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GitHub topics: hlsl-shader

csdjk/LearnUnityShader

记录学习Unity Shader过程中实现过的一些Demo。

Language: ShaderLab - Size: 1.62 GB - Last synced at: 10 days ago - Pushed at: 3 months ago - Stars: 1,629 - Forks: 271

Hammster/windows-terminal-shaders

A small collection of terminal shaders

Language: HLSL - Size: 17.7 MB - Last synced at: 6 days ago - Pushed at: 4 months ago - Stars: 576 - Forks: 40

rocksdanister/weather

Windows native weather app powered by DirectX12 animations

Language: C# - Size: 66.6 MB - Last synced at: 16 days ago - Pushed at: 5 months ago - Stars: 591 - Forks: 30

Sergio0694/ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

Language: C# - Size: 156 MB - Last synced at: 18 days ago - Pushed at: about 2 months ago - Stars: 2,947 - Forks: 136

patriciogonzalezvivo/lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

Language: GLSL - Size: 10.5 MB - Last synced at: 22 days ago - Pushed at: 22 days ago - Stars: 2,898 - Forks: 196

dfranx/SHADERed

Lightweight, cross-platform & full-featured shader IDE

Language: C++ - Size: 242 MB - Last synced at: 24 days ago - Pushed at: over 1 year ago - Stars: 4,516 - Forks: 292

ruthenium044/BasicShadersUnity

Just a bunch of shaders

Language: ShaderLab - Size: 212 MB - Last synced at: 28 days ago - Pushed at: 28 days ago - Stars: 5 - Forks: 1

Tramshy/trashy-outlines

Quick and easy to use outline shader for Unity, works with flat normals or smooth normals.

Language: ShaderLab - Size: 49.8 KB - Last synced at: about 1 month ago - Pushed at: about 1 month ago - Stars: 1 - Forks: 0

chuusou/DeTintX

Custom ReShade shader for removing tint while preserving brightness and improving shadows for more naturalistic color.

Language: HLSL - Size: 56.6 KB - Last synced at: 28 days ago - Pushed at: about 1 month ago - Stars: 5 - Forks: 0

kleineluka/junelite

Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈

Language: C# - Size: 4.21 MB - Last synced at: about 2 months ago - Pushed at: 5 months ago - Stars: 43 - Forks: 1

patriciogonzalezvivo/lygia_examples

Language: GLSL - Size: 205 MB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 117 - Forks: 8

hannes-harnisch/Cultivator

Simulating cellular automata on the GPU with Vulkan, written from scratch.

Language: C++ - Size: 992 KB - Last synced at: about 2 months ago - Pushed at: about 2 months ago - Stars: 2 - Forks: 0

sefinek/Stella-Mod-Resources

Resources for Genshin Stella Mod. Presets, shaders and more!

Language: HLSL - Size: 338 MB - Last synced at: 6 days ago - Pushed at: 2 months ago - Stars: 4 - Forks: 6

NicktasticDEV/FNaF-Panorama-Shader-for-Unity 📦

From the hit game "Five Nights at Freddy's"

Language: ShaderLab - Size: 605 KB - Last synced at: about 2 months ago - Pushed at: about 2 years ago - Stars: 3 - Forks: 1

AnalogFeelings/MilkShader

A custom shader example for Garry's Mod, based on the first game in the Milk series.

Language: HLSL - Size: 97.7 KB - Last synced at: about 2 months ago - Pushed at: 2 months ago - Stars: 0 - Forks: 0

gtasnail/fxc-converter

A graphical tool made for GTA to Unpack/Repack .fxc files

Language: Rust - Size: 4.55 MB - Last synced at: about 2 months ago - Pushed at: 9 months ago - Stars: 12 - Forks: 4

BlurFeng/BlurToonURP

二次元卡通渲染Shader工程。使用 Unity 2021.3LTS(URP 12.x) 的URP渲染管线开发。; 2Dアニメ風のレンダリングシェーダープロジェクト。Unity 2021.3 LTS (URP 12.x) のURPレンダリングパイプラインを使用して開発。; A 2D cartoon rendering shader project. made in Unity 2021.3 LTS (URP 12.x) Universal Render Pipeline.

Language: C# - Size: 79.5 MB - Last synced at: about 2 months ago - Pushed at: 2 months ago - Stars: 6 - Forks: 0

GhostWxrld/dx3D-Engine

This repository is my learning space for DirectX 11 as I work towards building a rendering engine from scratch. I'm exploring graphics programming concepts, pipeline management, and real-time rendering techniques to develop a solid foundation for future projects.

