GitHub topics: tangent-space
bentoBAUX/Parallax-Mapping-with-Self-Shadowing
A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
Language: ShaderLab - Size: 767 MB - Last synced at: 25 days ago - Pushed at: 25 days ago - Stars: 0 - Forks: 0

KurtButler/tangentspaces
[NeurIPS 2024] Reproducible code for our article "Tangent Space Causal Inference: Leveraging Vector Fields for Causal Discovery in Dynamical Systems"
Language: Python - Size: 73.2 KB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 1 - Forks: 0
