GitHub topics: parallax-mapping
bentoBAUX/Parallax-Mapping-with-Self-Shadowing
A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
Language: ShaderLab - Size: 767 MB - Last synced at: 9 days ago - Pushed at: 2 months ago - Stars: 1 - Forks: 0

Habrador/Unity-Advanced-Shaders-Tutorial
Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
Language: ShaderLab - Size: 9.79 MB - Last synced at: about 2 months ago - Pushed at: over 2 years ago - Stars: 57 - Forks: 7

kylebakerio/aframe-interior-parallax-mapping
interior parallax mapping component for aframe, supporting both equirectangular and groups of six cube face images
Language: HTML - Size: 32.2 KB - Last synced at: about 2 months ago - Pushed at: over 2 years ago - Stars: 10 - Forks: 2

robert-leitl/phase-transition
Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
Language: JavaScript - Size: 2.97 MB - Last synced at: 2 months ago - Pushed at: over 2 years ago - Stars: 23 - Forks: 3
