GitHub / steaklive / EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/steaklive%2FEveryRay-Rendering-Engine
PURL: pkg:github/steaklive/EveryRay-Rendering-Engine
Stars: 594
Forks: 22
Open issues: 10
License: mit
Language: C++
Size: 3.46 GB
Dependencies parsed at: Pending
Created at: about 7 years ago
Updated at: about 1 year ago
Pushed at: over 1 year ago
Last synced at: about 1 year ago
Topics: 3d-graphics, deferred-rendering, directx-11, directx-12, game-engine, global-illumination, gpu-programming, graphics, lightprobes, parallax-occlusion-mapping, pbr, rendering, rendering-engine, rhi, shaders, terrain-rendering, volumetric-clouds, volumetric-fog, volumetric-rendering, voxel-cone-tracing