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GitHub topics: deferred-shading

kool-engine/kool

A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin

Language: Kotlin - Size: 47.3 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 361 - Forks: 27

skyloutyr/VTT

A 3d/2d capable self-hosted virtual tabletop

Language: C# - Size: 7.03 MB - Last synced at: 5 days ago - Pushed at: 6 days ago - Stars: 5 - Forks: 0

furkansarihan/enigine

Game engine playground.

Language: C++ - Size: 13.4 MB - Last synced at: 7 days ago - Pushed at: 7 days ago - Stars: 157 - Forks: 15

Angelo1211/HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Language: C++ - Size: 420 MB - Last synced at: 10 days ago - Pushed at: almost 3 years ago - Stars: 1,386 - Forks: 126

skaarj1989/SupernovaEngine

An experimental game engine.

Language: C++ - Size: 341 MB - Last synced at: 18 days ago - Pushed at: about 1 month ago - Stars: 168 - Forks: 9

Kermalis/HybridRenderingEngine-CS

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Language: C# - Size: 102 MB - Last synced at: 20 days ago - Pushed at: almost 3 years ago - Stars: 20 - Forks: 4

skaarj1989/FrameGraph-Example

OpenGL Renderer w/ FrameGraph

Language: C++ - Size: 111 MB - Last synced at: 15 days ago - Pushed at: about 2 months ago - Stars: 90 - Forks: 11

azer89/SimpleOpenGL

A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.

Language: C++ - Size: 451 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 3 - Forks: 0

Stehsaer/learn-vulkan-project

Customized wrapper and projects created while learning Vulkan!

Language: C++ - Size: 13.8 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

stwe/SgOgl

A GameEngine library for OpenGL developed for educational purposes.

Language: C++ - Size: 28.5 MB - Last synced at: 13 days ago - Pushed at: about 2 years ago - Stars: 21 - Forks: 0

valdyr88/WebGL-Renderer

3D renderer which has implementations of 3D fluid simulation, pbr shading, deferred rendering and other using WebGL2

Language: JavaScript - Size: 226 MB - Last synced at: about 1 year ago - Pushed at: over 4 years ago - Stars: 4 - Forks: 2

pezcode/Cluster

Clustered shading implementation with bgfx

Language: C++ - Size: 2.2 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 373 - Forks: 26

LinkClinton/LRTR-Lab

Link's Real-Time Rendering Lab.

Language: C++ - Size: 6.9 MB - Last synced at: over 1 year ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

SoulForMachine/DeferredShading

This is an application which implements a deferred shading renderer. It's a part of my graduation project.

Language: C++ - Size: 112 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

wumo/vkg

Vulkan Graphics Engine

Language: C++ - Size: 5.12 MB - Last synced at: over 1 year ago - Pushed at: about 4 years ago - Stars: 6 - Forks: 0

BeardedPlatypus/thesis-latex

My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.

Language: TeX - Size: 141 MB - Last synced at: over 1 year ago - Pushed at: about 7 years ago - Stars: 1 - Forks: 1

Jiay1C/CUBIC-Render Fork of CIS565-Fall-2018/Project4-CUDA-Rasterizer

CUDA-based Independent and Customizable Render

Language: C++ - Size: 110 MB - Last synced at: 3 months ago - Pushed at: about 1 year ago - Stars: 2 - Forks: 1

BeardedPlatypus/nTiled

nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading

Language: C++ - Size: 4.96 MB - Last synced at: over 1 year ago - Pushed at: about 7 years ago - Stars: 35 - Forks: 3

vcoda/aggregated-graphics-samples

A collection of exemplary graphics samples based on Magma and Vulkan API

Language: C++ - Size: 19 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 4 - Forks: 1

kadealicious/Westy

Deferred rendering engine written in C, using OpenGL, GLFW, GLEW & FreeType.

Language: C - Size: 352 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

vetux/mana-legacy 📦

Experimental 3D Game Engine

Language: C++ - Size: 223 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

steaklive/SweetGL

Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etc.

Language: C - Size: 537 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 8 - Forks: 2

erincones/objviewer

Another OBJ/MTL 3D models viewer

Language: C - Size: 23.4 MB - Last synced at: almost 2 years ago - Pushed at: over 5 years ago - Stars: 5 - Forks: 2

DreamAndDead/deferred-shading-example

The example project for blog

Language: HLSL - Size: 3.46 MB - Last synced at: about 2 years ago - Pushed at: almost 6 years ago - Stars: 3 - Forks: 1

jonaskris/Physically-based-deferred-shading

First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

Language: C++ - Size: 284 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 11 - Forks: 1

taehwan642/Deferred-Rendering

Using DirectX9

Language: C++ - Size: 64.9 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0