Ecosyste.ms: Repos

An open API service providing repository metadata for many open source software ecosystems.

GitHub topics: dxr

LinkClinton/raytracing-gpu

toy path-tracing with dx backend

Language: C++ - Size: 688 KB - Last synced: 7 days ago - Pushed: 8 days ago - Stars: 10 - Forks: 1

mateeeeeee/Adria-DX12

Rendergraph-based graphics engine written in C++ using DirectX12

Language: C++ - Size: 686 MB - Last synced: 17 days ago - Pushed: 17 days ago - Stars: 356 - Forks: 22

vinjn/awesome-rtx

Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)

Size: 15.6 KB - Last synced: 13 days ago - Pushed: over 4 years ago - Stars: 81 - Forks: 4

VHSgunzo/lux-wine

Easy launch of your Windows applications and games with Wine/Proton

Language: Shell - Size: 5.75 MB - Last synced: 24 days ago - Pushed: 24 days ago - Stars: 88 - Forks: 8

RikoOphorst/dxr-path-tracing

A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.

Language: C++ - Size: 291 KB - Last synced: 20 days ago - Pushed: over 5 years ago - Stars: 97 - Forks: 11

alipbcs/ZetaRay

Real-time Direct3D 12 ray tracer

Language: C++ - Size: 41.1 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 165 - Forks: 2

andrejnau/FlyCube

Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.

Language: C++ - Size: 843 MB - Last synced: about 1 month ago - Pushed: 4 months ago - Stars: 364 - Forks: 18

StarsX/RayTracedSPH

Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.

Language: C - Size: 214 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 10 - Forks: 0

LuisaGroup/LuisaCompute

High-Performance Rendering Framework on Stream Architectures

Language: C++ - Size: 154 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 636 - Forks: 57

StarsX/DXRVoxelizer

XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.

Language: C - Size: 370 MB - Last synced: 5 months ago - Pushed: 5 months ago - Stars: 26 - Forks: 2

StarsX/RayTracedGGX

Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.

Language: C - Size: 391 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 47 - Forks: 7

StarsX/SparseVolumeDXR

DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.

Language: C - Size: 192 MB - Last synced: 7 months ago - Pushed: 7 months ago - Stars: 14 - Forks: 2

StarsX/XUSG

XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

Language: C - Size: 9.88 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 112 - Forks: 8

Autodesk/Aurora

Real-time GPU path tracing with a USD Hydra render delegate

Language: C++ - Size: 1.32 MB - Last synced: about 2 months ago - Pushed: 3 months ago - Stars: 462 - Forks: 29

keijiro/UnityDxrTest

A testbed project for Unity real-time ray tracing features

Language: C# - Size: 293 KB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 276 - Forks: 27

sselecirPyM/Coocoo3D

Experimental MMD renderer using DX12 and DXR.

Language: C# - Size: 1.96 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 93 - Forks: 14

unity3d-jp/RaytracedHardShadow

DXR based raytraced hard shadow for Unity

Language: C++ - Size: 1.67 MB - Last synced: 2 months ago - Pushed: about 3 years ago - Stars: 240 - Forks: 38

komilll/RTCP

Main focus of this repo is to present basic path tracer using DXR - created application allows to move around and control how path tracing algorithm will be used (RTX 20/30 or GTX 16 required)

Language: C++ - Size: 503 MB - Last synced: 4 months ago - Pushed: over 1 year ago - Stars: 2 - Forks: 0

kcloudy0717/Kaguya

D3D12 Rendering Engine

Language: C++ - Size: 284 MB - Last synced: 3 months ago - Pushed: almost 2 years ago - Stars: 377 - Forks: 14

steaklive/DXR-Sandbox-GI

Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR

Language: C++ - Size: 244 MB - Last synced: 3 months ago - Pushed: 12 months ago - Stars: 65 - Forks: 7

Mumsfilibaba/DXR-Project

A small personal engine created for testing different graphic techniques.

Language: C++ - Size: 2.71 GB - Last synced: 6 days ago - Pushed: 7 days ago - Stars: 4 - Forks: 2

INedelcu/PathTracingDemo

A path tracing demo using hardware accelerated ray tracing in Unity

Language: C# - Size: 48 MB - Last synced: 3 months ago - Pushed: 10 months ago - Stars: 91 - Forks: 11

LinkClinton/directx12-wrapper

a sweet wrapper of DirectX12.

Language: C++ - Size: 130 KB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 11 - Forks: 3

league1991/RTCaustics

A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).

