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GitHub / sinnwrig / URP-Atmosphere
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth, inspired by Sebastian Lague's series on Atmospheric Rendering
JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sinnwrig%2FURP-Atmosphere
Stars: 21
Forks: 4
Open Issues: 0
License: mit
Language: C#
Repo Size: 56.4 MB
Dependencies:
0
Created: 10 months ago
Updated: 6 months ago
Last pushed: 7 months ago
Last synced: 6 months ago
Commit Stats
Commits: 12
Authors: 2
Mean commits per author: 6.0
Development Distribution Score: 0.167
More commit stats: https://commits.ecosyste.ms/hosts/GitHub/repositories/sinnwrig/URP-Atmosphere
Topics: atmosphere, atmosphere-model, atmospheric-scattering, raymarching, realtime, shaderlab, shaders, unity, universal-render-pipeline, universalrenderpipeline, volumetric-rendering