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GitHub topics: hybrid-renderer

maxartz15/VertexAnimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

Language: C# - Size: 90.9 MB - Last synced at: about 8 hours ago - Pushed at: over 2 years ago - Stars: 460 - Forks: 87

AkanshDivker/Simple-ECS

An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.

Language: C# - Size: 145 KB - Last synced at: 16 days ago - Pushed at: about 4 years ago - Stars: 51 - Forks: 6

laironcosta1994/Simple-ECS

An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.

Language: C# - Size: 96.7 KB - Last synced at: 16 days ago - Pushed at: 7 months ago - Stars: 1 - Forks: 0

flwmxd/LuxGI

Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )

Language: C++ - Size: 246 MB - Last synced at: 11 months ago - Pushed at: 11 months ago - Stars: 199 - Forks: 18

yknishidate/vulkan-minimal-hybrid-rendering

Vulkan Minimal Hybrid Rendering

Language: C++ - Size: 313 KB - Last synced at: about 1 year ago - Pushed at: over 2 years ago - Stars: 12 - Forks: 0

janschiefer/yew_ssr_client_hybrid_rendering_template

Yew hybrid rendering

Language: Rust - Size: 20.5 KB - Last synced at: over 1 year ago - Pushed at: about 2 years ago - Stars: 2 - Forks: 0

ZijingPeng/DXR-Hybrid-Rendering

A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.

Language: C++ - Size: 182 MB - Last synced at: about 2 years ago - Pushed at: over 4 years ago - Stars: 37 - Forks: 7