Ecosyste.ms: Repos
An open API service providing repository metadata for many open source software ecosystems.
GitHub topics: ssao
azer89/SimpleOpenGL
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Language: C++ - Size: 451 MB - Last synced: about 8 hours ago - Pushed: about 11 hours ago - Stars: 0 - Forks: 0
DWR-CMQ/CMERenderEngine
A Opengl Render Engine With Computer-Shader,Model,Effect
Language: C++ - Size: 63.7 MB - Last synced: 1 day ago - Pushed: 1 day ago - Stars: 2 - Forks: 0
St0wy/opengl-scene
A deferred PBR renderer in OpenGL.
Language: C++ - Size: 929 MB - Last synced: 24 days ago - Pushed: 24 days ago - Stars: 1 - Forks: 0
nvpro-samples/gl_ssao
optimized screen-space ambient occlusion, cache-aware hbao
Language: C++ - Size: 1.13 MB - Last synced: 27 days ago - Pushed: 4 months ago - Stars: 334 - Forks: 37
Enigmatisms/AdaPT
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Language: Python - Size: 1.16 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 33 - Forks: 1
keijiro/MiniEngineAO
SSAO image effect from Microsoft MiniEngine, ported to Unity.
Language: C# - Size: 83.7 MB - Last synced: 11 days ago - Pushed: over 6 years ago - Stars: 504 - Forks: 41
Flashbac09/Gradphics
Coursework of Computer Graphics
Language: C++ - Size: 5.82 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 0 - Forks: 0
hotstreams/limitless-engine
OpenGL C++ Graphics Engine
Language: C++ - Size: 865 MB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 219 - Forks: 22
furkansarihan/enigine
Game engine playground.
Language: C++ - Size: 13.2 MB - Last synced: 2 months ago - Pushed: 2 months ago - Stars: 50 - Forks: 4
neon-age/AmplifyOcclusion-URP
Amplify Occlusion V2 ported to URP 2022.2
Language: C# - Size: 332 KB - Last synced: 3 months ago - Pushed: over 1 year ago - Stars: 144 - Forks: 6
IvanKutenev/QGE
Mostly realtime graphics engine
Language: C++ - Size: 750 MB - Last synced: 4 months ago - Pushed: almost 5 years ago - Stars: 3 - Forks: 2
AmplifyCreations/AmplifyOcclusion
Full source-code for Amplify Occlusion plugin for Unity
Language: C# - Size: 38.1 MB - Last synced: 3 months ago - Pushed: over 1 year ago - Stars: 247 - Forks: 37
moonwho101/DungeonStompDirectX12
Dungeon Stomp is a DirectX12 3D dungeon game.
Language: C++ - Size: 708 MB - Last synced: about 2 months ago - Pushed: about 2 months ago - Stars: 7 - Forks: 1
nikolausrauch/software-rasterizer
C++ CPU Software-Rasterizer
Language: C++ - Size: 71.2 MB - Last synced: 5 months ago - Pushed: 5 months ago - Stars: 35 - Forks: 2
vilbeyli/VQEngine-Legacy
DirectX 11 Renderer written in C++11
Language: C++ - Size: 822 MB - Last synced: 7 months ago - Pushed: over 3 years ago - Stars: 282 - Forks: 37
emiliomm/SSAO-Visual-Studio
SSAO implementation using OpenGL
Language: C++ - Size: 17.7 MB - Last synced: 7 months ago - Pushed: over 6 years ago - Stars: 0 - Forks: 0
DeepSchneider/ssao
Small example of ssao shaders for OpenGL 4.1, works on Windows & Linux
Language: C - Size: 5.02 MB - Last synced: 8 months ago - Pushed: 8 months ago - Stars: 0 - Forks: 0
LinkClinton/LRTR-Lab
Link's Real-Time Rendering Lab.
Language: C++ - Size: 6.9 MB - Last synced: 8 months ago - Pushed: about 4 years ago - Stars: 3 - Forks: 0
Baksonator/ssao
A demonstration of the Screen-space ambient occlusion technique in OpenGL.
