GitHub topics: steep-parallax-mapping
bentoBAUX/Parallax-Mapping-with-Self-Shadowing
A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
Language: ShaderLab - Size: 767 MB - Last synced at: 9 days ago - Pushed at: 2 months ago - Stars: 1 - Forks: 0
