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GitHub topics: physically-based-shading

TAMS-Group/tamsviz

Visualization and Annotation Tool for ROS

Language: C++ - Size: 10.7 MB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 43 - Forks: 5

gnikoloff/webgl-pbr-dojo

explore physically based rendering

Language: JavaScript - Size: 302 MB - Last synced at: about 1 year ago - Pushed at: about 3 years ago - Stars: 5 - Forks: 0

biteworks/PBR-Database-Importer

Blender add-on to import base materials, lights and cameras from https://api.physicallybased.info

Language: Python - Size: 25.4 KB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 5 - Forks: 0

rsahlin/graphics-by-opengl

PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.

Language: Java - Size: 4.62 MB - Last synced at: about 2 years ago - Pushed at: almost 3 years ago - Stars: 17 - Forks: 4

Paillette/PBR

Physically Based Rendering visualizer C++ OpenGL

Language: C - Size: 278 MB - Last synced at: about 2 years ago - Pushed at: almost 4 years ago - Stars: 1 - Forks: 0

jonaskris/Physically-based-deferred-shading

First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

Language: C++ - Size: 284 MB - Last synced at: about 2 years ago - Pushed at: almost 5 years ago - Stars: 11 - Forks: 1

maksmaisak/Engine

A С++ game engine with OpenGL

Language: Lua - Size: 227 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 2 - Forks: 0

rsahlin/computer-graphics-presentations

Presentation material for all things 3D computer graphics related. Focus on Khronos APIs.

Size: 8.83 MB - Last synced at: about 2 years ago - Pushed at: over 5 years ago - Stars: 0 - Forks: 0

maksmaisak/Saxion_Y2Q2_Rendering

A puzzle game made in four weeks in a custom engine

Language: Lua - Size: 274 MB - Last synced at: about 2 years ago - Pushed at: about 6 years ago - Stars: 0 - Forks: 0