Language: Java - Size: 23.6 MB - Last synced: 8 months ago - Pushed: over 4 years ago - Stars: 1 - Forks: 0
Qendolin/advanced-gl
Experimental deferred Rendering projects with modern OpenGL
Language: Go - Size: 243 MB - Last synced: about 1 month ago - Pushed: about 1 month ago - Stars: 1 - Forks: 0
amitassaraf/boundless-engine
[2021] A voxel engine written in C++ & OpenGL 4.1 & OpenCL 3.0
Language: C++ - Size: 591 KB - Last synced: 4 months ago - Pushed: 11 months ago - Stars: 0 - Forks: 0
candela123163/Moonlight
A realtime renderer written with cpp 17 and dx12.
Language: C++ - Size: 225 MB - Last synced: 7 months ago - Pushed: over 1 year ago - Stars: 5 - Forks: 1
zwluoqi/Shader_For_Beginer
纹理,灯光,阴影,法线地图,发光物体,环境遮挡,反射,折射等基础3D技术栈
Language: ShaderLab - Size: 30.2 MB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 5 - Forks: 0
shabaazxh/Real-Time-Ambient-Occlusion
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
Language: C++ - Size: 62.6 MB - Last synced: 12 months ago - Pushed: over 1 year ago - Stars: 2 - Forks: 0
Minghou-Lei/SSAO-Demo
一种屏幕空间环境光屏蔽(Screen Space Ambient Occlusion, SSAO)的技术实现,unity版本为2019.4.21f1c
Language: C# - Size: 40.5 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 8 - Forks: 1
Tw1ddle/Screen-Space-Ambient-Occlusion 📦
:shipit: Screen space ambient occlusion in WebGL
Language: Haxe - Size: 803 KB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 4 - Forks: 0
topfs2/shadow-swan
Physically based rendering in c++ and OpenGL
Language: C++ - Size: 141 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 7 - Forks: 2
GiacomoGarbin/OpenGL-Molecular-Visualization-Software
Language: C++ - Size: 43.9 KB - Last synced: about 1 year ago - Pushed: almost 5 years ago - Stars: 4 - Forks: 1
Minghou-Lei/Combine-Deferred-SSAO-and-Point-Light-Shadow
A combination of Realtime-point-light-shadows-in-unity-URP and Deferred-Rendering-SSAO-in-unity-URP
Language: C# - Size: 38.4 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 2
nustxujun/Portable
a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习
Language: C++ - Size: 308 MB - Last synced: about 1 year ago - Pushed: over 4 years ago - Stars: 24 - Forks: 5
GeisTheOneiropomp/DirectXing
DirectX12 demo
Language: C++ - Size: 80.4 MB - Last synced: about 1 year ago - Pushed: almost 2 years ago - Stars: 0 - Forks: 0
Minghou-Lei/SSAO-in-URP
在unity 2019.4.21f1c1中使用URP实现的SSAO效果,仅作技术演示
Language: C# - Size: 125 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 6 - Forks: 1
Minghou-Lei/Deferred-Rendering-SSAO-in-unity-URP
Add SSAO support when using deferred rendering for unity 2020 URP
Language: Mathematica - Size: 39.9 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 3 - Forks: 1
mollnn/nuEngine
Night-Up Engine: Real-time Rendering with PCSS/SSAO/RSM/SSR
Language: C - Size: 997 KB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 1 - Forks: 0
Reefufui/first-vulkan-scene
My first rendered scene using Vulkan API
Language: C++ - Size: 57.1 MB - Last synced: about 1 year ago - Pushed: about 3 years ago - Stars: 2 - Forks: 0
zcong1993/template-koa2
SAO template for koa2
Language: JavaScript - Size: 36.1 KB - Last synced: 24 days ago - Pushed: over 4 years ago - Stars: 2 - Forks: 0
fakefeik/webgl-playground
Deferred shading and stuff
Language: JavaScript - Size: 2.76 MB - Last synced: over 1 year ago - Pushed: almost 9 years ago - Stars: 0 - Forks: 1