GitHub topics: realtime-raytracing
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Language: C++ - Size: 246 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 199 - Forks: 18

helenl9098/Dynamic-Diffuse-Global-Illumination-Minecraft
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
Language: C++ - Size: 138 MB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 73 - Forks: 12