Language: C++ - Size: 154 KB - Last synced at: 3 months ago - Pushed at: 3 months ago - Stars: 0 - Forks: 0

Nukem9/starfield-shader-injector

SFSE plugin code for Starfield Shader Injector.

Language: C++ - Size: 126 KB - Last synced at: about 17 hours ago - Pushed at: 3 months ago - Stars: 12 - Forks: 3

MinaPecheux/ShaderJourney

The code for my series of articles on how to create various VFX or rendering styles in Unity by writing up your own shaders!

Language: ShaderLab - Size: 287 KB - Last synced at: about 2 months ago - Pushed at: over 3 years ago - Stars: 17 - Forks: 0

nne-nne/portfolio

Adam Leczkowski

Language: HTML - Size: 273 MB - Last synced at: 4 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

0Jamzey0/Grass-Shader

A user-friendly grass shader that is easy to install and provides high quality look while maintaining high performance

Language: ShaderLab - Size: 11 MB - Last synced at: about 2 months ago - Pushed at: 4 months ago - Stars: 0 - Forks: 0

goki/gosl

Go as a shader language: converts Go code to SPIR-V via HLSL

Language: Go - Size: 373 KB - Last synced at: 2 months ago - Pushed at: over 1 year ago - Stars: 6 - Forks: 1

jklintan/Procedural-Water

Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.

Language: HLSL - Size: 17.7 MB - Last synced at: about 1 month ago - Pushed at: over 5 years ago - Stars: 16 - Forks: 0

Alex0vSky/HelloWinHlsl

Hlsl-shader C++ library for internal use in any version of DirectX

Language: C++ - Size: 17 MB - Last synced at: 6 months ago - Pushed at: 6 months ago - Stars: 1 - Forks: 0

patriciogonzalezvivo/ada

A general porpose OpenGL app library

Language: C++ - Size: 4.14 MB - Last synced at: 2 months ago - Pushed at: almost 3 years ago - Stars: 122 - Forks: 12

RdenBlaauwen/RCAS-for-ReShade

An implementation of AMD FidelityFX RCAS for the ReShade post-processing injector.

Language: HLSL - Size: 7.81 KB - Last synced at: 3 months ago - Pushed at: over 1 year ago - Stars: 5 - Forks: 1

ccelik97/Kangslap

A pixel shader for Windows Terminal.

Language: HLSL - Size: 1.96 MB - Last synced at: 3 months ago - Pushed at: over 2 years ago - Stars: 6 - Forks: 1

haideralikazmi/ShaderProgrammingInUnity

This is a project dedicated to documenting my journey of learning to write custom shaders while working inside the Unity Game Engine

Language: ShaderLab - Size: 50.8 KB - Last synced at: 7 months ago - Pushed at: 7 months ago - Stars: 0 - Forks: 0

medranSolus/ZenithEngine

3D graphics rendering engine

Language: C++ - Size: 483 MB - Last synced at: 4 days ago - Pushed at: 4 days ago - Stars: 13 - Forks: 2

FrancescoBonizzi/MonoGame-PixelShader-Samples 📦

Some examples with MonoGame and HLSL pixel shaders

Language: C# - Size: 604 KB - Last synced at: about 20 hours ago - Pushed at: about 5 years ago - Stars: 8 - Forks: 0

Sinozer/Unity---Shaders

Implementing different home-made shaders in a Unity Project

Language: ShaderLab - Size: 336 MB - Last synced at: 10 days ago - Pushed at: over 1 year ago - Stars: 3 - Forks: 0

hadoumune/UnityViceShader

VJ Shader for Unity

Language: HLSL - Size: 849 KB - Last synced at: about 1 year ago - Pushed at: about 5 years ago - Stars: 2 - Forks: 0

ryandash/Anime4k-obs-upscaling-shaders

Anime4k v0.9 effect shader implementation for obs to improve the quality of the preview and stream

Language: HLSL - Size: 208 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 2 - Forks: 0

Pipe-Runner-Lab/unity-shader-experiments

Language: ShaderLab - Size: 503 MB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

NaOrganization/NaShaderCompiler

快速便捷的Shader编译与预览工具 | Fast and easy Shader compilation and preview tool

Language: C++ - Size: 822 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 1 - Forks: 0

avvie/HealthBarShader

An animated interactive material for a healthbar

Language: ShaderLab - Size: 1.33 MB - Last synced at: over 1 year ago - Pushed at: over 4 years ago - Stars: 1 - Forks: 0

xavion-lux/HRDisplay

A shader to display the heart rate, built for Unity’s Built-in Render Pipeline

Language: ShaderLab - Size: 167 KB - Last synced at: over 1 year ago - Pushed at: over 1 year ago - Stars: 4 - Forks: 0

VladSerhiienko/PrecompiledShaderPipeline

Offline shader compiler with SPIR-V reflection support.

