Cinematic Toon Rendering in UE5
Language: Python - Size: 213 MB - Last synced at: 21 days ago - Pushed at: 21 days ago - Stars: 574 - Forks: 69

KTStephano/StratusGFX
Realtime 3D rendering engine
Language: C++ - Size: 314 MB - Last synced at: 20 days ago - Pushed at: 20 days ago - Stars: 747 - Forks: 39

Patryk27/strolle 📦
Experimental real-time renderer with support for dynamic global illumination
Language: Rust - Size: 15.2 MB - Last synced at: 3 days ago - Pushed at: 2 months ago - Stars: 418 - Forks: 17

AEspinosaDev/Vulkan-Engine
C++ Vulkan based easy to use 3D Library
Language: C++ - Size: 417 MB - Last synced at: 26 days ago - Pushed at: 27 days ago - Stars: 15 - Forks: 2

ekzhang/rpt
A physically-based path tracer
Language: Rust - Size: 10.8 MB - Last synced at: 28 days ago - Pushed at: about 3 years ago - Stars: 423 - Forks: 14

NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
Language: C++ - Size: 54.5 MB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 723 - Forks: 61

miloyip/light2d
Light rendering in 2D
Language: C - Size: 10.5 MB - Last synced at: about 1 month ago - Pushed at: over 3 years ago - Stars: 868 - Forks: 125

jose-villegas/VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
Language: C++ - Size: 447 MB - Last synced at: about 1 month ago - Pushed at: 5 months ago - Stars: 636 - Forks: 65

but0n/Ashes
WebGL2.0 3D Engine - Global Illumination - RayTracing
Language: TypeScript - Size: 15.7 MB - Last synced at: 1 day ago - Pushed at: over 2 years ago - Stars: 341 - Forks: 15

0beqz/realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Language: Roff - Size: 351 MB - Last synced at: about 1 month ago - Pushed at: over 1 year ago - Stars: 1,554 - Forks: 81

NullTale/GiLight2D
⚪ Experimental ✨ 2D Raytracing for Unity Urp
Language: C# - Size: 411 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 174 - Forks: 12

Mafo369/Raytracer
CPU based Path tracing engine for photorealistic rendering
Language: C++ - Size: 596 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 5 - Forks: 0

Project-10/OpenRT
Open Source Ray Tracing Library
Language: C++ - Size: 181 MB - Last synced at: about 1 month ago - Pushed at: 2 months ago - Stars: 121 - Forks: 20

skaarj1989/FrameGraph-Example
OpenGL Renderer w/ FrameGraph
Language: C++ - Size: 111 MB - Last synced at: about 1 month ago - Pushed at: 4 months ago - Stars: 91 - Forks: 12

MilchRatchet/Luminary
CUDA based Pathtracing Offline and Realtime Renderer
Language: C - Size: 51.9 MB - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 35 - Forks: 1

leomartinch/python-ray-tracer
Compact 3D Ray Tracer with path tracing global illumination and smooth shading.
Language: Python - Size: 566 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

keijiro/DabrovicSponza
An attempt at rendering the "Dabrovic Sponza" scene with Unity.
Size: 30.9 MB - Last synced at: 6 days ago - Pushed at: almost 5 years ago - Stars: 63 - Forks: 10

ElDenden/Raytracer
Project developed as an assignment for my COMP 371 (Introduction to Computer Graphics) course at Concordia. It is a Raytracer that renders images with local or global illumination based on input provided from a JSON file. It contains features such as anti-aliasing, area-lights, point lights, occlusion, soft shadows, ...
Language: Makefile - Size: 3.63 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

RazielXT/AaEngine
Experimental Dx12 engine with Voxel cone tracing for realtime GI
Language: C++ - Size: 54.3 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 11 - Forks: 1

ilyah-official/celestial-gi
Celestial GI - Fully dynamic global illumination using Voxel-Based Approach for Unity URP.
Size: 2.93 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

DassaultSystemes-Technology/EnterprisePBRShadingModel
Language: HTML - Size: 32.8 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 382 - Forks: 25

SpicyCactuar/soft-trace
An interactive CPU Ray Tracing application
Language: C++ - Size: 97.7 KB - Last synced at: 3 days ago - Pushed at: 4 months ago - Stars: 1 - Forks: 0

harskish/fluctus
An interactive OpenCL wavefront path tracer
Language: C++ - Size: 90.7 MB - Last synced at: 1 day ago - Pushed at: about 1 year ago - Stars: 78 - Forks: 16

gusrlLee/blog
My Computer Graphics Papers Archive!
Size: 77.1 KB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

NVIDIA-RTX/RTXGI
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
Language: CMake - Size: 44.2 MB - Last synced at: 4 months ago - Pushed at: 5 months ago - Stars: 181 - Forks: 12

Enigmatisms/AdaPT 📦
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Language: Python - Size: 1.34 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 57 - Forks: 1