Language: HLSL - Size: 52.5 MB - Last synced: 8 months ago - Pushed: almost 2 years ago - Stars: 22 - Forks: 7

LowerDeckBoy/DXR-Demo

DXR Demo project

Language: C++ - Size: 9.46 MB - Last synced: 9 months ago - Pushed: 9 months ago - Stars: 0 - Forks: 0

keijiro/DxrLattice

Real-time raytracing fly through

Language: C# - Size: 313 KB - Last synced: 8 months ago - Pushed: about 3 years ago - Stars: 93 - Forks: 12

Piratkopia13/DV2551_Project_DXR

DXR raytracing demo with skeletal animations

Language: C++ - Size: 129 MB - Last synced: 6 months ago - Pushed: about 5 years ago - Stars: 5 - Forks: 0

zhouhang95/dxr_tutorials_rs

Rust port of NVIDIAGameWorks/DxrTutorials

Language: Rust - Size: 35.2 KB - Last synced: 10 months ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

ArchiDevil/dxr-sample

Simple example of DirectX Raytracing usage. Tries to use different paradighms. Simplest scene graph and kind of an engine here.

Language: C++ - Size: 889 KB - Last synced: 10 months ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

INedelcu/RayTracingMeshInstancingSimple

Unity sample project using instancing and per-instance shader properties in Ray Tracing

Language: C# - Size: 9 MB - Last synced: 10 months ago - Pushed: 10 months ago - Stars: 2 - Forks: 0

INedelcu/RayTracingMeshInstancingHDRP

Unity sample project using instancing in HDRP path tracing.

Language: C# - Size: 6.11 MB - Last synced: 10 months ago - Pushed: 10 months ago - Stars: 3 - Forks: 1

edoardo911/DXR-Path-Tracer

Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization

Language: C++ - Size: 50 MB - Last synced: 11 months ago - Pushed: 11 months ago - Stars: 4 - Forks: 0

keijiro/4DViewsTest3

4DViews volumetric video with Unity DXR realtime ray tracing

Language: C# - Size: 14.2 MB - Last synced: 21 days ago - Pushed: almost 4 years ago - Stars: 64 - Forks: 10

keijiro/DxrGlobe

A small demonstration of Unity DXR ray-tracing + Timeline editing.

Language: C# - Size: 321 KB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 30 - Forks: 5

Jorgemagic/CSharpDirectXRaytracing

DirectX Raytracing Tutorials in CSharp

Language: C# - Size: 15.2 MB - Last synced: about 1 year ago - Pushed: about 4 years ago - Stars: 62 - Forks: 7

ScrappyCocco/DirectX-DXR-Tutorials

Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)

Language: C++ - Size: 2.11 MB - Last synced: about 1 year ago - Pushed: over 3 years ago - Stars: 32 - Forks: 7

INedelcu/RayTracingDynamicMeshGeometry

Unity sample project using dynamic Mesh geometries in a RTAS

Language: C# - Size: 516 KB - Last synced: over 1 year ago - Pushed: over 1 year ago - Stars: 5 - Forks: 0

SEED-EA/pica-pica-assets

Assets used during the creation of SEED's Project PICA PICA

Size: 49.1 MB - Last synced: over 1 year ago - Pushed: over 4 years ago - Stars: 58 - Forks: 3

NiklasLundstrom/Ray-Traced-Reflective-Shadow-Maps

RT-RSM is a real-time Global Illumination technique using GPU ray tracing

Language: C++ - Size: 255 MB - Last synced: over 1 year ago - Pushed: over 4 years ago - Stars: 49 - Forks: 4

steaklive/DXR-Sandbox 📦

Simple DirectX 12 toy framework for testing DXR

Language: C++ - Size: 37.4 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 4 - Forks: 1

philcn/DXRExperiments

A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.

Language: C++ - Size: 21.2 MB - Last synced: 20 days ago - Pushed: about 5 years ago - Stars: 28 - Forks: 8

SlightlyMad/SimpleDxrPathTracer

Simple DXR powered PathTracer in Unity

Language: ShaderLab - Size: 655 KB - Last synced: about 1 year ago - Pushed: over 4 years ago - Stars: 45 - Forks: 11

INedelcu/RayTracingShader_VertexAttributeInterpolation

A sample project that demonstrates how to sample mesh vertex attributes in ray tracing shader code

Language: C# - Size: 32.2 KB - Last synced: over 1 year ago - Pushed: over 1 year ago - Stars: 6 - Forks: 1

philcn/DXRStarter

Minimal starter app using DirectX Raytracing API with Fallback Layer, adopted from Microsoft DirectX Graphics Samples

Language: C++ - Size: 60.5 KB - Last synced: over 1 year ago - Pushed: almost 6 years ago - Stars: 1 - Forks: 2

carlos-lopez-garces/cdxr

A hybrid rasterization-raytracing renderer based on DirectX 12 and DirectX Raytracing

Language: HLSL - Size: 60.5 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0

Helliaca/RTRad

RTX Progressive Refinement Radiosity

Language: C++ - Size: 71.9 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 1 - Forks: 0

gam0022/redflash

Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching

Language: C - Size: 101 MB - Last synced: about 1 year ago - Pushed: over 4 years ago - Stars: 27 - Forks: 3

philcn/DXRNvTutorial

Implementing Nvidia DXR tutorial with Microsoft DXR Fallback Layer

Language: C++ - Size: 177 KB - Last synced: about 1 month ago - Pushed: over 5 years ago - Stars: 2 - Forks: 0