Language: C++ - Size: 11.4 MB - Last synced at: almost 2 years ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0

SebastienVermeulen/TextureSpaceTranslucency

Texture Space Translucency in Commercial Engines. DAE Gradwork 2020-2021 supervised by Matthieu Dellaere

Language: ShaderLab - Size: 18.4 MB - Last synced at: almost 2 years ago - Pushed at: almost 4 years ago - Stars: 1 - Forks: 0

locojoetive/Sound-Field-Visualisation

An AR sound field visualization application for Hololens.

Language: C# - Size: 170 MB - Last synced at: almost 2 years ago - Pushed at: almost 2 years ago - Stars: 1 - Forks: 1

DarknessFX/ShaderPiPFX

HLSL live player. Compile and play your HLSL shader automatically.

Language: C++ - Size: 9.68 MB - Last synced at: almost 2 years ago - Pushed at: about 4 years ago - Stars: 9 - Forks: 1

RafaelColpani/Unity-ShaderURP

Language: ShaderLab - Size: 30 MB - Last synced at: about 2 years ago - Pushed at: about 2 years ago - Stars: 0 - Forks: 0

202219807/Direct3D11

Get Started with DirectX11

Language: C++ - Size: 16.6 MB - Last synced at: almost 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

thedemons/Shader-Tutorial-For-Direct3D9

A brief tutorial on how to implement shaders in Direct3D9

Size: 21.6 MB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 4 - Forks: 0

hopeliz/100DaysUniversalRP

Unity files for the 100 Days of Shaders and Textures using the Universal Render Pipeline

Language: C# - Size: 106 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 4 - Forks: 0

choi303/Citrus

High performance, Direct3D 11 based 3D renderer.

Language: C++ - Size: 272 MB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 16 - Forks: 3

choi303/FXAA

FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.

Language: C++ - Size: 9.21 MB - Last synced at: over 2 years ago - Pushed at: over 3 years ago - Stars: 2 - Forks: 0

marcozakaria/SnowTracks-Shader

Snow Track Shader

Language: C# - Size: 2.98 MB - Last synced at: over 2 years ago - Pushed at: about 4 years ago - Stars: 17 - Forks: 6

Zoro-6191/cod4-advanced-scripts

GSC Scripts and source codes

Language: GSC - Size: 2.97 MB - Last synced at: about 2 years ago - Pushed at: about 3 years ago - Stars: 9 - Forks: 6

AderitoSilva/ReshadeShaders

Simple shaders for Reshade

Language: HLSL - Size: 9.77 KB - Last synced at: over 2 years ago - Pushed at: over 5 years ago - Stars: 1 - Forks: 0

Deathmajorasmask/Black-Comet

Black Comet is a videogame /graphic motor development in DirectX 11 (June2010) c++ for win32 in Visual Studio 2015

Language: C++ - Size: 76.2 MB - Last synced at: almost 2 years ago - Pushed at: over 3 years ago - Stars: 0 - Forks: 0

hopeliz/100DaysHighDefinitionRP

Unity files using the High Definition Render Pipeline for the 100 Days of Shaders and Textures project

Language: Mathematica - Size: 21.2 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 0

hopeliz/100DaysUnityFiles

Unity Files for the 100 Days of Shaders and Textures project

Language: C# - Size: 650 MB - Last synced at: about 2 years ago - Pushed at: over 3 years ago - Stars: 1 - Forks: 0

elton999/curso_sobre_shaders

Language: ShaderLab - Size: 1.15 MB - Last synced at: over 2 years ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0

viktor4006094/PolarizingFilter

Source code and application used in the JCGT article "A Polarizing Filter Function for Real-Time Rendering".

Language: C++ - Size: 105 MB - Last synced at: 6 months ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0