Ecosyste.ms: Repos

An open API service providing repository metadata for many open source software ecosystems.

GitHub / helenl9098 / Dynamic-Diffuse-Global-Illumination-Minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/helenl9098%2FDynamic-Diffuse-Global-Illumination-Minecraft

Stars: 73
Forks: 12
Open Issues: 0

License: apache-2.0
Language: C++
Repo Size: 138 MB
Dependencies: 0

Created: over 3 years ago
Updated: 8 months ago
Last pushed: about 3 years ago
Last synced: 5 months ago

Topics: global-illumination, gpu-programming, irradiance-field, light-field-probes, minecraft, probe-texture, ray-tracing, raymarching, rays, raytracer, raytracing, realtime-raytracer, realtime-raytracing, voxel-terrain, vulkan

Files
    Loading...
    Readme
    Loading...

    No dependencies found