GitHub / PrthD / VideoGame-Map-Pathfinding-System
🎮 A Python-based Video Game Map Pathfinding System that implements Dijkstra’s Algorithm and A* for grid-based maps. Features graphical path visualization, performance comparison, and supports customizable maps for testing. Ideal for game AI, algorithmic problem-solving, and pathfinding research. 🚀🗺️
JSON API: http://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/PrthD%2FVideoGame-Map-Pathfinding-System
Stars: 0
Forks: 0
Open issues: 0
License: None
Language: Python
Size: 1.11 MB
Dependencies parsed at: Pending
Created at: about 1 year ago
Updated at: about 1 month ago
Pushed at: 8 months ago
Last synced at: 19 days ago
Topics: a-star, artificial-intelligence, dijkstra, game-development, graph-algorithms, grid-maps, pathfinding, performance-analysis, python, visualization