GitHub topics: bsp-tree
habedi/spart
A collection of space partitioning trees for Rust 🦀
Language: Rust - Size: 54.7 KB - Last synced at: 13 days ago - Pushed at: 13 days ago - Stars: 13 - Forks: 1

Kharzette/GrogLibs
BSP and mesh libraries
Language: C# - Size: 3.83 MB - Last synced at: 5 months ago - Pushed at: 5 months ago - Stars: 4 - Forks: 1

mathetake/gann 📦
[[ ARCHIVED ]] gann(go-approximate-nearest-neighbor) is a library for Approximate Nearest Neighbor Search written in Go
Language: Go - Size: 89.8 KB - Last synced at: 4 days ago - Pushed at: almost 5 years ago - Stars: 76 - Forks: 9

yymao/fast3tree
A Python wrapper for the lightning fast fast3tree library, a BSP tree implementation written by Peter Behroozi.
Language: C - Size: 74.2 KB - Last synced at: 13 days ago - Pushed at: about 1 year ago - Stars: 12 - Forks: 0

Kharzette/GrogTools
Tools for use with GrogLibs
Language: C# - Size: 5.41 MB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

matthias-ong/Spatial-Data-Structures-for-Collision
Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study
Language: C++ - Size: 16.8 MB - Last synced at: about 1 year ago - Pushed at: over 1 year ago - Stars: 0 - Forks: 0

navyaraina/BSP-Tree-Integration
Integrating BSP trees for environment regeneration in Unity-3D using C#
Language: C# - Size: 2.93 KB - Last synced at: about 1 year ago - Pushed at: about 1 year ago - Stars: 0 - Forks: 0

aumj/kd-tree
Build KD-Trees and perform Nearest Neighbor searches
Language: C++ - Size: 759 KB - Last synced at: over 1 year ago - Pushed at: over 8 years ago - Stars: 4 - Forks: 1

sebastianhaeni/space-partitioning 📦
Stuff about space partitioning data structures
Language: HTML - Size: 29.2 MB - Last synced at: 6 months ago - Pushed at: about 8 years ago - Stars: 1 - Forks: 0

Davidslv/binary-space-partitioning 📦
Understanding BSP for Procedural Level Generation
Language: Ruby - Size: 28.3 KB - Last synced at: 7 months ago - Pushed at: about 5 years ago - Stars: 1 - Forks: 0

PSneijder/CSG.Sharp
Constructive solid geometry on meshes using BSP trees in C#
Language: C# - Size: 54.7 KB - Last synced at: over 1 year ago - Pushed at: over 8 years ago - Stars: 16 - Forks: 3

PSneijder/BspViewer
Rendering BSP v30 files from Halflife and it's modifications. (CSTRIKE, TFC, VALVE)
Language: C# - Size: 6.1 MB - Last synced at: over 1 year ago - Pushed at: about 8 years ago - Stars: 18 - Forks: 3

etc597/CS350
Advanced Computer Graphics II
Language: C++ - Size: 47.1 MB - Last synced at: almost 2 years ago - Pushed at: about 6 years ago - Stars: 0 - Forks: 0

hadaclay/HaxeFlixel-BSP-Map-Generation 📦
Create HaxeFlixel game maps using BSP Trees.
Language: Haxe - Size: 164 KB - Last synced at: over 1 year ago - Pushed at: about 11 years ago - Stars: 2 - Forks: 0

alexkid77/3dEngineOpenGL
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
Language: C - Size: 22.6 MB - Last synced at: over 2 years ago - Pushed at: almost 6 years ago - Stars: 23 - Forks: 2

cholushkin/Sup
Unity one button game mechanic prototype
Language: C# - Size: 9.68 MB - Last synced at: over 2 years ago - Pushed at: almost 3 years ago - Stars: 1 - Forks: 0

haroldmei/GeneralProgramming
general programming, languages: Python, C, C++, Java
Language: C - Size: 45.4 MB - Last synced at: over 2 years ago - Pushed at: about 3 years ago - Stars: 2 - Forks: 0

ghuysmans/bsp
Java implementation of Binary Space Partitions
Language: Java - Size: 573 KB - Last synced at: over 2 years ago - Pushed at: about 9 years ago - Stars: 1 - Forks: 0

Kharzette/GrogTest
Test programs for GrogLibs
Language: C# - Size: 795 KB - Last synced at: about 2 years ago - Pushed at: over 2 years ago - Stars: 0 - Forks: 0

ansharmuhammad/DungeonGenCPP
dungeon generator menggunakan algoritma BSP Tree dan Revursive Backtracking
Language: C++ - Size: 3.94 MB - Last synced at: over 2 years ago - Pushed at: about 7 years ago - Stars: 2 - Forks: 0

Lecrapouille/MySlides
[Papers] Slides I made when I was student (french only): BSP, Law control, Principle of least action, Simulated annealing
Language: PostScript - Size: 40.8 MB - Last synced at: 3 months ago - Pushed at: almost 4 years ago - Stars: 0 - Forks: 0
