Ecosyste.ms: Repos
An open API service providing repository metadata for many open source software ecosystems.
GitHub topics: dxr
LinkClinton/raytracing-gpu
toy path-tracing with dx backend
Language: C++ - Size: 688 KB - Last synced: 7 days ago - Pushed: 8 days ago - Stars: 10 - Forks: 1
mateeeeeee/Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
Language: C++ - Size: 686 MB - Last synced: 17 days ago - Pushed: 17 days ago - Stars: 356 - Forks: 22
vinjn/awesome-rtx
Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)
Size: 15.6 KB - Last synced: 13 days ago - Pushed: over 4 years ago - Stars: 81 - Forks: 4
VHSgunzo/lux-wine
Easy launch of your Windows applications and games with Wine/Proton
Language: Shell - Size: 5.75 MB - Last synced: 24 days ago - Pushed: 24 days ago - Stars: 88 - Forks: 8
RikoOphorst/dxr-path-tracing
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
Language: C++ - Size: 291 KB - Last synced: 20 days ago - Pushed: over 5 years ago - Stars: 97 - Forks: 11
alipbcs/ZetaRay
Real-time Direct3D 12 ray tracer
Language: C++ - Size: 41.1 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 165 - Forks: 2
andrejnau/FlyCube
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Language: C++ - Size: 843 MB - Last synced: about 1 month ago - Pushed: 4 months ago - Stars: 364 - Forks: 18
StarsX/RayTracedSPH
Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neighbor search.
Language: C - Size: 214 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 10 - Forks: 0
LuisaGroup/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
Language: C++ - Size: 154 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 636 - Forks: 57
StarsX/DXRVoxelizer
XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.
Language: C - Size: 370 MB - Last synced: 5 months ago - Pushed: 5 months ago - Stars: 26 - Forks: 2
StarsX/RayTracedGGX
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
Language: C - Size: 391 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 47 - Forks: 7
StarsX/SparseVolumeDXR
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
Language: C - Size: 192 MB - Last synced: 7 months ago - Pushed: 7 months ago - Stars: 14 - Forks: 2
StarsX/XUSG
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
Language: C - Size: 9.88 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 112 - Forks: 8
Autodesk/Aurora
Real-time GPU path tracing with a USD Hydra render delegate
Language: C++ - Size: 1.32 MB - Last synced: about 2 months ago - Pushed: 3 months ago - Stars: 462 - Forks: 29
keijiro/UnityDxrTest
A testbed project for Unity real-time ray tracing features
Language: C# - Size: 293 KB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 276 - Forks: 27
sselecirPyM/Coocoo3D
Experimental MMD renderer using DX12 and DXR.
Language: C# - Size: 1.96 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 93 - Forks: 14
unity3d-jp/RaytracedHardShadow
DXR based raytraced hard shadow for Unity
Language: C++ - Size: 1.67 MB - Last synced: 2 months ago - Pushed: about 3 years ago - Stars: 240 - Forks: 38
komilll/RTCP
Main focus of this repo is to present basic path tracer using DXR - created application allows to move around and control how path tracing algorithm will be used (RTX 20/30 or GTX 16 required)
Language: C++ - Size: 503 MB - Last synced: 4 months ago - Pushed: over 1 year ago - Stars: 2 - Forks: 0
kcloudy0717/Kaguya
D3D12 Rendering Engine
Language: C++ - Size: 284 MB - Last synced: 3 months ago - Pushed: almost 2 years ago - Stars: 377 - Forks: 14
steaklive/DXR-Sandbox-GI
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
Language: C++ - Size: 244 MB - Last synced: 3 months ago - Pushed: 12 months ago - Stars: 65 - Forks: 7
Mumsfilibaba/DXR-Project
A small personal engine created for testing different graphic techniques.
Language: C++ - Size: 2.71 GB - Last synced: 6 days ago - Pushed: 7 days ago - Stars: 4 - Forks: 2
INedelcu/PathTracingDemo
A path tracing demo using hardware accelerated ray tracing in Unity
Language: C# - Size: 48 MB - Last synced: 3 months ago - Pushed: 10 months ago - Stars: 91 - Forks: 11
LinkClinton/directx12-wrapper
a sweet wrapper of DirectX12.
Language: C++ - Size: 130 KB - Last synced: 3 months ago - Pushed: 3 months ago - Stars: 11 - Forks: 3
league1991/RTCaustics
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
Language: HLSL - Size: 52.5 MB - Last synced: 8 months ago - Pushed: almost 2 years ago - Stars: 22 - Forks: 7
LowerDeckBoy/DXR-Demo
DXR Demo project
Language: C++ - Size: 9.46 MB - Last synced: 9 months ago - Pushed: 9 months ago - Stars: 0 - Forks: 0
keijiro/DxrLattice
Real-time raytracing fly through
Language: C# - Size: 313 KB - Last synced: 8 months ago - Pushed: about 3 years ago - Stars: 93 - Forks: 12
Piratkopia13/DV2551_Project_DXR
DXR raytracing demo with skeletal animations
Language: C++ - Size: 129 MB - Last synced: 6 months ago - Pushed: about 5 years ago - Stars: 5 - Forks: 0
zhouhang95/dxr_tutorials_rs
Rust port of NVIDIAGameWorks/DxrTutorials
Language: Rust - Size: 35.2 KB - Last synced: 10 months ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0
ArchiDevil/dxr-sample
Simple example of DirectX Raytracing usage. Tries to use different paradighms. Simplest scene graph and kind of an engine here.
