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GitHub topics: rhi

AldertLake/RHI-Manager

RHI Switcher for Blueprint is a lightweight Unreal Engine plugin that allows developers to dynamically change the RHI such as DirectX 11, DirectX 12, or Vulkan directly from Blueprints.

Language: C++ - Size: 0 Bytes - Last synced at: 8 days ago - Pushed at: 8 days ago - Stars: 0 - Forks: 0

MethanePowered/MethaneKit

🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal

Language: C++ - Size: 53.4 MB - Last synced at: 14 days ago - Pushed at: 14 days ago - Stars: 917 - Forks: 59

GH-GAMES/RHI_API_Tools

This plugin made for better switching RHI during runtime in .ini config. It allows to switch modes directly from the game or project.

Size: 3.25 MB - Last synced at: 20 days ago - Pushed at: 20 days ago - Stars: 0 - Forks: 0

RavEngine/RGL

RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal

Language: C++ - Size: 4.53 MB - Last synced at: 18 days ago - Pushed at: 2 months ago - Stars: 54 - Forks: 7

syedhamidali/radarx

Xarray Based Radar Toolkit

Language: Python - Size: 36.9 MB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 4 - Forks: 2

Andromeda08/rhi

A minimal Render Hardware Interface (RHI) for Vulkan and D3D12.

Language: C++ - Size: 391 KB - Last synced at: 2 months ago - Pushed at: 2 months ago - Stars: 1 - Forks: 0

naetherm/bitray-engine

Bitray is an open-source and free-to-use modern C++ game engine.

Language: C++ - Size: 1.49 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

ECheynet/polarPcolor

polarPcolor draws a pseudocolor plot in polar coordinates with a polar grid.

Language: MATLAB - Size: 4.16 MB - Last synced at: about 2 months ago - Pushed at: about 1 year ago - Stars: 14 - Forks: 4

fair-acc/chart-qt

ChartQt is a charting library written in C++ focusing on performance. It uses the Qt libraries but has a dedicated rendering system running on top of QtQuick which gives it great performance and a wide platform support, being able to use any of the 3D rendering APIs OpenGL, Vulkan, Direct3D and Metal. Still in early development.

Language: C++ - Size: 218 KB - Last synced at: about 1 month ago - Pushed at: over 2 years ago - Stars: 6 - Forks: 0

steaklive/EveryRay-Rendering-Engine

Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping

Language: C++ - Size: 3.46 GB - Last synced at: 12 months ago - Pushed at: about 1 year ago - Stars: 594 - Forks: 22

AmelieHeinrich/GameProject

Source code for the titleless game I was making in C++.

Language: C++ - Size: 7.27 MB - Last synced at: over 1 year ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 0

JamieMagee/RHI

Collating the data on the Renewable Heat Incentive scheme, and presenting it in a more readable format.

Language: HTML - Size: 1.34 MB - Last synced at: 3 months ago - Pushed at: about 5 years ago - Stars: 1 - Forks: 0

Nobuna-no/Paradigm-Engine

The project is composed of an editor and engine part. The editor and the high-level interface of the engine are only just beginning. For the moment, the project is not sufficiently successful to be able to simply prototype.

Language: C++ - Size: 34.2 MB - Last synced at: 6 days ago - Pushed at: almost 6 years ago - Stars: 0 - Forks: 0