GitHub topics: deferred-shading
kool-engine/kool
A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin
Language: Kotlin - Size: 47.3 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 361 - Forks: 27

skyloutyr/VTT
A 3d/2d capable self-hosted virtual tabletop
Language: C# - Size: 7.03 MB - Last synced at: 5 days ago - Pushed at: 6 days ago - Stars: 5 - Forks: 0

furkansarihan/enigine
Game engine playground.
Language: C++ - Size: 13.4 MB - Last synced at: 7 days ago - Pushed at: 7 days ago - Stars: 157 - Forks: 15

Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Language: C++ - Size: 420 MB - Last synced at: 10 days ago - Pushed at: almost 3 years ago - Stars: 1,386 - Forks: 126

skaarj1989/SupernovaEngine
An experimental game engine.
Language: C++ - Size: 341 MB - Last synced at: 18 days ago - Pushed at: about 1 month ago - Stars: 168 - Forks: 9

Kermalis/HybridRenderingEngine-CS
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Language: C# - Size: 102 MB - Last synced at: 20 days ago - Pushed at: almost 3 years ago - Stars: 20 - Forks: 4

skaarj1989/FrameGraph-Example
OpenGL Renderer w/ FrameGraph
Language: C++ - Size: 111 MB - Last synced at: 15 days ago - Pushed at: about 2 months ago - Stars: 90 - Forks: 11

azer89/SimpleOpenGL
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
Language: C++ - Size: 451 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 3 - Forks: 0

Stehsaer/learn-vulkan-project
Customized wrapper and projects created while learning Vulkan!
Language: C++ - Size: 13.8 MB - Last synced at: 8 months ago - Pushed at: 8 months ago - Stars: 0 - Forks: 0

stwe/SgOgl
A GameEngine library for OpenGL developed for educational purposes.
Language: C++ - Size: 28.5 MB - Last synced at: 13 days ago - Pushed at: about 2 years ago - Stars: 21 - Forks: 0

valdyr88/WebGL-Renderer
3D renderer which has implementations of 3D fluid simulation, pbr shading, deferred rendering and other using WebGL2
Language: JavaScript - Size: 226 MB - Last synced at: about 1 year ago - Pushed at: over 4 years ago - Stars: 4 - Forks: 2

pezcode/Cluster
Clustered shading implementation with bgfx
Language: C++ - Size: 2.2 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 373 - Forks: 26

LinkClinton/LRTR-Lab
Link's Real-Time Rendering Lab.
Language: C++ - Size: 6.9 MB - Last synced at: over 1 year ago - Pushed at: almost 5 years ago - Stars: 3 - Forks: 0

SoulForMachine/DeferredShading
This is an application which implements a deferred shading renderer. It's a part of my graduation project.
Language: C++ - Size: 112 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

wumo/vkg
Vulkan Graphics Engine
Language: C++ - Size: 5.12 MB - Last synced at: over 1 year ago - Pushed at: about 4 years ago - Stars: 6 - Forks: 0

BeardedPlatypus/thesis-latex
My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.
Language: TeX - Size: 141 MB - Last synced at: over 1 year ago - Pushed at: about 7 years ago - Stars: 1 - Forks: 1

Jiay1C/CUBIC-Render Fork of CIS565-Fall-2018/Project4-CUDA-Rasterizer
CUDA-based Independent and Customizable Render
Language: C++ - Size: 110 MB - Last synced at: 3 months ago - Pushed at: about 1 year ago - Stars: 2 - Forks: 1

BeardedPlatypus/nTiled
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
Language: C++ - Size: 4.96 MB - Last synced at: over 1 year ago - Pushed at: about 7 years ago - Stars: 35 - Forks: 3

vcoda/aggregated-graphics-samples
A collection of exemplary graphics samples based on Magma and Vulkan API
Language: C++ - Size: 19 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 4 - Forks: 1

kadealicious/Westy
Deferred rendering engine written in C, using OpenGL, GLFW, GLEW & FreeType.
Language: C - Size: 352 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

vetux/mana-legacy 📦
Experimental 3D Game Engine
Language: C++ - Size: 223 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

steaklive/SweetGL
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and etc.
Language: C - Size: 537 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 8 - Forks: 2

erincones/objviewer
Another OBJ/MTL 3D models viewer
Language: C - Size: 23.4 MB - Last synced at: almost 2 years ago - Pushed at: over 5 years ago - Stars: 5 - Forks: 2

DreamAndDead/deferred-shading-example
The example project for blog
Language: HLSL - Size: 3.46 MB - Last synced at: about 2 years ago - Pushed at: almost 6 years ago - Stars: 3 - Forks: 1

jonaskris/Physically-based-deferred-shading
First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
Language: C++ - Size: 284 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 11 - Forks: 1

taehwan642/Deferred-Rendering
Using DirectX9
Language: C++ - Size: 64.9 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0
