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GitHub topics: tangent-space

bentoBAUX/Parallax-Mapping-with-Self-Shadowing

A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.

Language: ShaderLab - Size: 767 MB - Last synced at: 25 days ago - Pushed at: 25 days ago - Stars: 0 - Forks: 0

KurtButler/tangentspaces

[NeurIPS 2024] Reproducible code for our article "Tangent Space Causal Inference: Leveraging Vector Fields for Causal Discovery in Dynamical Systems"

Language: Python - Size: 73.2 KB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 1 - Forks: 0