Yuqian-He/Direct3D12Renderer
Develop a real-time global illumination rendering engine capable of computing indirect lighting in dynamic scenes.
Language: C++ - Size: 1.29 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 0 - Forks: 0

kbladin/Voxel_Cone_Tracing
Converting vertex meshes to voxel data and visualizing using VCT
Language: C++ - Size: 6.2 MB - Last synced at: 3 days ago - Pushed at: over 8 years ago - Stars: 79 - Forks: 8

MahoganyTown/Minecraft-PTGI
Path Traced Global Illumination in Minecraft 1.21 with Iris
Language: Python - Size: 83.9 MB - Last synced at: 3 months ago - Pushed at: 6 months ago - Stars: 0 - Forks: 0

visgraf/vfx
Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
Language: C - Size: 32.9 MB - Last synced at: about 2 months ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

xuechao-chen/DDGI
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
Language: C++ - Size: 85.3 MB - Last synced at: 5 months ago - Pushed at: over 4 years ago - Stars: 66 - Forks: 15

mateeeeeee/Adria-DX11
DirectX 11 graphics engine
Language: C++ - Size: 457 MB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 133 - Forks: 11

jacquespillet/Experiments
OpenGL Experiments
Language: Mathematica - Size: 1.57 GB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 2 - Forks: 0

adellari/Pathtracer
A personal exploration on different deferred rendering techniques
Language: C# - Size: 29.3 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

Roldak/Madarch
Ray marching engine in Ada
Language: Ada - Size: 7.8 MB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 0

THaenlein/cpu-path-tracer
A CPU-based path tracer built in C++. Capable of rendering photorealistic scenes with depth of field and global illumination.
Language: C++ - Size: 354 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 0 - Forks: 0

JanSpindler/NRC-HPM-Renderer
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
Language: C++ - Size: 822 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 14 - Forks: 7

shiinamiyuki/miyuki-renderer 📦
Experimental Physically Based Renderer
Language: C++ - Size: 451 MB - Last synced at: 4 months ago - Pushed at: over 5 years ago - Stars: 91 - Forks: 13

yuehaowang/lets_CG
Learning and practice Computer Graphics.
Language: C++ - Size: 29.8 MB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 9 - Forks: 0

encelo/pmTracer
Poor Man's Tracer is a very simple and minimal ray tracing and path tracing library
Language: C++ - Size: 79.1 KB - Last synced at: 3 months ago - Pushed at: almost 2 years ago - Stars: 3 - Forks: 0

JVillella/tiny-path 📦
An instructive one-file Ruby path tracer
Language: Ruby - Size: 2.64 MB - Last synced at: 3 months ago - Pushed at: almost 8 years ago - Stars: 52 - Forks: 5

zuuhr/GlobalIlumination-BabylonJS
Real-time screen-space global illumination project made for BabylonJS
Language: TypeScript - Size: 1.64 MB - Last synced at: 12 months ago - Pushed at: 12 months ago - Stars: 11 - Forks: 5

jiannanya/Sponza
The Atrium Sponza Palace, Dubrovnik
Size: 85.2 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

jbikker/voxpopuli
Voxel / ray tracing template for the blog posts.
Language: C++ - Size: 3.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 44 - Forks: 5

steaklive/DXR-Sandbox-GI
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
Language: C++ - Size: 244 MB - Last synced at: about 1 year ago - Pushed at: about 2 years ago - Stars: 65 - Forks: 7

steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Language: C++ - Size: 3.46 GB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 594 - Forks: 22

demonixis/SSGI-URP 📦
Screen Space Global Illumination for Unity Universal Render Pipeline
Language: ShaderLab - Size: 130 KB - Last synced at: about 1 year ago - Pushed at: over 5 years ago - Stars: 363 - Forks: 34

compix/VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.
Language: C++ - Size: 119 MB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 361 - Forks: 42

simon-nunez-aschenbrenner/bht-cgg
Principles of Computer Graphics exercises (2020/2021)
Language: Java - Size: 58.4 MB - Last synced at: 5 months ago - Pushed at: about 3 years ago - Stars: 1 - Forks: 1

LanLou123/DXE
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Language: C++ - Size: 919 MB - Last synced at: about 1 year ago - Pushed at: almost 4 years ago - Stars: 48 - Forks: 4

Looooong/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
Language: C# - Size: 74.5 MB - Last synced at: about 1 year ago - Pushed at: almost 3 years ago - Stars: 758 - Forks: 61

W298/SurfelGI
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
Language: C++ - Size: 178 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 24 - Forks: 5

bloc97/FSSGI
Exploratory Project on Fast Screen Space Global Illumination
Language: Jupyter Notebook - Size: 74.6 MB - Last synced at: 3 months ago - Pushed at: over 5 years ago - Stars: 35 - Forks: 7

flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Language: C++ - Size: 246 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 199 - Forks: 18

jo-vandamme/hop
C++ CPU renderer
Language: C++ - Size: 9.03 MB - Last synced at: about 1 year ago - Pushed at: over 7 years ago - Stars: 1 - Forks: 0

hi2p-perim/minpt
A path tracer in 300 lines of C++
Language: C++ - Size: 994 KB - Last synced at: about 1 year ago - Pushed at: over 6 years ago - Stars: 328 - Forks: 17

