Ecosyste.ms: Repos
An open API service providing repository metadata for many open source software ecosystems.
GitHub topics: blinn-phong
lowhung/glsl-sphere-shading
A mini-project during my time in my computer graphics course at UBC. Each sphere represents a different light model implementation.
Language: JavaScript - Size: 3.91 KB - Last synced: about 1 month ago - Pushed: almost 7 years ago - Stars: 2 - Forks: 0
saz117/Graphics-Visualization
3D visualizations with Raytracing and Zbuffer using Qt Creators IDE
Language: C++ - Size: 53.4 MB - Last synced: 3 months ago - Pushed: over 2 years ago - Stars: 1 - Forks: 0
racz16/Wobani-Engine
My OpenGL game engine.
Language: Java - Size: 29.7 MB - Last synced: about 1 month ago - Pushed: over 5 years ago - Stars: 5 - Forks: 1
nikolausrauch/software-rasterizer
C++ CPU Software-Rasterizer
Language: C++ - Size: 71.2 MB - Last synced: 6 months ago - Pushed: 6 months ago - Stars: 35 - Forks: 2
GTruf/SolarSystem-3D
3D scene with a model of the Solar System
Language: C++ - Size: 85.5 MB - Last synced: 7 months ago - Pushed: about 2 years ago - Stars: 35 - Forks: 1
chicio/Exploring-SceneKit
:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.
Language: Swift - Size: 176 MB - Last synced: 3 months ago - Pushed: over 2 years ago - Stars: 55 - Forks: 3
brenomfviana/rain
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
Language: C++ - Size: 10.7 MB - Last synced: 8 months ago - Pushed: about 1 year ago - Stars: 7 - Forks: 0
racz16/Crow-Engine
TypeScript based 3D game engine.
Language: TypeScript - Size: 116 MB - Last synced: about 1 month ago - Pushed: over 1 year ago - Stars: 7 - Forks: 1
ndm767/ApolloRaytracer
A hobby Blinn-Phong shaded ray-tracer written in C++
Language: C++ - Size: 21.8 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 5 - Forks: 0
Erfan-Ahmadi/TheForgeExamples
Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal
Language: C++ - Size: 155 MB - Last synced: over 1 year ago - Pushed: over 4 years ago - Stars: 16 - Forks: 3
mtrebi/Rasterizer
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
Language: C++ - Size: 16.5 MB - Last synced: over 1 year ago - Pushed: almost 7 years ago - Stars: 84 - Forks: 22
Red1C3/Wide-Open 📦
A set of educational subprojects for Vulkan learners
Language: C++ - Size: 293 KB - Last synced: about 1 year ago - Pushed: about 2 years ago - Stars: 3 - Forks: 0
Saggre/raymarch-engine
A game engine that renders primitive objects by utilizing raymarching
Language: C# - Size: 14.1 MB - Last synced: over 1 year ago - Pushed: almost 2 years ago - Stars: 5 - Forks: 1
pedromsferraz/PhysicsBasedClothAnimation
A 3D cloth animation created using Verlet Integration.
Language: C++ - Size: 28.3 MB - Last synced: about 1 year ago - Pushed: over 3 years ago - Stars: 14 - Forks: 2
angelmtzr/java-raytracer
This project contains an extensive series of Java classes that make up together a raytracing render engine that can be used to generate realistic images. It uses mathematical models and formulas from the computer graphics field of study.
Language: Java - Size: 1000 KB - Last synced: 12 months ago - Pushed: over 1 year ago - Stars: 1 - Forks: 0
iftodebogdan/GITechDemo
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Language: C++ - Size: 745 MB - Last synced: about 1 year ago - Pushed: over 2 years ago - Stars: 46 - Forks: 4
albert-espin/zbuffer
Z-Buffer Rendering System with OpenGL
Language: C++ - Size: 30.4 MB - Last synced: over 1 year ago - Pushed: over 4 years ago - Stars: 1 - Forks: 0
Piepsii/OpenGL-LightingModel
Uppsala University - 5SD805 - Real-Time Graphics Programming for Games 1: Write a program that renders a scene where all objects are affected by a light source using the Phong or Blinn/Phong reflective model
Language: C++ - Size: 143 MB - Last synced: over 1 year ago - Pushed: about 2 years ago - Stars: 0 - Forks: 0
CallumMackenzie/IngeniumLatte
A 2D & 3D rendering engine using OpenGL bindings.
Language: Java - Size: 92.9 MB - Last synced: over 1 year ago - Pushed: over 2 years ago - Stars: 1 - Forks: 1
iankurgarg/CSC561-Graphics
This repository contains programming assignments and other course material for Graphics Course (Fall 2017)
Language: JavaScript - Size: 7.46 MB - Last synced: about 1 year ago - Pushed: over 6 years ago - Stars: 3 - Forks: 3
divyanshu-talwar/Raytracing
Implement a raytracer and simulate real-life light interactions with objects (like shadows/reflections) while experimenting with rendering objects made up of different materials (like dielectrics or specular).
Language: C - Size: 5.97 MB - Last synced: over 1 year ago - Pushed: almost 3 years ago - Stars: 2 - Forks: 2
oyuyue/Blinn-Phong
blinn-phong reflection model in webgl.
Language: JavaScript - Size: 167 KB - Last synced: over 1 year ago - Pushed: about 3 years ago - Stars: 1 - Forks: 0
Blaieet/Graphics
Fourth-degree Computer Engineering subject at Universitat de Barcelona
Language: JavaScript - Size: 260 MB - Last synced: over 1 year ago - Pushed: almost 6 years ago - Stars: 0 - Forks: 0