Ecosyste.ms: Repos

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GitHub topics: rays

orbitmines/ray

A Universal Language: One Ray to rule them all, One Ray to find them, One Ray to bring them all, and in the darkness bind them.

Language: Python - Size: 43.9 KB - Last synced: 23 days ago - Pushed: 24 days ago - Stars: 2 - Forks: 0

orbitmines/orbitmines.com

A public repository for https://orbitmines.com. The hub for OrbitMines' (research) projects.

Language: TypeScript - Size: 275 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 4 - Forks: 0

svenstaro/bvh

A fast BVH using SAH in rust

Language: Rust - Size: 1.38 MB - Last synced: 16 days ago - Pushed: 2 months ago - Stars: 220 - Forks: 35

ninzyfb/wildoceans-scripts

This repository contains all the necessary code used to develop the shark and ray conservation plan developed for WILDOCEANS. This is currently a LIVE project, so the code may still change.

Language: R - Size: 925 MB - Last synced: 2 months ago - Pushed: almost 2 years ago - Stars: 1 - Forks: 0

benraziel/bvh-tree

A Bounding Volume Hierarchy implementation using javascript

Language: JavaScript - Size: 6.64 MB - Last synced: 18 days ago - Pushed: almost 9 years ago - Stars: 49 - Forks: 9

uclaml/RayS

RayS: A Ray Searching Method for Hard-label Adversarial Attack (KDD2020)

Language: Python - Size: 5.52 MB - Last synced: 2 months ago - Pushed: over 3 years ago - Stars: 53 - Forks: 5

helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

Language: C++ - Size: 138 MB - Last synced: 5 months ago - Pushed: about 3 years ago - Stars: 73 - Forks: 12

Kamirus/ray-tracer

Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.

Language: OCaml - Size: 41.8 MB - Last synced: about 1 month ago - Pushed: about 3 years ago - Stars: 4 - Forks: 0

SebastianMestre/Rays

A toy path tracer in C

Language: C - Size: 469 KB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 2 - Forks: 0

NickDulvy/SharkReassessment

Analysis and code to support the paper "Overfishing drives over one third of all sharks and rays toward a global extinction crisis" published in Current Biology on 6th September 2021

Language: JavaScript - Size: 5.05 MB - Last synced: 4 months ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0

lewisfish/OpticalRayTrace

Code for upcoming paper on Optimisation of Raman spectroscopy in an axicon-based backscattering configuration

Language: Fortran - Size: 504 KB - Last synced: about 1 year ago - Pushed: almost 3 years ago - Stars: 0 - Forks: 0

NotTofuFood/Raytracer

A C++ Raytracer by Aiden Thakurdial

Language: C++ - Size: 12.7 KB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 1 - Forks: 0

jonnytownend/light-rays

A HTML5 Canvas app for creating interactive light ray experiments, written in TypeScript.

Language: TypeScript - Size: 4.23 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 0 - Forks: 0

ichko/PantaRay

C++ Raytracer

Language: C++ - Size: 2.73 MB - Last synced: about 1 year ago - Pushed: about 7 years ago - Stars: 2 - Forks: 0