GitHub / Habrador / Ten-Minute-Physics-Unity
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Habrador%2FTen-Minute-Physics-Unity
PURL: pkg:github/Habrador/Ten-Minute-Physics-Unity
Stars: 294
Forks: 31
Open issues: 3
License: mit
Language: C#
Size: 4 MB
Dependencies parsed at: Pending
Created at: about 3 years ago
Updated at: about 1 month ago
Pushed at: about 1 month ago
Last synced at: about 1 month ago
Topics: cloth-simulation, computer-science, csharp, double-pendulum, eulerian-fluid-simulation, fluid-simulation, n-body, pendulum, physics, physics-simulation, rigidbody, simulation, soft-body, soft-body-simulation, softbody-simulation, spatial-partitioning, triple-pendulum, unity, unity3d, xpbd