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GitHub / sinnwrig / URP-Atmosphere

Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth, inspired by Sebastian Lague's series on Atmospheric Rendering

JSON API: https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/sinnwrig%2FURP-Atmosphere

Stars: 21
Forks: 4
Open Issues: 0

License: mit
Language: C#
Repo Size: 56.4 MB
Dependencies: 0

Created: 10 months ago
Updated: 6 months ago
Last pushed: 7 months ago
Last synced: 6 months ago

Commit Stats

Commits: 12
Authors: 2
Mean commits per author: 6.0
Development Distribution Score: 0.167
More commit stats: https://commits.ecosyste.ms/hosts/GitHub/repositories/sinnwrig/URP-Atmosphere

Topics: atmosphere, atmosphere-model, atmospheric-scattering, raymarching, realtime, shaderlab, shaders, unity, universal-render-pipeline, universalrenderpipeline, volumetric-rendering

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