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GitHub / helenl9098 / Dynamic-Diffuse-Global-Illumination-Minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/helenl9098%2FDynamic-Diffuse-Global-Illumination-Minecraft
PURL: pkg:github/helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft

Stars: 73
Forks: 12
Open issues: 0

License: apache-2.0
Language: C++
Size: 138 MB
Dependencies parsed at: Pending

Created at: almost 5 years ago
Updated at: almost 2 years ago
Pushed at: over 4 years ago
Last synced at: over 1 year ago

Topics: global-illumination, gpu-programming, irradiance-field, light-field-probes, minecraft, probe-texture, ray-tracing, raymarching, rays, raytracer, raytracing, realtime-raytracer, realtime-raytracing, voxel-terrain, vulkan

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