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GitHub topics: clustered-shading

deni2312/prisma-engine

A modern OpenGL engine that follows AZDO techniques and implements clustered shading

Language: C++ - Size: 732 MB - Last synced at: 12 days ago - Pushed at: 12 days ago - Stars: 29 - Forks: 1

z3y/ClusteredBIRP

Clustered lighting for the Unity Built-In Pipeline in VRChat.

Language: ShaderLab - Size: 224 KB - Last synced at: 15 days ago - Pushed at: 15 days ago - Stars: 44 - Forks: 3

wizgrav/cl2

Compute-Less Clustered Lighting

Language: JavaScript - Size: 1.61 MB - Last synced at: about 1 month ago - Pushed at: about 1 year ago - Stars: 56 - Forks: 4

DaveH355/clustered-shading

An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.

Size: 13.2 MB - Last synced at: 10 months ago - Pushed at: 10 months ago - Stars: 27 - Forks: 1

azer89/HelloVulkan

🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!

Language: C++ - Size: 47.4 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 11 - Forks: 2

drzhn/JoyEngineDX12

Toy engine written in C++ and DirectX 12

Language: C++ - Size: 809 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 13 - Forks: 0

pezcode/Cluster

Clustered shading implementation with bgfx

Language: C++ - Size: 2.2 MB - Last synced at: over 1 year ago - Pushed at: almost 3 years ago - Stars: 373 - Forks: 26

BeardedPlatypus/thesis-paper

The final paper produced during my master thesis Forward and Deferred Hashed Shading. It discusses the designed algorithm, as well as the performance compared to Tiled and Clustered Shading.

Language: TeX - Size: 24.8 MB - Last synced at: almost 2 years ago - Pushed at: over 7 years ago - Stars: 3 - Forks: 0

BeardedPlatypus/thesis-latex

My master thesis of computer science: Forward and Deferred Hashed Shading. It discusses a newly designed light assignment algorithm, as well as the performance compared to Tiled and Clustered Shading.

Language: TeX - Size: 141 MB - Last synced at: almost 2 years ago - Pushed at: over 7 years ago - Stars: 1 - Forks: 1

WildBitangent/Clustered-Deferred-shading-in-Vulkan

Language: C++ - Size: 118 MB - Last synced at: almost 2 years ago - Pushed at: about 6 years ago - Stars: 4 - Forks: 0

BeardedPlatypus/nTiled

nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading

Language: C++ - Size: 4.96 MB - Last synced at: almost 2 years ago - Pushed at: over 7 years ago - Stars: 35 - Forks: 3

Xenation/IonEngine

Experimental Game Engine (uses Clustered Deferred)

Language: C++ - Size: 194 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 5 - Forks: 0

LanLou123/WebGL-Clustered-Deferred-Forward-Plus-Rendering Fork of CIS565-Fall-2018/Project5-WebGL-Clustered-Deferred-Forward-Plus

webGL implementation of dense light scene, included deferred & clustered rendering for accelaration

Language: JavaScript - Size: 30 MB - Last synced at: about 2 years ago - Pushed at: over 6 years ago - Stars: 8 - Forks: 2