Thomas-Klietsch/bpt
Bi-directional path tracer with no MIS
Language: C++ - Size: 493 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

kamilsan/haruno-renderer
Physically based unidirectional path tracer for realistic rendering
Language: C++ - Size: 4.38 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 2 - Forks: 0

cgaueb/light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
Language: C# - Size: 349 MB - Last synced at: about 1 year ago - Pushed at: about 4 years ago - Stars: 100 - Forks: 18

drzhn/JoyEngineDX12
Toy engine written in C++ and DirectX 12
Language: C++ - Size: 809 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 13 - Forks: 0

Snowapril/vk_voxel_cone_tracing
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
Language: C++ - Size: 69.5 MB - Last synced at: about 1 year ago - Pushed at: over 3 years ago - Stars: 19 - Forks: 7

VladChira/ray-tracer
A very simple hobby CPU ray tracer with minimal GUI elements
Language: C++ - Size: 60.1 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

kakashidinho/VoxelConeTracingMetal
Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
Language: C++ - Size: 39.8 MB - Last synced at: about 1 year ago - Pushed at: about 5 years ago - Stars: 24 - Forks: 2

PedroPLopes1/SSRT
The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and lighting in real-time.
Language: Python - Size: 19.8 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 23 - Forks: 1

radishface/EnlightenRealtimeGIVideo
A simple scene showcasing how video playback can be used with Enlighten Realtime GI.
Language: C# - Size: 10.1 MB - Last synced at: over 1 year ago - Pushed at: about 3 years ago - Stars: 10 - Forks: 2

Anecoz/AneRend
Prototyping Vulkan engine
Language: C++ - Size: 265 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 11 - Forks: 1

sebadorn/Physically-based-Rendering
Master thesis: Interactive Physically-based Rendering
Language: C++ - Size: 45.1 MB - Last synced at: about 2 months ago - Pushed at: over 3 years ago - Stars: 28 - Forks: 6

MWeltevrede/PathTracer
A multi-threaded implementation of a Path Tracer in C++.
Language: C++ - Size: 623 KB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 0 - Forks: 0

mcela/vxgi
Voxel cone traced dynamic global illumination.
Language: C - Size: 89.9 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 19 - Forks: 3

gue-ni/raytracer.glsl
Pathtracing in a OpenGL Compute Shader
Language: C++ - Size: 23.9 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

CaffeineViking/mcrt
Monte Carlo Raytracer from Scratch in C++11/14
Language: C++ - Size: 19.2 MB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 30 - Forks: 4

Global-Illuminati/Light-Propagation-Volumes
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
Language: JavaScript - Size: 186 MB - Last synced at: over 1 year ago - Pushed at: over 6 years ago - Stars: 52 - Forks: 12

linusmossberg/monte-carlo-ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
Language: C++ - Size: 93.3 MB - Last synced at: over 1 year ago - Pushed at: over 3 years ago - Stars: 292 - Forks: 24

AlerianEmperor/Voxel-Cone-Tracing
Real Time Global Illumination With Voxel Cone Tracing
Language: C - Size: 59.1 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 32 - Forks: 7

gribbet/rayity
A simple library for photorealistic generative graphics
Language: TypeScript - Size: 162 KB - Last synced at: about 1 year ago - Pushed at: almost 8 years ago - Stars: 18 - Forks: 2

Global-Illuminati/Precomputed-Light-Field-Probes
Real-Time Global Illumination using Precomputed Light Field Probes
Language: GLSL - Size: 106 MB - Last synced at: over 1 year ago - Pushed at: about 7 years ago - Stars: 102 - Forks: 17

helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Language: C++ - Size: 138 MB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 73 - Forks: 12

JayNakum/Vibrato
Realtime Raytracing and Global Illumination.
Language: C++ - Size: 17.2 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

cs87-dartmouth/Fall2021
Base repository for Dartmouth's CS87/287 (Fall 2021).
Language: C++ - Size: 89.4 MB - Last synced at: 9 months ago - Pushed at: almost 3 years ago - Stars: 2 - Forks: 2

01alchemist/x-ray.js
X-Ray a JavaScript Global Illumination Renderer for threejs
Language: JavaScript - Size: 15.7 MB - Last synced at: about 17 hours ago - Pushed at: over 2 years ago - Stars: 27 - Forks: 7

AlerianEmperor/LuxRenderer
Powerful Path Tracing Engine For Realistic Rendering
Language: C++ - Size: 140 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 47 - Forks: 6

league1991/WRay
a simple raytracing renderer 一个简单的光线跟踪渲染器
Language: C++ - Size: 23.7 MB - Last synced at: 8 months ago - Pushed at: almost 7 years ago - Stars: 2 - Forks: 2

Labrium/MonteRay
A Three.js pathtracing renderer written in 100% ES5 JavaScript using native Three.js classes and objects.
Language: JavaScript - Size: 94.5 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 3 - Forks: 0

seddi-research/NEnv
Official repository of "NEnv: Neural Environment Maps for Global Illumination"
Language: Python - Size: 130 KB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 8 - Forks: 1
