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GitHub / helenl9098 / Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Stars: 73
Forks: 12
Open Issues: 0
License: apache-2.0
Language: C++
Repo Size: 138 MB
Dependencies:
0
Created: over 3 years ago
Updated: 8 months ago
Last pushed: about 3 years ago
Last synced: 5 months ago
Topics: global-illumination, gpu-programming, irradiance-field, light-field-probes, minecraft, probe-texture, ray-tracing, raymarching, rays, raytracer, raytracing, realtime-raytracer, realtime-raytracing, voxel-terrain, vulkan
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