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GitHub topics: wave-displacement

jklintan/Procedural-Water

Procedural ocean shader for Unity, including large wave displacement from wind direction, small ripple displacement from normaldistortion using noise, fresnel effect, depth rendering for foamlines and using scene height for large wave foam. Project in the course 'TNM084, Procedural Methods for Images' at Linköping University 2019.

Language: HLSL - Size: 17.7 MB - Last synced at: 12 days ago - Pushed at: over 5 years ago - Stars: 16 - Forks: 0