Language: C++ - Size: 889 KB - Last synced: 10 months ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0
INedelcu/RayTracingMeshInstancingSimple
Unity sample project using instancing and per-instance shader properties in Ray Tracing
Language: C# - Size: 9 MB - Last synced: 10 months ago - Pushed: 10 months ago - Stars: 2 - Forks: 0
INedelcu/RayTracingMeshInstancingHDRP
Unity sample project using instancing in HDRP path tracing.
Language: C# - Size: 6.11 MB - Last synced: 10 months ago - Pushed: 10 months ago - Stars: 3 - Forks: 1
edoardo911/DXR-Path-Tracer
Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization
Language: C++ - Size: 50 MB - Last synced: 11 months ago - Pushed: 11 months ago - Stars: 4 - Forks: 0
keijiro/4DViewsTest3
4DViews volumetric video with Unity DXR realtime ray tracing
Language: C# - Size: 14.2 MB - Last synced: 21 days ago - Pushed: almost 4 years ago - Stars: 64 - Forks: 10
keijiro/DxrGlobe
A small demonstration of Unity DXR ray-tracing + Timeline editing.
Language: C# - Size: 321 KB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 30 - Forks: 5
Jorgemagic/CSharpDirectXRaytracing
DirectX Raytracing Tutorials in CSharp
Language: C# - Size: 15.2 MB - Last synced: about 1 year ago - Pushed: about 4 years ago - Stars: 62 - Forks: 7
ScrappyCocco/DirectX-DXR-Tutorials
Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)
Language: C++ - Size: 2.11 MB - Last synced: about 1 year ago - Pushed: over 3 years ago - Stars: 32 - Forks: 7
INedelcu/RayTracingDynamicMeshGeometry
Unity sample project using dynamic Mesh geometries in a RTAS
Language: C# - Size: 516 KB - Last synced: over 1 year ago - Pushed: over 1 year ago - Stars: 5 - Forks: 0
SEED-EA/pica-pica-assets
Assets used during the creation of SEED's Project PICA PICA
Size: 49.1 MB - Last synced: over 1 year ago - Pushed: over 4 years ago - Stars: 58 - Forks: 3
NiklasLundstrom/Ray-Traced-Reflective-Shadow-Maps
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
Language: C++ - Size: 255 MB - Last synced: over 1 year ago - Pushed: over 4 years ago - Stars: 49 - Forks: 4
steaklive/DXR-Sandbox 📦
Simple DirectX 12 toy framework for testing DXR
Language: C++ - Size: 37.4 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 4 - Forks: 1
philcn/DXRExperiments
A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.
Language: C++ - Size: 21.2 MB - Last synced: 20 days ago - Pushed: about 5 years ago - Stars: 28 - Forks: 8
SlightlyMad/SimpleDxrPathTracer
Simple DXR powered PathTracer in Unity
Language: ShaderLab - Size: 655 KB - Last synced: about 1 year ago - Pushed: over 4 years ago - Stars: 45 - Forks: 11
INedelcu/RayTracingShader_VertexAttributeInterpolation
A sample project that demonstrates how to sample mesh vertex attributes in ray tracing shader code
Language: C# - Size: 32.2 KB - Last synced: over 1 year ago - Pushed: over 1 year ago - Stars: 6 - Forks: 1
philcn/DXRStarter
Minimal starter app using DirectX Raytracing API with Fallback Layer, adopted from Microsoft DirectX Graphics Samples
Language: C++ - Size: 60.5 KB - Last synced: over 1 year ago - Pushed: almost 6 years ago - Stars: 1 - Forks: 2
carlos-lopez-garces/cdxr
A hybrid rasterization-raytracing renderer based on DirectX 12 and DirectX Raytracing
Language: HLSL - Size: 60.5 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 0 - Forks: 0
Helliaca/RTRad
RTX Progressive Refinement Radiosity
Language: C++ - Size: 71.9 MB - Last synced: about 1 year ago - Pushed: over 1 year ago - Stars: 1 - Forks: 0
gam0022/redflash
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
Language: C - Size: 101 MB - Last synced: about 1 year ago - Pushed: over 4 years ago - Stars: 27 - Forks: 3
philcn/DXRNvTutorial
Implementing Nvidia DXR tutorial with Microsoft DXR Fallback Layer
Language: C++ - Size: 177 KB - Last synced: about 1 month ago - Pushed: over 5 years ago - Stars: 2 - Forks: 0