GitHub topics: clustered-shading
deni2312/prisma-engine
A modern OpenGL engine that follows AZDO techniques and implements clustered shading
Language: C++ - Size: 732 MB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 29 - Forks: 1

z3y/ClusteredBIRP
Clustered lighting for the Unity Built-In Pipeline in VRChat.
Language: ShaderLab - Size: 224 KB - Last synced at: 15 days ago - Pushed at: 15 days ago - Stars: 44 - Forks: 3

wizgrav/cl2
Compute-Less Clustered Lighting
Language: JavaScript - Size: 1.61 MB - Last synced at: about 1 month ago - Pushed at: about 1 year ago - Stars: 56 - Forks: 4

DaveH355/clustered-shading
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
Size: 13.2 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 27 - Forks: 1

azer89/HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Language: C++ - Size: 47.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 11 - Forks: 2

drzhn/JoyEngineDX12
Toy engine written in C++ and DirectX 12
Language: C++ - Size: 809 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 13 - Forks: 0

pezcode/Cluster
Clustered shading implementation with bgfx
Language: C++ - Size: 2.2 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 373 - Forks: 26

BeardedPlatypus/thesis-paper
The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.
Language: TeX - Size: 24.8 MB - Last synced at: almost 2 years ago - Pushed at: over 7 years ago - Stars: 3 - Forks: 0

BeardedPlatypus/thesis-latex
My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.
Language: TeX - Size: 141 MB - Last synced at: almost 2 years ago - Pushed at: over 7 years ago - Stars: 1 - Forks: 1

WildBitangent/Clustered-Deferred-shading-in-Vulkan
Language: C++ - Size: 118 MB - Last synced at: almost 2 years ago - Pushed at: about 6 years ago - Stars: 4 - Forks: 0

BeardedPlatypus/nTiled
nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
Language: C++ - Size: 4.96 MB - Last synced at: almost 2 years ago - Pushed at: over 7 years ago - Stars: 35 - Forks: 3

Xenation/IonEngine
Experimental Game Engine (uses Clustered Deferred)
Language: C++ - Size: 194 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 5 - Forks: 0

LanLou123/WebGL-Clustered-Deferred-Forward-Plus-Rendering Fork of CIS565-Fall-2018/Project5-WebGL-Clustered-Deferred-Forward-Plus
webGL implementation of dense light scene, included deferred & clustered rendering for accelaration
Language: JavaScript - Size: 30 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 8 - Forks: 2
